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  1. Leonhart

    Soul Calibur VI: General discussion

    Always such a pleasure fighting Inferno, just laughing when the game barely let's you stand up. I still wonder what Bamco were smoking.
  2. Leonhart

    Soul Calibur VI: General discussion

    RE-sidestep launchers should always connect, not constantly whiff, right? 2Bs hold launcher whiffs every time for me. This is against Nightmare, I'm certain this has worked against others.
  3. Leonhart

    Soul Calibur VI: General discussion

    Depends on the scaling, obviously. There's some serious over-scaling for certain characters in this game, while others always get a juicy benefit from combo-CEs.
  4. Leonhart

    Soul Calibur VI: General discussion

    Well I'm thinking the supers could be a little shorter with a little less damage. They wouldn't be the Get Out of Jail Free cards as they are now, neither would they be such a chore to watch, and they would fit better into combos albeit regulated by some level of scaling. Just not so they become...
  5. Leonhart

    Soul Calibur VI: General discussion

    I wasn't saying it should do max damage after a combo, it just seems completely illogical to do LESS damage than a stand-alone CE. For christ's sake, it's a CE, at least let the combo+CE do a tad more damage. Just a tad. Nobody would lose their minds over that and the whole system would make...
  6. Leonhart

    Soul Calibur VI: General discussion

    I cannot for the life of me understand why combos ended with CE actually scales down to LESS damage than the CE alone in some cases. That just seems like a major oversight.
  7. Leonhart

    Soul Calibur VI: General discussion

    LOL, yeah. As stated, I must be inpatient AF. Guess my free time is more precious to me than I thought.
  8. Leonhart

    Soul Calibur VI: General discussion

    The visual spectacle of the CE's is nice and all, but the post CE-win dialogue just adds more waiting time. I might be inpatient but damn, when you play as many rounds as you do and have to watch these damn animations PLUS the talking afterwards... Lawdamercy.
  9. Leonhart

    Soul Calibur VI: General discussion

    I could just about agree but I usually have no problem facing off against her, even with the more experienced 2B's. It pays off to learn her moveset as you'll rather easily be able to punish most of it when you can anticipate what's coming. But I have yet to face off against a top 2B user. An...
  10. Leonhart

    Soul Calibur VI: General discussion

    My initial impression of fighting/playing 2B is that she's high risk, high reward and very accessible. Extremely lethal with horizontal low/mid/high mixups but generally unsafe with the zip-abouts all over the place. She's probably a bit too quick for such a diverse toolset and the pressuring...
  11. Leonhart

    Soul Calibur VI: General discussion

    Kill me now if that's true.
  12. Leonhart

    Soul Calibur VI: General discussion

    HOLY SHIT, I'm away for a couple of days and suddenly Amy's probable for SC6. It's like some freaky dream. No way she is being toned down, rather quite the opposite if she's to stand a chance against this roster iteration. If she truly is the 3rd character DLC, how long could the wait be...
  13. Leonhart

    Soul Calibur VI: General discussion

    Anyone met "XxMASSOUDxX", Nightmare player? I can without hesitation claim he's the best/cheapest (take your pick) Nightmare in the world. If this was on PC I'd be convinced he was an elaborate bot.
  14. Leonhart

    Soul Calibur VI: General discussion

    I'm just baffled at how inconsistent the difficulty is on legendary VS. Fighting Ivy is a joke; no real offensive at all and sometimes she just freezes as if she's glitching. Kilik is some sort of god-like monstrosity against Mina but super easy against Siegfried. It's not my imagination either...
  15. Leonhart

    Soul Calibur VI: General discussion

    There really should be some way of telling the room host why the shit is all dank and why you're leaving. Some people just play like rabid gnome-tits despite winning or losing, sucking the fun out of it. Here's a load of suggestions for the "HELL NO" chat menu: "You repeat moves like I repeat...
  16. Leonhart

    Soul Calibur VI: General discussion

    Buffing everyone could break the balance way more easily than careful tweaking.
  17. Leonhart

    Soul Calibur VI: General discussion

    I hope there's a patch coming for more online players.
  18. Leonhart

    Soul Calibur VI: General discussion

    Haven't seen much of fighting game ranking mechanics in general but it would seem logical to award players rather than punishing them. Hell, just hand them 1-10 points even when losing, it's not like it would matter much. It would, however, help to keep them motivated. Or atleast keep it at zero...
  19. Leonhart

    Soul Calibur VI: General discussion

    Losing RP is even worse imo. Not that I care that much, but they could have made a continously rewarding system based off certain achievements during rounds, with bonuses/reductions tied to wins/losses. Straight out getting minus-punished for losing is off-putting.
  20. Leonhart

    Soul Calibur VI: General discussion

    First time trying ranked since SCIV. Players don't seem to get any RP at all when losing? Doesn't seem like a very encouraging system.
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