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  1. Leonhart

    Soul Calibur VI: General discussion

    Any Raphael players tried VS Yoshi on legendary? There's something so fucked up about it. They made Yoshi like Inferno levels of hard compared with other legendary matchups. It's just batshit insane how difficult he is to beat. 15 matches and I can barely get a round in on that asshole. I really...
  2. Leonhart

    Soul Calibur VI: General discussion

    Yes. As I said, the outcome is still by luck of the draw. When it gets down to the nitty-gritty, we still can't control the outcome as surely as we can with launchers. That is why I believe CEs shouldn't be granted as some free bonus if you happen to guess right. You're allowed to agree to...
  3. Leonhart

    Soul Calibur VI: General discussion

    Can't agree there. There's a strategic factor to the outcome of REs but achieving said outcome is completely determined by luck of the draw since you simply can't foresee what input is coming your way. No way around this fact. Mishaps with launchers are just that, mishaps. Launchers are normally...
  4. Leonhart

    Soul Calibur VI: General discussion

    You deserve a launcher. RE is basically luck. I would much rather have REs separated from CEs entirely; such high damage moves should be rewarded by skillful inputs/timing alone.
  5. Leonhart

    Soul Calibur VI: General discussion

    I have NEVER seen this. Then again, he's probably the character I encounter least so I never bothered to lab him either. But holy shit. The cheapness is through the roof on that one.
  6. Leonhart

    Soul Calibur VI: General discussion

    Has Mitsus RE B always been connectable with his CE (for 77 dmg) or is this insane bullshit just added? What the fuck are you thinking, Bamco.
  7. Leonhart

    Soul Calibur VI: General discussion

    It's subjective, for sure, but I just can't get the same epic vibes as from certain previous tracks. SC soundtracks had more charisma back in the day imo, more finesse, spunk and character. Just listen to Raphaels theme from V below. SCVI sounds good qualitywise but feels almost generic and...
  8. Leonhart

    Soul Calibur VI: General discussion

    God I wish they hadn't botched the soundtrack for this game. It's just so lackluster. This franchise has some great, epic tunes in the trunk so it boggles me why they seemingly didn't even try to match stuff like this:
  9. Leonhart

    Soul Calibur VI: General discussion

    I think Geralt and Groh are confused. They must think they're in a 2D fighting game with that monstrous vertical tracking.
  10. Leonhart

    Soul Calibur VI: General discussion

    They should have dropped Astral Chaos if they're concerned about lag. What a laggy mess that stage can be.
  11. Leonhart

    Soul Calibur VI: General discussion

    Yeah. I would love to use more capes but they're so damn floaty. The weapon-holding needs mending too.
  12. Leonhart

    Soul Calibur VI: General discussion

    In most instances they could just lower the damage. Constantly fiddling with the mechanics is a far more dangerous route.
  13. Leonhart

    Soul Calibur VI: General discussion

    Nerfing Voldos mantis crawl was logical, but so many other tweaks come out of the blue. It's not like they are minor adjustments either, some totally changes combo outcomes and creates new punish openers and that's a huge deal. Seems like they are switching things around like confused monkeys in...
  14. Leonhart

    Soul Calibur VI: General discussion

    Groh needs to be fixed asap. He's utterly farcical in terms of speed, plus frames and power and it becomes so obvious when even Raphael struggles against him.
  15. Leonhart

    Soul Calibur VI: General discussion

    A part of me wants to send a bunch of CAS dick pics, without comment.
  16. Leonhart

    Soul Calibur VI: General discussion

    If they bring Hilde, I sure hope Buffco can restrain themselves and not make her broken beyond time and space.
  17. Leonhart

    Soul Calibur VI: General discussion

    The Siegfried Base hold A nerf is a strange FU to all who play him. Why snip this tool when his low knock-down abilities are so piss-poor to begin with, while also being an essential tool for his playstyle. At least give him some kind of frame advantage after, let him stay crouched or SOMETHING...
  18. Leonhart

    Soul Calibur VI: General discussion

    I don't see why Bamco would put this in there, knowing that people will find it, if in fact the names are symbolical for their respective characters. It's practically spoiling it all.
  19. Leonhart

    Soul Calibur VI: General discussion

    Another patch already? And generally full of buffs left and right, just going apeshit on everything. What the hell are they doing to this game. No way in hell are they able to thoroughly test the full ramifications of these changes between such short intervals.
  20. Leonhart

    Soul Calibur VI: General discussion

    You could always start fresh and learn a new character. If you can handle all the losses that entails ;)
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