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  1. Leonhart

    Soul Calibur VI: General discussion

    Yes, this is atrocious. It happens to Siegfried as well. I've seen his big ass sword whiff clean through torsos. I doubt it will be fixed any time soon though.
  2. Leonhart

    Soul Calibur VI: General discussion

    Overshadowed is one thing, but completely killed is another... Getting 3 rooms at the moment. Seriosuly, man? It's literally 10-20 players for the whole of Europe. I'd call that absurd.
  3. Leonhart

    Soul Calibur VI: General discussion

    Yes, naturally, but to the extent that there is only on average FIVE casual rooms available for several hours on a friday night? Jesus. I thought this game was more popular than this.
  4. Leonhart

    Soul Calibur VI: General discussion

    I'm not belittling SSBU; there's just no logic in such a weak casual scene for a newly released game.
  5. Leonhart

    Soul Calibur VI: General discussion

    Nah, ranked doesn't feel right to me. People are desperate to win and play accordingly. Casual is more relaxed and experimental. I favor that. And I refuse to believe the release of SSBU affects the scene THIS much.
  6. Leonhart

    Soul Calibur VI: General discussion

    Five available rooms on a friday night. What the hell? Feels like the game is dying.
  7. Leonhart

    Soul Calibur VI: General discussion

    Then don't sound so fired up. I'm not using RP as some measurement but when they actually play as good as the numbers stack, the correlation becomes pretty natural.
  8. Leonhart

    Soul Calibur VI: General discussion

    I just love how you fire up when I post sometimes. It's genuinely exhilarating. So much fluff based on nothing, These 15000+ RP players aren't exactly your fantasy scrubs. You haven't seen what I've seen as they plow their way through other actually skilled gnomes in these rooms. You're rabidly...
  9. Leonhart

    Soul Calibur VI: General discussion

    So yeah, I started using Seong-Mina yesterday as stated. Got basically no experience with her, but got her move-set down. I'm dishing out the same basic long range combos as every other Seong is spammin', with careful timing, and I'm winning probably 80% of all encounters. Some of them are like...
  10. Leonhart

    Soul Calibur VI: General discussion

    If you're basing this off two measly matches you need to evaluate your evaluations. Ironically though, you're actually correct. The long range-ers in this game get too much too easy.
  11. Leonhart

    Soul Calibur VI: General discussion

    Fixed that for you. Let it go *sings*. On a sidenote, Mina seems a bit more fun and nimble to use. A bit.
  12. Leonhart

    Soul Calibur VI: General discussion

    I'm jumpin' on the Seong-Mina train. Me and that super safe long range damage beast is gonna have us a bunch of easy victories, oh baby.
  13. Leonhart

    Soul Calibur VI: General discussion

    Touching upon the room search issue again. 6 PM in europe and only 5-6 active rooms for a great while now. If the game is supposedly popular, why the low count? Just seems weird. It's a dubious "balance" as is.
  14. Leonhart

    Soul Calibur VI: General discussion

    Maximum amount of displayed rooms online is 9, right? Surely there must be more than 9 active rooms at all times but the search always shows the same 9 rooms. I mean, am I missing something here? Why can't it show more rooms? And why have they cut the option to search for rooms based on number...
  15. Leonhart

    Soul Calibur VI: General discussion

    I'm actually enjoying Zas's swiftness and mixups. Just wish he dished out more damage for the bigger combos. Yes. Next time people get annoyed at someone elses opinion, they should hit them up on PM and juggle rudeness behind closed doors.
  16. Leonhart

    Soul Calibur VI: General discussion

    I honestly had no idea anyone could take such opinions personally. Typically mob-like, little ol' me? That's weird. It's not like I'm asking the others to agree with me. How much longer should we keep this going? I won't change my mind, after all.
  17. Leonhart

    Soul Calibur VI: General discussion

    Oh brother. If anyone here is whining then it's you, over something as trivial as opinion-stating no less. Go bother the ones in here calling her busted, or the ones simply agreeing with me. Share the hostility, you seem to have alot of it. (And no, questioning the moves of a fictional fighting...
  18. Leonhart

    Soul Calibur VI: General discussion

    My main gripe with SCV was how clunky it felt, like the movement lacked the fluidity I remember from SCIV. Quite delightful that SCVI fixes that. And yeah, they really botched some characters in V so I'm keen on not seeing that mistake again.
  19. Leonhart

    Soul Calibur VI: General discussion

    You struck nothing more than a hostile core in yourself, with a nice sliver of irony. A suggestion would be to thoroughly read the posts before you intervene with negligent, antagonistic replies. I hope you atleast noticed that it's not about a vocal minority, neither in here or in general...
  20. Leonhart

    Soul Calibur VI: General discussion

    Again, calm down. Let's pretend you weren't this presumptious. You'll find my answer in my previous post.
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