Recent content by ElMouchoLoco

  1. E

    Craneable Attacks

    craneable strings I've been trying this and found that when you place yourself into crane you are standing with the leg that is away of the enemy, so if Mitsu is not really close, 2K usually misses, and then you evade and punish the B, without having to jump the 2K... It is unreliable...
  2. E

    The Guard Impact thread...

    Today a friend and me tested that during a while. -GI is done as usual. It's a green flashing and you have the advantage (i don't know how many frames, but if you throw just before your succesful GI, your enemy can't duck on time). It seems hard at first (harder to get the timming), but now i...
  3. E

    The CAS thread (56k won't be happy)

    I've had in idea today... I was Watching the trailer for the new Prince of Persia, and i figured out Yunsung would look great with that look If i'm able to do it, i will post pictures :D
  4. E

    Yun-Seong General Discussion

    1K,2K - 1K,K mixups I'm starting to use 1K,2K and 1KK as a substitute to 2A (or 2K) in a close combat battle. All those moves are fast, but missing the Tech Crouch, 1Kwhatever has great rewards on CH. Right now i CH it a lot when i fear a mitsu 2K,B. It seems that my 1K is faster than his 2K...
  5. E

    The Guard Impact thread...

    omfg http://www.8wayrun.com/f21/patch-information-thread-t686/ -So, out of the box you can´t Just Impact throws, and after being GI'ed you can't duck an inmediate throw. -And in the 1.03 you can Just Impact throws (so we are back to series like GI, GI back, GI back, GI back if good timming, as...
  6. E

    Yun-Seong General Discussion

    1K,2K - 1K,K mixups In the wiki movelist http://www.8wayrun.com/wiki/Yun-seong_(Soulcalibur_IV)_Frame_Data this move is listed as :4::K::kG:, i think the :4: is a mistake and should be :1:. I don't have the game so i can't test it, but i think i will edit that as soon as i try it out. The...
  7. E

    Yun-Seong General Discussion

    1K,2K - 1K,K mixups :1::K:, :2::K: is low, low :1::K:, :K: is low, high, (not mid!!) They both are natural combo only on Counter Hit, but nothing on normal hit. But if it is not CH, my enemy only have to duck the second, no matter what, and he will punish me... and if i only do :1::K: i lose...
  8. E

    The Guard Impact thread...

    (I am NOT talking about online game). I've been testing this today, every time one of my attacks was GI'ed, my opponent did a Throw, and i wanted to duck, 2+G, and i couldn't. So, if my enemy GI me and inmediatly trows... -throws can't be GI'ed back, i like that. -after a GI, you can't duck...
Back
Top Bottom