Yeah, Big-Boi and JTO play all the time. I don't have as much time to play as I used to, but I'm still competent at the game. PM me your number so we can set something up.
@ZeroEffect: you still have to be willing to do REM to counter those horizontal moves. Even though Natsu's 66B is a hard counter to REM, that opens up opportunities for Xiba's step>3B/A+B or 22_88B. What hurts Xiba vs. Natsu is: he's extremely unsafe against her, his ideal range (mid-range) is...
His toughest matchups are Natsu, Pat, and aPat. Mitsu gets an honorable mention because 6A BE CH and A+B BE whiffs consistently on hit (damn you Namco lol). He's still viable; professional tournament players need to have a second to offset his bad matchups imo.
@ LAU: It's a double-edged sword. Sure, people are more suspect to getting hit by everything since they can't move (lol)....but once they get in, you're kinda fucked also since there's no way to create space safely.
Spacing type characters are DEFINITELY weaker in this version; no doubt about it.
I'll have to retract my previous statement: 1.02 Xiba is trash.
The thing that hurts him the most imo, is the nerfed movement. Pre-patch, in situations where people were in your face, you could backdash extremely quickly to reset the situation (he had some of the best movement in the game...
Xiba vs Leixia is 5/5 (6/4 to Xiba if he's able to JG)
The matchup is really momentum based; once someone gets going offense/defense wise it can be really hard for the other. She can lock him down and make it hard for him to do anything. She can do a couple of things that not too many other...