I'm sorry that I asked. I am glad you plan to revive BB, and would like to voice if I have the opportunity. As for options in character select menus, they should have had the option to switch outfits, but that's just my opinion.
Your suggestion for asking myself a question have me stumped. Are you wanting to know that glitches in the PS2 era might be fixed?
Also, I was wondering if characters from Bushido Blade 2 might return in your game, like Gengoro, Kaun, Jo, Chihiro, Nightstalker or whatnot. If you come up with...
And I was thinking we could change ways of normal attacks in battle, like gun or physical, and the number of party members like 3 or 4 in battle, which means 6 or 8. Changing ways of casting spells between magic and Arcana would also be nice.
The flaws? Well...
In Wild Arms 3, when you are out of battle, the controls were more sensitive then those of Wild Arms 2, making it more difficult to go to different rooms and solving Millennium Puzzles. In Wild Arms Alter Code: F, this applied to the games engine, and in battle when you load...
Gallows? Well at least they don't make racist jokes about him.
Like I said, I came up with the idea of making a fan engine to make RPGs in the style of Wild Arms 2 or 3.
Media.Vision was originally going to remake Wild Arms 2, but they lacked the funds to do so. And I don't see any racism in Wild Arms. In fact, if I were to make a game that came with a fanmade engine, it would include a playable Janus Cascade, mainly because he's now my favorite WA villain, next...
I am quite curious on how other game series could make a comeback. Like Wild Arms for example. I'm thinking of getting some team members together, and I can come up with ideas for controls.