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    Soulcalibur VI General Roster Speculation Thread

    Doesn't really make much sense. Lizardman had a decently unique style the last game he was in, and Pat's style is really based around having a sword not an axe, and is much more acrobatic than i'd associate with lizardman.
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    Soul Calibur VI: General discussion

    This is very hard to do from a practical standpoint unfortunately and not a big enough seller (when the status quo is almost no one offers any serious customization) to justify the amount of effort it would take. Worse it can make it harder for casuals to use (which is the whole point) and...
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    Soul Calibur VI: General discussion

    You're not getting them as DLC really and it's mostly to do with business models today. Why make 2p costumes when you could sell costume parts as DLC. You need default costumes, but right now there's a pretty heavy trend towards making default costumes unappealing and then doing DLC for what...
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    Soulcalibur VI General Roster Speculation Thread

    Think so, which is where it gets weird because they're kinda running out of SCII people. It's at the point where i'm more certain cass is going to make it, and they might have rock, or possibly both Yun and Hwang. Not sure how else you fill the roster with the info we've got (assuming select...
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    Soul Calibur VI: General discussion

    If you watch the trailers slowly there's still some pretty bad clipping, but that's pretty inherent to a system this large. This is so not a guarantee. There's plenty of companies that try shit like this and it bites them in the ass. If you want a popular example look at EA with battlefront 2...
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    Soul Calibur VI: General discussion

    Main takeaways I got: 1. Tira being in as DLC means either another person is making it or she's already repped on the character select screen. Given that she's DLC, and she doesn't fit the SE-SC2 timeline, I think that only leaves rock, which I do see as super unlikely but I woudln't be...
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    Your future Mains?

    Lot of returning cast, but I was playing aPat in V so in order of least to most likely main- Zas- always liked him, love that he looks much stronger. Groh- Edgelord teleport mixups. mitsu - relic is so cool. Taki- PO mixups are a blast Hwang/Yun- if they return and if they're not awful...
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    Soul Calibur VI: General discussion

    Tira as a preorder bonus is super unlikely, at least not without some way to instantly get her post launch (On launch DLC usually doesn't go over well, but if it's free when you preorder, maybe?). If they pull something like that they'll get backlash from comp and she'll likely be banned in...
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    Soul Calibur VI: General discussion

    Clones of any level (be pallet swaps or just similar asethtics) are always a popular choice because it's less dev time. Coming up with unique animations takes time, cribbing notes from an existing character is attractive from a business standpoint. Like anything else there's always a tradeoff...
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    Soul Calibur VI: General discussion

    Meh spade a spade. I don't get the overdefensive attitude towards it. If you're picking a roster for a game you're looking at if casuals are going to buy, not hardcores, because they're buying anyways, and to a casual she's probably the most similar looking character in the cast.
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    Soul Calibur VI: General discussion

    Now that I have a keyboard, my updated final 7 predictions for fun: Final List- 1) cervantes 2) yung/hwang 3) Raph 4) Lizard man 5) Groh father. This leaves 2 spots if there's 7 left (Not sure that's right, might be 6) and if there's no mimic (hoping that's the case.). 1.) Cass- Was in sc2...
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    Soul Calibur VI: General discussion

    Quoting myself just to save time. I think with Mina in the only uncertain to me is Cass or Tira. People think Tira is soft confirmed and I'd rather have her/sets/hilde/viola/zwei due to move list, but she seems really hard to fit pre dlc in the actual plot. I've seen this insider confirm shit...
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    Soul Calibur VI: General discussion

    Random thoughts since the stream/comments in thread: 1. Asta is a grappler. You can't say that you want a grappler like EQ, then say that asta isn't a grappler because his moveset isn't designed to be in front of them. EQ (and kusa from SCV/VSpecial) were both built around having strong moves...
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    The Mimic Question

    On some level I get why they exist. It's not that hard to add after the fact when you don't have the dev time to do a full blown character, especially since they already have a CaS system in place. Just give it a slightly nicer generic model, throw in some RNG code, and be done with it. So in...
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    Soul Calibur VI: General discussion

    I doubt they're going to show off at EVO with anything less than what's already been revealed, hell I'd be shocked if they didn't reveal someone else there too to have them playable. As for the guest character stuff, they're going to pick someone that sells more games. If it happens to make...
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    Soul Calibur VI: General discussion

    No, but order of priority is (in my eyes)- Fan favorites from SCI/II Important Characters from SCI/II Unique Styles from SCI/II Fan Favorites in general I'll admit that zas being in does give tira a bigger shot than I thought, but the age thing is still a problem. Hwang/Yung were in SCI/II...
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    Soul Calibur VI: General discussion

    I think its 66B (or is it A+B) with the jump overhead thing. As for characters, I don't get this "tira is certain" stuff at all. It's a sc1/2 back to roots game. I'd put her super high on a DLC list with Sets and Hilde, but base game..why? Like yeah she's popular and unique but that...
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    Soul Calibur VI: General discussion

    I agree with your top 3, but why is lizard man so certain? Just from the images? If so I'd say that since they're looking to SC2 for this one you're probably getting the above plus(in order of most to least likely in my eyes): 5. raph 6. yun (or hwang, not both) 7. cass (part of SCII, but...
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    Soul Calibur VI: General discussion

    Ok good to hear, that makes a lot more sense. The game already has GI if you want to punish predictable moves/multihits with gaps. Sitting in training for an hour getting AA JG timings for a better punish was annoying as sin.
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    Soul Calibur VI: General discussion

    Personally my real concern is the standard SC balance hurdles: 1. Something glaringly obvious/broken that somehow doesn't get caught and then doesn't get patched (22G/Hilde) or 2. Lots of options that WOULD make a character viable, if for some reason a majority of their mixups weren't...
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