I had a hilarious match the other night where the opponent kept trying to A,A me out of Prep. They kept eatting SE B. I love the built in dodge. I'll look into incorporating more Prep B+K.
Based on the info above it doesn't appear to be possible to loop this. It must be some hard limit to wall splats.
Anyway I figured I'll post the vid anyway since I took the time to make it.
What!? Why, change something that isn't broke?
I get that RE is their new "baby" and they want to see people use it, but making it easy to do isn't the solution. They need to make RE worth the risk. Why would anyone use a slow linear move that leads into RPS?
The addition of this new mechanic...
Tekken players like SC2 so much because the game was most accessible to them due to Hei being introduced as a guest character and it being first port to PS2 of the series.
IMO SCV felt like a mishmash of SF4 and Tekken6.
Sorry, so late to the party. A few questions:
3A - The reward isn't worth the risk IMO. What am I missing?
33_99_66A - Seems you lose your momentum with this move. Should I be using a better step killer?
Best wall combos?
If we're talking SC2 Yun, then yes, he had a lot of potential. In SC3-SC4, Yun had a safer moveset, however it was uninspiring. I would like to see PS take Yun back to his roots, SC2, and expand from there. I would also like to see him more matured and developed as a character.