its on A whiff people thend to press buttons bc idk.
you can only 1 way iirc. (was some time ago) you can go 4(A+B) 4BB6B to 66A+B and on ukemi left 6A+B (if you on P1 side the roll to the screen)
did you ever got hit by Tira's 2nd hit of her K RE? well 2B's is worse... to get hit by.
RE A whiff B 4(A+B) 4A+B 4BB6B 66B+K 134dmg
RE r2 LH AB 4(A+B) 4A+B 4BB6B 66B+K 85dmg
EDIT: CE AB is -14 on block, so 134dmg vs -14(like what 5BB?) risk reward is bs on CE
all her gloomy combos do around the 70+ dmg, her iWR K is god like. JS dmg isnt great but in soul charge you gor 236K you can randomly throw out AND you got Gloomy Coda that deals a lot of dmg.
my game plan, poke with JS untill you get a chance to switch int GS. deal some dmg and get JS ASAP...
as far as I know the mu, JS WR K is strong, it puts her in a range you want her to be in, just outside her 5AA range. once your in that range, poke her to death. don't over comit and go to gloomy. you need the extra range. 1B WR K 22_88A 33_66_99B are your best tools. GS 4A+B is safe and long...
saw in the framedata thet you're CE A+B+K is -18 but after testing its -16 can punish with my CE wich is i16 but not with 3B wich i18. how did you guys do the - on block? bc -18 is a i18 punish not i18 to block
GS 66AK is good to get in close and is safe, on hit it gives knockdown and 44(B) okie wich is safe on block
AND we got framedata now (imp only) so feel free to lab the on block frames :3