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  1. frost

    Official Natsu 1.02 Patch Changes Discussion

    Lol. I remember the days when jumping lows was crazy good for Taki. WL KKK and WL A were stupid. Classic SC2 WL A 6KA 6A+K. *sniff* @kAB: I still think A+B a pretty good punish for the wildly unsafe moves mentioned before. But if you have time for A+B, why not spend the meter and go 66B BE...
  2. frost

    Official Natsu 1.02 Patch Changes Discussion

    Just throwing it out there. There are certain moves that option select against PO attack and PO BE options by moving them too far (or airborne) for the BT PO K to connect as an AT. I have yet to play post-patch, but Algol's 3B BE was one of them. Also, the old SC2 mainstay of 2A (from applicable...
  3. frost

    The 1.02 Critique (Save-A-Natsu movement!)

    Stab is i14 when JF'ed. -12 usually gets AAs or Natsu's own A:6. This is what we'll be expecting with WS K now too.
  4. frost

    To what extent...

    @DCLzexon: Getting rolled to the side is actually good for you. Natsu has no other way to continue the offense after she does 2A+B (unblockable bomb) if you play dead, other than to try to quickly close that gap and start over. From my experience, the hitstun you take while grounded is minimal...
  5. frost

    Natsu Videos Thread

    @boogieman: I never go into any match thinking it's almost over (in my or the opponent's favor). That's not a state of mind I want when playing competitively. That said, there really is no reason for blind spamming to be effective against Natsu. Any negative frames on their account that allows...
  6. frost

    Natsu Videos Thread

    @UnseenWombat: I think a bunch of these videos are taken from the ingame replay video output feature. Great feature, but only does online stuff... Wish it does offline... Just go to the replay menu, save the replay to your hard drive, then choose the option to "output movie" (start button on the...
  7. frost

    Natsu Movelist Discussion and Analysis

    @lawlrus: If you haven't already, learn to reliably input iWS K. The move itself is a TC move and will CH highs. An example of this application is knowing (or anticipating) when a Leixia player will use AA(B) in a poking game and getting that CH WS K in between the As... This situation usually...
  8. frost

    Natsu versus attack spammers.

    Blindly attacking Natsu (or any character, for that matter) is just asking to die. A+B and 66B have very good range and should be used to punish whiffed moves. I'm guessing the Xiba player is using either 33_99AA (double sweeping low, NC) or 66A (hugely circular mid staff swipe) to damage you...
  9. frost

    Natsu makes me sad

    She actually does sound almost as annoying in Japanese. Like a condescending delinquent teeny bopper. I think the localization team actually did a good job with the English version in that respect... Coz yknow... I think she's supposed to sound annoying. I prefer her Japanese version, though...
  10. frost

    Natsu Questions And Answers / General Discussion

    @Taxi: I did not know about 6A+B4 (PO) being that huge on hit. Huge range, TC, and the positive frames of FC A+B? this negates quite a bit from my rather lengthy previous post. Thank you.
  11. frost

    Natsu Questions And Answers / General Discussion

    UnbredSoul is right, A:6 is an excellent punisher. As a rule of thumb, if you can punish with AA, you should be able to punish with A:6. Sometimes, though, A6 will suffice. It's quite a bit slower (i16) but it knocks down when 6B doesn't (also i16). 6B benefits greatly from increased range...
  12. frost

    To what extent...

    Actually, you don't even need 2A, she can't PO sidestep anyway... PO HOV A_B is incredibly slow if done from neutral positioning (untrained, both characters standing). Characters with anti-air options (Cervy, Natsu, Asta, DJ) can just pop her out of the air easily. No anticipation required...
  13. frost

    Natsu makes me sad

    Same reason anyone does anything over something else. Personal preference. And regarding what Reave said... I find it funny how limited I think Natsu's options are when you know her really well (happens with any character, I know). I usually do a stint when I try to learn other characters to...
  14. frost

    Natsu Questions And Answers / General Discussion

    That's actually the new input for PO transition, it's in the movelist.
  15. frost

    Natsu Videos Thread

    @Boogieman: My sparring partner is a solid Patroklos player, so I only have advice against Pat, but I imagine some of this advice may apply to the rest as well. Use your mobility, make them fear your step. Remember, you do have 11_77K, 22_88B for NH combos, 22_88K for CH BnB, and 11_77A for...
  16. frost

    To what extent...

    Actually, you have to be on the lookout for the bomb at all times, meter or not. It's difficult, I'm aware... But 4A+B is a threat she imposes with or without the CE being available to her. Doesn't help, I know. But I'm saying you don't have to change your game 'considerably'. You should already...
  17. frost

    Natsu Videos Thread

    @UnseenWombat: It's a B break, but once the knees start connecting, all hits will connect granted the Patroklos player is mashing accordingly (it's one of those odd mash throws). His throws are aggravating because you always end up so close to him and the startup for both A and B throws look the...
  18. frost

    Natsu Questions And Answers / General Discussion

    @Eugene: I'm guessing you're talking about FC A+B (poison dart, caltrops)? And I'm guessing 2BC is actually 2A+B (unblockable bomb). If this is the case, you have to be sure that you're fully in crouch animation before pressing A+B. A method I like to use to make sure I don't accidentally get...
  19. frost

    Natsu Movelist Discussion and Analysis

    @ASZ: Yeah, was never able to punish BT PO K with mekki... My inputs must be shoddy. Great move to throw out there if you know they can't step though, like after that 2A. I actually think PO BE can be used to react to an opponent counter (pending more testing by getting beat up by my buddies). I...
  20. frost

    To what extent...

    Nuts, ASZ, I was holding back on posting 66B BE second hit being high. Perhaps it's been posted somewhere before, but I was reluctant to post the information in a public forum. It's good to poke holes in our character, though. Only way to get better at matchups is to counter their counters with...
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