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  1. AkuSokuZan

    Under Night In-Birth; from the makers of Melty Blood

    Lol nah, Yuzuriha since she says my name when doing super. -ASZ
  2. AkuSokuZan

    Under Night In-Birth; from the makers of Melty Blood

    Guess who I'm using? -ASZ
  3. AkuSokuZan

    [Northern California] Norcal Crab Shack

    Anyone wanna play P4A? Holla. -ASZ
  4. AkuSokuZan

    Dead or Alive 5 Ultimate

    Going to be playing both TTT2 and DOA5, can't wait. -ASZ
  5. AkuSokuZan

    Persona 4 Arena

    I see, just curious if there are people here that already have the game early. Norcal is already streaming P4A so was wondering if there were anyone else. -ASZ
  6. AkuSokuZan

    Persona 4 Arena

    Anyone have P4A yet? Need people to play with online. ;< Edit: Only 2 characters (including Naoto) can combo into their IK iirc. Not that big of a deal. -ASZ
  7. AkuSokuZan

    Dead or Alive 5 Ultimate

    Even if you recognize the string, it doesn't mean you'll counter it 100%, no matter if you're a good player or not. Do you think you can punish everything you see in SCV at every given opportunity? If so, you sir, are a machine and the best player ever if this is possible lol. I really doubt...
  8. AkuSokuZan

    Ninja Gaiden 3

    NG3 is alright. Hack-n-slash games, in general to me, are repetitive by nature so I'm not complaining.. especially after playing enough Musou games out there lol. -ASZ
  9. AkuSokuZan

    GUILD WARS 2 FANS UNITE!

    I had a Mesmer/Necro and Necro/Mesmer for my PvP team.. loved it. Kind of sad that they changed the mesmer around though.. I really miss the spike damage and raping casters [with interrupts/silence]. Level 80 is going to be nuts for GW2.. Looking forward to playing Mesmer and Necro again...
  10. AkuSokuZan

    Help name HRD's new shop

    "Ya HRD?" -ASZ
  11. AkuSokuZan

    Dead or Alive 5 Ultimate

    Yeah, but there's a lot more danger zones now. With that, damage potential is going to be nuts. For example in this limbo stun "combo": You can hold during limbo stun, thus not everything being "guaranteed." But, this is just to show my point of potential damage when everything adds up...
  12. AkuSokuZan

    Dead or Alive 5 Ultimate

    Hold damage was too high before, and that got toned down in the DOA5 alpha.. which is a very good thing. Environmental damage still does way too much, especially since you can combo INTO wallsplat, and continue the combo AFTER wallsplat. They fixed the damage on Holds and Special throws (i.e...
  13. AkuSokuZan

    Dead or Alive 5 Ultimate

    Please fix environmental/wall damage.. they do way too much, even on the highest life setting. -ASZ
  14. AkuSokuZan

    Resident Evil: Operation Raccoon City

    This game is really clunky.. I had to put it to max sensitivity, and it still isn't fast enough for me. Playing with the AI is really dumb, but the game gets a lot more fun when you play with 4 people (campaign). It's a shame the campaign is "one-sided" (as characters you play) and you don't get...
  15. AkuSokuZan

    Dead or Alive 5 Ultimate

    -Power Blows can't be sidewalked apparently but I guess that shows to prove that sidewalking isn't meant to evade moves, but to be used for ring position. You can avoid them with the sidestep (2_8F+P+K) with the right timing, hit them out of charge, or counter them though. -When opponent blocks...
  16. AkuSokuZan

    Dead or Alive 5 Ultimate

    Love the demo, can't wait for the final game to be out. Things I've noticed: -Jabs no longer reset the stun counter [like in DOA Dimensions]. -Counter window is definitely shorter. -New delay charge strings designed to punish a counter mid-string (i.e. Hayate's PP6PK regular or PP6[P]K charged...
  17. AkuSokuZan

    Official Natsu 1.02 Patch Changes Discussion

    That's interesting, wonder if there's any guaranteed way to get 44KKK for wall now then.. or if it's as useless now like FC A+B. -ASZ
  18. AkuSokuZan

    Official Natsu 1.02 Patch Changes Discussion

    WR BBB breaks in 6 PO B breaks in 7 8A+B breaks in 8 B[K] breaks in 8 66B BE breaks in 8.5 44K breaks in 10 44B breaks in 10 22B breaks in 10 66B_66B4 breaks in 11 Hover B breaks in 11 66AB in 11.5 6AK breaks in 12.5 33K breaks in 12.5 WS B breaks in 13 6B breaks in 16 6A breaks in 16 A+B will...
  19. AkuSokuZan

    Official Natsu 1.02 Patch Changes Discussion

    I don't think FC A+B is worth using anymore. I forget what FC A+B gets on hit, but a funny fact is if you get it on CH, you can do the 6A+B4, PO A:6 combo. So both would get you similar CH stuns to combo after, but.. FC A+B is i16 NOT counting iFC frames, and has crappy range. WS K is i14, but...
  20. AkuSokuZan

    Official Natsu 1.02 Patch Changes Discussion

    If resetting the CH WS K combo into 2A after PO A:6, just want to clarify.. 66B+G and 66B BE is NOT a mixup unless someone always tries to duck a throw. Throws can still be broken and 66B BE (2nd hit) can be ducked and punished on reaction. They're just options from 2A, but don't treat...
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