Recent content by Criminahull

  1. Criminahull

    SC6 console version & graphics impressions?

    I noticed a lot of generally unaesthetic things: 1.) Blocky shadows 2.) Model clipping (Sophitia's arms clipping thru her skirt in her entry animation for example) 3.) Jagginess on models (Taki's mammaries, Ivy's shoulders, everyone's feet, etc) 4.) Armor destruction looking great for some...
  2. Criminahull

    My brother had a 64 win streak on the beta with his basic Ivy -_-

    Thank you for curing my iodine deficiency with this post.
  3. Criminahull

    Ivy General Submissions for Discussion

    I love that new combo ender LinkRKC kept doing where Ivy stabs the ground and her whip comes from the other side and smacks the opponent for a knockdown followed with Serpent's Embrace for mixup galore.
  4. Criminahull

    Ivy General Submissions for Discussion

    LinkRKC, or anyone that is going to access the latest build, can you check out her 6 <B>? Is it as fast as it was in SC2? Is the second hit as unreliable to connect as it was in SC5? Thanks.
  5. Criminahull

    SCVI Ivy's Move Analysis

    Hyped here too, SC6 Ivy looks extremely fun. Her seemingly lackluster close up game will be tough vs rushdown characters like Maxi but hopefully GIs and Soul Charges will help. I can't wait to try the 2B+K/2A+G mix up.
  6. Criminahull

    SCVI Ivy's Move Analysis

    It was 1A in sc4 from coiled state IIRC. It launched on CH super high and you could follow up with Ivy Lick or the SC5 equivalent of 8A+B,B. Seems to function similarly in sc6. Oh, and it also has GI properties.
  7. Criminahull

    SCVI Ivy's Move Analysis

    I was about to make the same post. Very good news for Ivy. I also noticed that her old SC4 Whip state 2A appears to not hit low. Wasn't it low or special low in SC4? Taki is guarding while standing and still blocks the hit.
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