Gentlemen, I want to have a discussion about the scrub magnet that is 6B+K aka the stabbystab. As an optimistic man I want each move to be given a chance.
Pros:
High damage on CH. 69'ish.
Has a weird evasive hitbox towards lows/Special lows because Xiba draws back his foot. Can interrupt...
Andy, Sounds like it a tech trap to me. But it might be worth labbing since it would provide more ringout options after a REM B.
Also, I'd like to know what you guys do to put pressure on grounded opponents. I find myself incredibly harmless after I manage to score a knockdown by just using...
Against long range spacing I find 1A to be excellent.
Most Hilde players I play against like to dance around the range where only Xibas 4B/6A will hit them and spam 22B from a far, it was very frustrating for me until I took a new look at 1A.
1A has great range, is perfectly safe if it gets...
4KB aka hawk claw is a deadly mixup that forces your opponent to act quickly or get hit and has high attack power. I highly recommend it for players with high defensive power.
For reGI, I actually like to do 44B NSS A+B 2A+B if I am not anywhere close to the wall or ring edge since with this combo I gain a whole brave edge. Nasty.
Is it possible to use this GS cancel on other entries like 66K?
EDIT: Nevermind I did not check the previous pages. Now my problem is that I cannot get this cancel to work for the life of me, Is it a just frame?
How weird. I set the CPU to:
Movement 1 Stand Normal
Movement 2 Attack BB/AA
And it yielded those results. Maybe there is some delay in the CPU? Nevertheless thanks for the confirmation.
So I decided to play around practice mode, looking for something new to use and I found some fun things. I apologize if this is already known but if I am right then I think the wiki frame data should be updated.
1K gives advantage +2 on hit instead of +0
On hit causes 6B (i16) to clash with...
I am not quite sure about this but when I tried to avoid it in practice mode I could not avoid the second hit on block. Not even with jump attacks, sidestep, JG or GI. I would appreciate if others would confirm or destroy my suspicions. Since if it truly is a force block then it should prove...
Is it just me being bad in practice mode or is 4KB a force block that does big guard damage and usually provokes an instant counterattack since it ends with a low?