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  1. Engared

    [Singapore] Soul Singapore

    Have to see, I think I have a race that weekend so that will take priority unfortunately.
  2. Engared

    [Singapore] Soul Singapore

    I haven't heard a confirmation about that yet. Any news?
  3. Engared

    [Singapore] Soul Singapore

    Unless there's SC6. If not, probably won't.
  4. Engared

    [Singapore] Soul Singapore

    Probably see you guys when the game releases.
  5. Engared

    SCVI Nightmare's Move Analysis

    What was GS cancel again? 33B6 GS cancel right?
  6. Engared

    SCVI Nightmare's Move Analysis

    Yeah that's really sweet. But the old NSS A/B/K/A+B/GS mix-ups were really fierce too.
  7. Engared

    SCVI Nightmare's Move Analysis

    No one. Just from watching your videos and no one punishing it... I did use the word, "if". That sucks. :( Probably would be utterly broken if it was. But I guess it's a duck punish or high risk high whiff punish. Especially with the potential of tech trap/dead trap mix-up after.
  8. Engared

    SCVI Nightmare's Move Analysis

    That's a really, really strange change. Hope the old NSS B or a new low is somewhere in there; the threat of a low, even if slow as hell is extremely important; either that or we'll have to do some stance dancing mix-ups from NSS.
  9. Engared

    SCVI Nightmare's Move Analysis

    Wake me up when 11K is back. :D :sc4nm1: That's awesome that 11B is back. Amazing long range poke. Though that new FC3B move if safe on block looks really, really deadly.
  10. Engared

    SCVI Nightmare's Move Analysis

    I saw another move with an unknown input which looks completely new (I don't think I recognize it, someone correct me if im wrong). Ill see if I can find it. At around 0:48.
  11. Engared

    SCVI Nightmare's Move Analysis

    Does NM still have a low from NSS? If not, that's a huge change/nerf to that stance.
  12. Engared

    How Can Soul Calibur Ensure Longevity?

    Yeah both SC4 and SC5 suffered heavily from this. Basically no balance patches with SC4 and one IMHO poorly thought out balance patch for SC5.
  13. Engared

    [Melbourne, Australia] Home of Soul Melb and Endnow's Failures.

    The fire was more or less extinguished during SC5. We'll see with SC6.
  14. Engared

    SCVI Nightmare's Move Analysis

    How does the step/backstep feel like? Closer to the older SCs or closer to SC5? Is step guard back? The 33B change is also interesting. Should make it a very good whiff punish like it was in SC3 and SC4 again; though losing the damage of the old 66B is a shame. Is the old 66B still in? Edit...
  15. Engared

    SCVI Nightmare's Move Analysis

    That's a weird input change. That should be a big buff from SC5.
  16. Engared

    I'm back I think.

    I'm back I think.
  17. Engared

    SCVI Nightmare's Move Analysis

    I remember when I first found that out, I face palmed so hard that there was an imprint of my palm across my face for a week. There was literally no point to use that move outside of situational play. At least A+B is not launch punishable anymore, at least not that I have seen so far. Wait, is...
  18. Engared

    SCVI Nightmare's Move Analysis

    FML. Hope it actually has good frames and isn't minus 100 on block like last time.
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