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ChaosK
ChaosK
i would have to test that. the thing about 3(B) is that sieg transitions into SCH and is therefore not able to block for 20 frames. He essentially creates a mixup upon himself to avoid punishment. This means for you, that instead of looking how to beat 3B, you should look how to beat SCH. continued...
ChaosK
ChaosK
SCH has 3 options: SCH B (i18), SCH A (i18) and SCH K (i11).
SCH K and B get beaten by step while SCH A gets beaten by crouch, so if you have a move that both TC and TS you have an effective tool against it. Even if not, from a risk/reward perspective, stepping is a good bet because SCH A deals the lowest dmg from his option (20 dmg) - make sure you are not getting hit by SCH B...
ChaosK
ChaosK
If you don't like all of that, another safe option would be to backstep after blocking 3B, forcing siegfried to stance-cancel (which you may be able to punish depending on your chars tools) or making him whiff for a whiffpunish.
Synalon
Synalon
Oh, thank you! That's a lot of help. If you ever want advice against Viola, I'll try to help.
ChaosK
ChaosK
3B is definitely not an easy tool to deal with because its so complex (its basically the core piece of his game). Especially not for viola because of her short range.

Well i have question about viola. How do i deal with the 6B+K~ 3B and 6B+K~2K mixup. Thats giving me a lot of problems against dark slayers viola.
Synalon
Synalon
Unfortunately, there are far fewer ways of dealing with 6B+K than Siegfried's 3B, and there's no catch-all easy answer. Ideally, if you can react extremely quickly, you'll be able to catch the Viola player with a fast move, but this is unrealistic. With the mixup you mentioned, it should be pretty simple to step, but Viola can use 3A to counter.
Synalon
Synalon
The best and most likely way to deal with this that I've found people using is to observe your opponent's habits and try to predict when they're going to apply the mixup and attack then for CH. FC 3B should help in this regard as one popular point at which the mixup can be applied is following a BBB string, the last hit of which is high.
Synalon
Synalon
Rolling backwards when grounded also nullifies a good deal of the oki from this move. Of course, if all else fails, you can GI the orb.
ChaosK
ChaosK
Alright. Thank you very much.
Divined
Divined
About Siegfried WRB is probably the most potent punisher he has when you guard and go into a crouch you can hit with with it on unsafe moves with some good range, Sieg's also like to crouch to make it look like they are about to do something else but this a trick i see often, where they do WRB into SCH B instead, if fyou get it then your in for some moderately big damage with B or more KBE combo.
Divined
Divined
When people use SCH i see K/KK/KBE the most i usually side step if this appears to be predictable, and sieg's usually whiffs. If they do not do this and say they do A you can crouch but i would only do this if you worked out how they play.
ChaosK
ChaosK
WR B is siegs best punisher for lows that is correct. SCH B only combos on CH though, so not when using it as a punisher. However on NH he can use meter to get some good dmg off of it, otherwise he only deals around 40 dmg (best meterless NH combo is WRB~SCH K).
ChaosK
ChaosK
There is also a little trick to make a little step before doing SCH K to beat stepping but not many siegs know about this. Be aware that the K BE DOES have some tracking.
ChaosK
ChaosK
Theres is also a second reason good siegs will go for WRB instead of 3B other than mindgames: WR B does launch on tip range while 3B does not. So a smart sieg player will mostly go for WRB on mid/long range.
Divined
Divined
Do you mean SCH ~ SCH? Or a simple step?
ChaosK
ChaosK
SCH 6~SCH K basically.
Divined
Divined
I find it effective to JG slower safe moves into unsafe moves like Siegfried's SCH KBE on or NM's 22AA or his 9BBE
ChaosK
ChaosK
Yes you have to be careful when your opponent is able to JG SCH K BE consistently. In this case i do a stance cancel into throw after 3B. This surprises them usually and they will hesitate to JG again.
Divined
Divined
Well when you work your player out and does those tricks another thing is to back up and make it whiff, but that doesnt work if they do B or A thats why you work them out if all else fails you could block, and if the siegfried player is clever he will do a stance switch into SRSH and play a mind game, whether they will do K or B.
Divined
Divined
I do this as well i go into SRSH people usually suspect K so i do B its safer and if they catch on i switch to K and that works lol.
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