Slade
[14] Master
This is a list of strings (as well as some easily reactable single-hit moves that are worth aGIing) that can be aGIed or interrupted at some point during them, provided you block the first hit.
Many of these are impractical (especially 44B ones) or have better alternatives. For the sake of thoroughness, all finds will be listed anyways.
α Patroklos:
623B
623B
623B
623B
623B
623B
623B
623B
623B
623B
623B
623B
Maxi:
623B
623B
623B
623B
623B
623B
44BK can be punished with 66B+K
Pyrrha Ω:
623B
623B
Siegfried:
623B
623B
623B
Voldo:
623B
623B
623B
623B
Many of these are impractical (especially 44B ones) or have better alternatives. For the sake of thoroughness, all finds will be listed anyways.
α Patroklos:
623B
- 1AA
- 1A: A: A
- 2143B:B (and its BE)
- BT B+K:B
623B
- WR AB
- BBB (second or third hit)
- 66B~SW K
- 44A~SW K
- 6B BE (sixth hit)
623B
- 6AAB (third hit)
- 3AA
- 3BB
- 4BA
- WR K[K]
- 33AB
- QI A+BB
- 4A+B BE
- 6BBB (third hit; if he blocks 623B the GIed bubble can make it safe)
- 2B+KB (the reflected bubble will hit him and combo for 50 damage)
623B
- AA (TCs second hit, no GI)
- AB
- 1AB
- BB
- BB6
- 1BB
- 3K[A]
- WR KA
- 66AB
- 66K BE
- 1AB (only if first hit is JGed)
623B
- WR AB
- BBB (third hit)
- 6BB
- 4KK
- WR A+B (7th hit)
- 6B BE
- 22A BE (awkward timing)
- WR A+B BE (7th hit)
- WR B+K is 44B punishable on block (-58).
623B
- 3BB
- 44AB
- 33BK
- 11KK
- 44K BE (mid/mid version only)
623B
- ABKK (second or third hit)
- 46AAB (third hit)
- 46AA3B (third hit)
- WR AB
- 3KBK (second or third hit)
- B+KBK (fourth hit)
- B+KB2K (fourth hit... so much for that mixup)
- 66KAK (second or third hit; 623B, 66B, 66A, and 1B TC second hit)
- 66KA2K (second or third hit)
- 22KK
- 623AK
- 623A2K
- 4AKKKKBB+KABB (fourth, fifth, sixth, seventh, and tenth hit)
623B
- 6ABB (third hit)
- 4AB2_8B (623B will whiff)
- BB BE (third hit)
- WR BB
- A+B2_8B
- 6B+K2_8B
- 66A2B
- 22_88AA (only if first hit is JGed)
- 66BB
- 66BB BE
- 66AB
- 66A+B (on reaction)
623B
- 6AKA (second or third hit)
- 6AKB (second or third hit)
- 3(A) (on reaction)
- 3BB
- 3B BE
- 1KK
- 4KK
- [A+B]
- 66B BE
- 22B (on reaction)
- C3A
- C3BB (second hit)
623B
- (B)
- 6B8K
- 6KBK (third hit)
- 4A+BB (timing varies)
- WR A+BB (second hit)
- 66(A)
- 22(B) series (second hit)
- 44BBB (second hit)
- 44B+KB (interrupts unblockable, GIs fast version)
- 1B BE
- 22B BE
623B
- 22AAA (second or third hit)
623B
- 3AA
- 6BaB
- 4BB (third hit)
- 4BbK
- FC 3bB (can be done on reaction)
- 2B+K (can be done on reaction)
- 6KK (better to simply block and 4BA punish)
- [A+B]
- 4a+bB
- WR A+BB (last hit, only if first is blocked)
- 3B+KK
- 66AA
- 11AA
- 66BB
- 66BbB
- 33BB
- 22kAAB (2nd or last hit only)
- 22kAAK (2nd or last hit only)
- AAB BE (aGIing the third hit stops all possible outcomes of this string)
- 6BaB
- WR a+bB
Maxi:
623B
- 22KA
- 22KK
- BL BB
- LO AK
- RC AB (and its BE version)
- RC KK
- RO A[K]
- RO KA
- RO KK
- BL KK (watch for BE, it'll get you kicked in the face).
- LI A is 44B punishable on block.
623B
- 3B BE
- FC 1BB
- 2KB (JG gives a 44B punish)
- 4KB
- 66BB
- 11BAB
- MST BB+K
- MST B BE
623B
- 6AB
- WR AAA
- BB4A+B
- WR B4A+B
- KK2K
- 3KKK (all three hits are aGIable)
- 2KK
- 4KK
- FC3KK
- 4A+B
- 66AB (only if first hit is ducked)
- 22KA
- Wind Roll BBB (third hit only, easier to step)
- B[K]
623B
- AAB (third hit)
- AAB4 (third hit)
- A2AA (second or third hit)
- 3AA
- 3A2A
- Both 1[A] and 1[A]K will lose to the same timing of 623B. So much for that "mixup".
