I see, just curious if there are people here that already have the game early. Norcal is already streaming P4A so was wondering if there were anyone else.
-ASZ
Anyone have P4A yet? Need people to play with online. ;<
Edit: Only 2 characters (including Naoto) can combo into their IK iirc. Not that big of a deal.
-ASZ
Even if you recognize the string, it doesn't mean you'll counter it 100%, no matter if you're a good player or not. Do you think you can punish everything you see in SCV at every given opportunity? If so, you sir, are a machine and the best player ever if this is possible lol.
I really doubt...
NG3 is alright. Hack-n-slash games, in general to me, are repetitive by nature so I'm not complaining.. especially after playing enough Musou games out there lol.
-ASZ
I had a Mesmer/Necro and Necro/Mesmer for my PvP team.. loved it. Kind of sad that they changed the mesmer around though.. I really miss the spike damage and raping casters [with interrupts/silence]. Level 80 is going to be nuts for GW2..
Looking forward to playing Mesmer and Necro again...
Yeah, but there's a lot more danger zones now. With that, damage potential is going to be nuts.
For example in this limbo stun "combo":
You can hold during limbo stun, thus not everything being "guaranteed." But, this is just to show my point of potential damage when everything adds up...
Hold damage was too high before, and that got toned down in the DOA5 alpha.. which is a very good thing. Environmental damage still does way too much, especially since you can combo INTO wallsplat, and continue the combo AFTER wallsplat. They fixed the damage on Holds and Special throws (i.e...
This game is really clunky.. I had to put it to max sensitivity, and it still isn't fast enough for me. Playing with the AI is really dumb, but the game gets a lot more fun when you play with 4 people (campaign). It's a shame the campaign is "one-sided" (as characters you play) and you don't get...
-Power Blows can't be sidewalked apparently but I guess that shows to prove that sidewalking isn't meant to evade moves, but to be used for ring position. You can avoid them with the sidestep (2_8F+P+K) with the right timing, hit them out of charge, or counter them though.
-When opponent blocks...
Love the demo, can't wait for the final game to be out. Things I've noticed:
-Jabs no longer reset the stun counter [like in DOA Dimensions].
-Counter window is definitely shorter.
-New delay charge strings designed to punish a counter mid-string (i.e. Hayate's PP6PK regular or PP6[P]K charged...
WR BBB breaks in 6
PO B breaks in 7
8A+B breaks in 8
B[K] breaks in 8
66B BE breaks in 8.5
44K breaks in 10
44B breaks in 10
22B breaks in 10
66B_66B4 breaks in 11
Hover B breaks in 11
66AB in 11.5
6AK breaks in 12.5
33K breaks in 12.5
WS B breaks in 13
6B breaks in 16
6A breaks in 16
A+B will...
I don't think FC A+B is worth using anymore. I forget what FC A+B gets on hit, but a funny fact is if you get it on CH, you can do the 6A+B4, PO A:6 combo. So both would get you similar CH stuns to combo after, but..
FC A+B is i16 NOT counting iFC frames, and has crappy range.
WS K is i14, but...
If resetting the CH WS K combo into 2A after PO A:6, just want to clarify..
66B+G and 66B BE is NOT a mixup unless someone always tries to duck a throw. Throws can still be broken and 66B BE (2nd hit) can be ducked and punished on reaction. They're just options from 2A, but don't treat...