Recent content by Iezane

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    Feel My Wrath: Mitsurugi Matchup Thread

    Against Night. Against 3B hold, mitsu can do 236A to beat all option and Mitsu is IMR. It isn't so strong that 66BB or 66B+K, A+B but it beat all.
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    A taste of Hell: Restaurant Okizeme(Tech Traps moved here!)

    Thx Belial ! Good trap ! Also, after 2KCH, WSA tech right, WSB tech left. It's not very usefull but it works.
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    Feel My Wrath: Mitsurugi Matchup Thread

    Against Siegfried, we can duck 66A on reaction and do 236B hold we can step B4 on reaction and do 3B. After 2B hold, mitsu can step left and block on reaction the low. If sieg do 2B and a WS move, step left and guard is a good option. If sieg whiff, we can punish with 3B ou 66B most of the time.
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    Old Man's Wisdom: Mitsurugi Combos

    Yeah, i test too, I agree !
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    Feel My Wrath: Mitsurugi Matchup Thread

    Thx, good job !
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    Old Man's Wisdom: Mitsurugi Combos

    After a Guard Crush, the moves are property of CH but dmg of clean hit. That what I found in training mode. And 1BE is 1/4 bar i think, not 1/2.
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    Old Man's Wisdom: Mitsurugi Combos

    Yo belial, I try in training mode with mitsu who do 4KB or 4K, 2A and I try to JG the B if 4KB and if mitsu do 4K,2A I try to attaque before 2A. Even if we don't JG, It's possible to confirm 4K only and interrupt the 2A. But it's not so easy and in match, I think it's frame trap. If the JG is...
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    Old Man's Wisdom: Mitsurugi Combos

    Sorry I'm tired, i confond with 4KB, 1A. It's not combo. b6, 99BB otg to 75 dmg. And tech left (4K)B, 99BB otg I haven't think about JG on 4KB. In this situation, 4K, 4KB can't be frame trap. Thanks for that. But we can step or 4B etc. Then, it's mind game. I think that it's can still a...
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    Old Man's Wisdom: Mitsurugi Combos

    4KB, 4K on block and B on hit or CH, 1A tech all and 99BB otg and it's around 80 dmg. But (4K)B, 1A is blockable if the opponent don't tech 4KB is very good ! Safe, frame trap trap if 4K only. No so steppable at close range. Crush the guard in 9. I think this is a very good move.
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    MIST mixups

    MST mixups are bad.. If the opponent duck and wake on A+B, he have no risk... Only B+K can give damages, but it don't throw like a counter hit.. But Mitsu still strong. 3B, 236B BE + tech trap are strong, 100 dmg at less. And 2K BE B still RO. 4KB is very good, safe and crush the gard in 9. 4B...
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