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  1. Leonhart

    Soul Calibur VI: General discussion

    I actually don't have an issue with Nightmare. Sure, he has so many sickening perks compared to the rest and I don't condone it, but he's still managable and often fun to fight. Seong Mi-na on the other hand is just plain boring. Her long distance moves are way too damaging and people take...
  2. Leonhart

    Soul Calibur VI: General discussion

    Yeah, seeing as how every Seong Mi-na player on Earth plays identically, abusing the hell out of that move, that line kinda feels old.
  3. Leonhart

    Soul Calibur VI: General discussion

    Tonight I've played at least 15 Seong Minas using the same, repetitive zoning moves, Was literally rolling my eyes saying "not another one".
  4. Leonhart

    Soul Calibur VI: General discussion

    I'm happy they brought in another female to balance out the sausage fest, although I'd rather have Amy. Still think Hunter from BB would have been the optimal GC. They could have used Ludwig's boss battle theme as stage music. When it kicks in at 0:35. Hot damn, would've been great.
  5. Leonhart

    Soul Calibur VI: General discussion

    The free type feature will be sorely missed in casual rooms. C'mon Bamco, players should be able to communicate.
  6. Leonhart

    Soul Calibur VI: General discussion

    I guess it's all fun and games until some hosts start losing. I got kicked out of three rooms in succession.
  7. Leonhart

    Soul Calibur VI: General discussion

    Well, it only needs to connect once to potentially bring a huge advantage/win during any round. Setup or not, that kind of damage just seems wrong imo.
  8. Leonhart

    Soul Calibur VI: General discussion

    Let me see if I got this straight. Talim has a regular move that eats a third of the bar? Some dude was constantly spamming it. A THIRD.
  9. Leonhart

    Soul Calibur VI: General discussion

    I find some behave like kittens while others, like Voldo, murder you and your family name instantly. Something is off with that.
  10. Leonhart

    Soul Calibur VI: General discussion

    Has Voldo always been this goddamn fast? He's just ridiculous now, literally can't even react to some of his basic moves in legendary VS. GI's work occasionally but I can't rely on that for an entire match. It's so weird when I manage to pummel the other characters with relative ease in this...
  11. Leonhart

    Soul Calibur VI: General discussion

    Having a blast learning Groh. His guard break pressure play is quite satisfying. Pretty tropey as a character though... I have trouble dedicating to the old, classical characters since I feel I've experienced them to death by now, despite the upgraded movesets. Guess I'm a sucker for new styles.
  12. Leonhart

    Soul Calibur VI: General discussion

    Spent hours practising against Azwell, winning maybe 20% total and mostly by luck. Got the hang of the right strategy but he is INSANE with all that range, speed, juggling and RO capabilities. Is that dude really considered balanced?
  13. Leonhart

    Soul Calibur VI: General discussion

    Regardless, messing with the hitboxes to that extent shouldn't be made possible in CaS. One would think Namco learned their lesson from previous installments, but no.
  14. Leonhart

    Soul Calibur VI: General discussion

    Hunter from Bloodborne would be awesome too see in SCVI. Trick-weaponry ftw.
  15. Leonhart

    Soul Calibur VI: General discussion

    I still think Amy would fit perfectly as DLC if Raph's story arc ends with her in her teens. Those weird still portraits could just be deadline stuff, while they began working on the 'real' Amy after the release.
  16. Leonhart

    Soul Calibur VI: General discussion

    I can agree. A guest character should also be more iconic than 2B.
  17. Leonhart

    Soul Calibur VI: General discussion

    Anyone using a 6-button layout fighting pad for SCVI on PS4? I ordered a Hori Fighting Commander 4 since I used an earlier iteration of that pad for SCV and it worked stunningly until the buttons started jamming. Thought I'd give Hori another chance.
  18. Leonhart

    Soul Calibur VI: General discussion

    Interesting indeed! Why on earth would they render any character not meant for release. Still can't get my hopes up though. We know what hope brings.
  19. Leonhart

    Soul Calibur VI: General discussion

    I'll stay moderately hopeful for Amy. Feels like her comeback is due but there are just sooo many possible candidates.
  20. Leonhart

    Soul Calibur VI: General discussion

    SCVI is so much snappier and mixup-friendly than SCV, which I resented from the start. Siegfried actually feels fun again. Current content in CAS is horrendously lacking, however. They better bring it with those DLCs.
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