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  1. mugwhump

    Different Characters Have Different Post-Parry RE Speeds

    Good stuff silentwall. I had no idea some RE attacks were + on block! That's wild. Is the guard damage a percentage? 40% guard damage seems like a lot. What's the recovery column mean?
  2. mugwhump

    Soul Calibur VI: General discussion

    Is there some french announcement happening today?
  3. mugwhump

    Talim in SCVI: Move Study & Analysis

    ^I actually had some trouble getting 236B 44B WNS (K) to land against another talim, it was pretty inconsistent. Is it more reliable against big guys? Anyway, these are the blocked moves after which WNC AA beats the defending talim's AA: AABA 44B 66A+B 6AA RE A
  4. mugwhump

    Soul Calibur VI: General discussion

    Nice, I got him to scroll through Mina's movelist.
  5. mugwhump

    Soul Calibur VI: General discussion

    Oh yeah, did we find out conclusively whether armor break has any actual gameplay effect? Like doing more damage or guard damage to the broken part?
  6. mugwhump

    Soul Calibur VI: General discussion

    I dunno, I think their strategy for unlockable characters would be lower-effort characters with less unique movesets, which lizardman seems like he'd fit nicely. No way to know until it leaks, though.
  7. mugwhump

    Talim in SCVI: Move Study & Analysis

    How many people say While Standing instead of While Rising? If it's just the taki boards we could say While Rising and just use WS for Wind Sault. Let the Taki guys come up with their own acronym lol. There's going to be a lot of new players coming in so we should use the same notation the game...
  8. mugwhump

    Soul Calibur VI: General discussion

    Come on now, there's no way those custom voice lines are just text. That would be utterly pointless and way worse than just not including custom lines at all. I imagine that each voice simply has one or two dozen custom lines, and you choose which situation those lines are used in. What's so...
  9. mugwhump

    Soul Calibur VI: General discussion

    I'm really loving how varied the lethal hit activation conditions in this game are. My only concern is that the conditions be explained in the movelist. From what I've seen it looks like moves get labelled as "LH" or not, but it doesn't explain what exactly activates the lethal hit. Having to...
  10. mugwhump

    Soul Calibur VI: General discussion

    Sisters, plural? :O
  11. mugwhump

    Soul Calibur VI: General discussion

    Dat cassandra
  12. mugwhump

    Soul Calibur VI: General discussion

    Well, SCV's 1.7m clearly didn't cut it with Bamco. I get the impression they weren't super-happy with SCIV's 2.3m after 8 months, since they didn't give it continuing support and apparently gave its successor a lower budget. I'm gonna say 3 million across all platforms in a few months is where...
  13. mugwhump

    [Video] Taki Quick Guide / Breakdown for SoulCalibur VI

    Interesting, does that go into stance? Taki seems rather similar to Talim in regards to REs. They can both use RE cancelling to get in on longer range characters, and they crap on opponents who try to RE thanks to their multi-hit strings and moves that transition into sidesteps.
  14. mugwhump

    [Video] Taki Quick Guide / Breakdown for SoulCalibur VI

    How do Taki's RE cancels work? Can she do it after absorbing hits?
  15. mugwhump

    Soul Calibur VI: General discussion

    Oh my god Azwel's in a fucking speedo after armor break Also his alt color has blond hair, I wonder if he's Scandinavian like Gr0h
  16. mugwhump

    Soul Calibur VI: General discussion

    He should make an Astaroth custom named Axemillian_d00d
  17. mugwhump

    Soul Calibur VI: General discussion

    Good news, Inferno is actually a cute girl
  18. mugwhump

    Soul Calibur VI: General discussion

    Eh I think you may be reading too much into that wink when you asked if the slots were for DLC, much like how Vergeben misread that "raphael fans are in for some stress and sweat" comment. To me a simple wink sounds more like a playful "wait and see ;)" kind of gesture. Basically non-committal.
  19. mugwhump

    Soul Calibur VI: General discussion

    I dunno man, I just can't see why they wouldn't make him selectable. It's the only way he'd be playable in tournaments, his moveset's right there, model's there, sfx are there. It would make the roster size more comparable to past games, and they're clearly willing to put in near-clones like...
  20. mugwhump

    Soul Calibur VI: General discussion

    Nice, please do.
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