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  1. Slade

    i l oeve uyo jimy

    i l oeve uyo jimy
  2. Slade

    i l oeve uyo jimy

    i l oeve uyo jimy
  3. Slade

    i l oeve uyo jimy! Just dropping in to remind/pester you about voting and supporting SCV in the...

    i l oeve uyo jimy! Just dropping in to remind/pester you about voting and supporting SCV in the Fall Classic poll by oneframelink! Simply retweet this message https://tinyurl.com/SUPPORTSCV and you're done! If you do not have a twitter please take five minutes of your day to make one! You don't...
  4. Slade

    i l oeve uyo jimy

    i l oeve uyo jimy
  5. Slade

    i l oeve uyo jimy

    i l oeve uyo jimy
  6. Slade

    Different Characters Have Different Post-Parry RE Speeds

    Guard damage is points out of 240. 40 points would be 16.7%. Recovery is the number of frames after impact before the character can do another action.
  7. Slade

    SC6 Combat Lessons — Universal Tactics

    Transcription of the in-game notes accessible in training mode. Starts off pretty bad, but has some useful information near the end. Introduction This book is a collection of ancient manuscripts on the art of combat that were written in one of the Holy Roman Empire’s great citadels. The...
  8. Slade

    Soul Calibur 6: Technical Gameplay discussion

    Posting this here because I need a place to post it and it doesn’t merit its own thread. Azwel’s CE in sword mode is i13 and Geralt’s RE K is -13 on block. Azwel’s sword CE can’t punish Geralt’s 1AA, Grøh’s 66K, or 2B’s BB, all of which are -12 on block. It can punish Grøh’s 44K, which is -14...
  9. Slade

    Soul Calibur 6: Technical Gameplay discussion

    Breakdown of the startup of Soul Charge: If you get hit on the first two frames when trying to activate Soul Charge, nothing will happen. You get hit but you lose no meter. If you get hit on the third frame, you will spend a bar of meter and get hit out of the animation. If you get hit on...
  10. Slade

    Major 8WAYRUN Platform Upgrade

    Markdown support! Good stuff.
  11. Slade

    Soulcalibur VI DLC Discussion Thread

    STAR could be Algol. His name is the name of a star in the Perseus constellation, and a bunch of his move names are Arabic star names as well. He also had the “Rough Giant Star” title in SCV.
  12. Slade

    SC6 Frame Data Archive

    Is Taki 2bA really i6? Moves with slide inputs like that tend to be tricky. The animation for 2bA in SCV was i7 but the way the slide input is read by the game made it i8 at the fastest. (The AI could do these moves at their "true" speed, e.g. the AI Cervantes in Legendary Souls could punish -16...
  13. Slade

    SC6 Frame Data Archive

    Yeah, I took a look at it and I'm not sure how to handle the stances. @Protoman is working on a spreadsheet so I'll probably convert that once he's done.
  14. Slade

    SC6 Frame Data Archive

    https://github.com/rougelite/SCUFFLE/issues I'll convert 2B's data and add it to the wiki. I'm sure a lot will have to be corrected by hand, since she has a bunch of stances.
  15. Slade

    Patch is out on PS4.

    Patch is out on PS4.
  16. Slade

    Does anyone know if pools matches will be recorded at NEC?

    Does anyone know if pools matches will be recorded at NEC?
  17. Slade

    Soul Calibur 6: Technical Gameplay discussion

    Regular throws are 0 when broken. Command throws are +8. I heard the break window on Ivy’s iCS is 4 frames. Does anyone know what the window is on regular grabs and non-Ivy command grabs? In SCV it was 13F for normal grabs, 9F for command grabs. EDIT: According to @Protoman ’s testing...
  18. Slade

    SCV release date: January 31, 2012 SCV 1.02 (biggest balance patch): March 22, 2012 Gap: 1...

    SCV release date: January 31, 2012 SCV 1.02 (biggest balance patch): March 22, 2012 Gap: 1 month, 22 days SCVI release date: October 19, 2018 SCVI balance-patch announcement: December 6, 2018 Gap: 1 month, 18 days Precedent suggests this is gonna be the big one. Brace yourselves.
  19. Slade

    Soul Calibur 6: Technical Gameplay discussion

    iWR and iFC add 5F to move startup, same as in SCV. RCC adds 1F. Raph iWR BB trades with i15 Inferno 3K at 0, and interrupts i16 2K: Raph iWR BB can’t punish -14 Grøh 66AA: Raph RCC 3K trades with i15 Inferno 3K at 0 after force crouch: This also gives an easier way to test odd-numbered...
  20. Slade

    Grøh Frame Data Discussion

    AVN 6 TC starts F7. It’ll TC Grøh 66A after AVN K is blocked, but Grøh AA beats it after 6A+B6. It lasts till F20; AA will clip it after A+B6 on block, but not after 6BB6 on hit. The evasion on AVN 4’s teleport seems to kick in at F13. AVN B on block into AVN 4 beats 6B+K (if you do 1A Grøh...
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