Command Throw Input Variations
I sometimes do that too, but I get crouch grabs. Funny thing is, it connects most of the time, because my opponent sees the throw coming and ducks, lol.
Hmmm I like Seung Mina's 6AK option along with her A+K moves, but it's difficult for me to push that mid battle. I would map it on my L1, but I have B+K on there for Astaroth and Rock.
I do see 6AK coming out quicker, so it might be more useful.
Cool vids. I know the feeling. I get nervous when I fight people at the same or higher level then me. I tend to block low less due to that. I saw that in your play as well.
PS: That 6 B+K looks damn useful in your vid.
Combos
Are there any good videos available showing off some of these combos, or at least a match consisting of good players? I'm trying to pick her up, and I tend to learn better when I have a visual media.
Enemy moves that can be interrupted by crouch throws.
I don't know the button inputs, but Mitsurugi's unblockable where he crouches and does a spin slash of some sort can be interrupted.
I realized that he wanted to push the opponent away. I do that too, it is just that I sometimes throw in the sweep to confuse the opponent. That way the 22B would also connect sometimes. ... and the push away isn't guaranteed either, since the opponent can roll out of the way.
I'm not saying...
There is 4 reasons why I started playing rock.
1. I love playing low tier characters and bringing out their inner strength.
2. His feel is similar to my main, Astaroth.
3. Barely anyone uses him online.
4. TRIPLE H!!!!
Hmm that Astaroth player's pretty good. If I was him though, I'd use the 1A more at least as much as he would use the 22B. That way at least you can catch the opponent off guard.
Yeah, same here. I usually get them with the 2B+K right after the 66K connects. *I think that's the right input for Rock's head lift.*
The only reason I get them is because I usually mix that up with low attacks, so they won't try to stay on the ground and will try to get up as quickly as...
Hmm I see. I tried a new mix up with that 2K move. Either 2K,2K,KA (Rising) or just a 2K,KA (Rising) It works okay, since the opponent tries to duck after the first or second low kick, just to be hit by the mid hit KA kick and sweep. It gives plenty of distance when it works, since that...