OK, with dust having settled time to make another buff list.
Frame data improvements.
5B becomes i12.
For 6AB, the white rose is a natural combo
4A is +1 on block.
3A is +11 on counterhit.
214B becomes i12, -14 on block
1B becomes i16, -14 on block
White rose throw becomes as fast as red row...
Which one did you mean with that? I mean, if I'm going for a stand up comedian career I need to know the jokes that actually make people laugh.
Guess I know which one: somehow I thought 4A and 4AA were i18 instead of i16. Now +6 on hit would be very dumb on it so I revert the suggestion to +4...
I agree that she needs some buffs but merely increasing the damage would make her feel closer to any regular character, They should emphasize her playstyle by improving her frame data since a lot of it is either too negative or neutral to keep offense or too unsafe and thus highly punishable...
What's the matchup dynamic against Siegfried / Nightmare?
For once, I want to avoid the stage edges like the plague because they can RO you without even trying even if they're the ones with back against the abyss. For ranged characters, they have quite fast horizontals and of course 4AB is damn...
How are Ring Out moves overall here compared to other games? I remember back in the day being able to RO with almost everything yet here it seems that only very specific moves in the minority can RO unless you're Siegfried or Nightmare.
Is there a single-piece swimsuit for the females?
I'm a sucker for the qipao but right now bikinis are the only underwear that doesn't show up when the china dress is on and whenever there's armor breaks the CaS ends giving perv vibes.
This. RE is the least of my concerns regarding the mechanics.
If the opponent REs, a lot of the time I can continue a string and hope to stuff the startup, or sidestep and punish and, even if it hits, it's even for both so the one doing it exposes himself to 50 / 50s.
I gotta agree that the...