Recent content by Everglaid

  1. Everglaid

    The Graphics Rant

    yup. UE4 (and other current engines like frostbite, unity 5 & blender's eevee) doesn't have proper 'forward' rendering with transparency. things either need to be dithered or solid/sharp because if it's transparent it'll this is because the engine can't properly layer partially transparent...
  2. Everglaid

    Soul Calibur 6 Discussion

    from a translated post from MF Doom: "Lethal Hits inflict heavy damage to the opponent's armor. It's a attack that's a bit slow with a blue glow. The attack was mapped to the L1 button."
  3. Everglaid

    The Graphics Rant

    honestly just having higher poly faces and more detailed skin textures (pores, discolouration) would do wonders for making the characters look good. sophitia's chin is blocky from some angles and her skin is too waxy + smooth. i've talked about hair before, it probably isn't changing. too much...
  4. Everglaid

    Soul Calibur 6 Discussion

    if reversal edges come out as often as we're seeing now, you bet my ass is back dashing out of every single one cause I hate slowmo 50/50s. also GIs are just 6G to cover high/mid/low & throws? :(
  5. Everglaid

    Soul Calibur 6 Discussion

    i think it's really unfortunate that the hair models haven't been updated to more current gen methods of rendering. UE4 doesn't look good with a very few number of hair 'plates' as the lighting becomes exaggerated, like lili in T7, and few plates with large transparent textures isn't as...
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