- BB
- 4BB
- 22AA (done immediately 623B will beat the transition into GS B or GS K as well, and will be impacted by GS A, meaning no block punish.)
- 4K BE (duck 2nd hit)
- 2B+K BE (on reaction, aGIs quake and fist)
- 33B BE
623B
- 1B BE
- 66A BE
- 236B BE
- 6BBB (duck second hit)
- WR KA
- 236AB
- 22A[A] (safer to duck and punish with FC 8B)
- 66B+K (second hit will whiff against standing opponents if the first is blocked)
623B
- AK
- 1AA
- 4AAA (second or third hit)
- 4AB
- 6BK
- 2BB (block and 4BA punish is better)
- 3KK
- B+KB (block and 4BA punish is better)
- 8B+K (on reaction, aGIs quake stun or non-unblockable hit)
- 1AA (timing changes with charged variant)
- 44KAB (second or third hit)
- 66B+KAB (third hit; 2B causes the third hit to whiff)
- 236AA and its BE variant
- 66B BE (YES)
44BK can be punished with 66B+K
Pyrrha Ω:
623B
- 1AA
- 4AA
- 4AB
- 4[A]B (only if first hit is ducked)
- 6BB (and its BE)
- FC 1BB/2BB (and its BE)
- B+KB
- 11AA (works even if first hit connects; beware of unblockable version)
- 66B+KAB (third hit)
- 4[A]A (only if first hit is ducked)
623B
- AB
- BBB (third hit)
- 6BBB (third hit)
- 6BB BE (third or last hit)
- A+BA (third hit)
- 44AB (only if first hit is JGed)
- BBB (third hit)
- BB BE
- K BE
- Preparation K BE (this one is very easy, too)
Siegfried:
623B
- AAB (works if the first two hit counter hit, lol)
- 1AA
- BBA/BB(A) (second or third hit)
- BBK (second hit)
- 3KKB (second or third hit)
- A+BA
- 44BB (beware of stance)
- 22KAAB (last hit)
- 22KA2AA (last two hits)
- 22KK
- 22kAAB (last hit)
- 22kA2AA (last two hits)
- 66K BE
- SCH K BE
- SCH A
- CE (only the ice from range)
- SCH K (beats 3(B) > SCH K frame trap)
- SSH BBB (second or third hit)
- SSH AA
- BB(A) (interrupt last hit, works if first two aren't blocked)
- 66A (interrupt when you see the sparks, you have a fairly long time to react to this)
- 236B is -50 or so when Just Guarded. JG avoids the UB cancel mixup as well.
623B
- JS 6AB
- JS 2AB
- GS 4B: B: B (second or third hits)
- WR BK
- 4B+KB
- JS BT B+KB
- JS 44AA
- JS 44A2A
- CE at tip range if 3rd hit whiffs
623B
- Set AAB
- 6AA
- 9K (this one is silly)
- 6(A+B) (must be charged)
- ORB 6B+K
- 44BB
- Set 66A+BB
- Set 4A+B
- Set A+B BE
- 44AB BE (second or third orb hits)
- 22B BE
- 66K BE
- Set AAB (last hit)
- Set 22AB
- Set 22KB
- Set 22AB
Voldo:
623B
- BS 6AB
- BS 6ABB
- 6B BE
- 3BB
- 2BB
- WR/CR BB
- [B+K]
- BS 8BK
- BS 8WR BK
- 66B BE
- 66A+BK
623B
- AAK (third hit)
- 6AK
- BB
- 6BK
- A+BBK (last hit)
- FC A+B
- 6B+K (second hit, tight timing)
- 66BBB (second or third hit)
- 66KB (second hit)
- 33KB (third hit)
- 22AB
- REM AK
- FC 1(B)B
- 44BBB (third hit)
623B
- 3AB
- 3AB BE (second and third hits)
6KK - 4KB
6B+KBBB (last hit) - Shark attack combo and its variants (last hit)
- 66A BE
- SDGF 2B+K
- 22KK (roll will launch normally, dolphin leap won't) (includes BE version)
623B
- 4[A] (timing varies)
- (B)
- 1(B)K
- 4KB (only if first hit is JGed)
- 6B+KA (last hit)
- 6B+KB (last hit)
- 22BB
- 66A+B
- 3A BE (lol)
- 4B BE (only if first hit is JGed)
- 1K BE (lol)
- 66A BE (lol)
- 33B BE (you'll most likely be interrupted if you try to aGI Ein)
- [A] (only if first hit is JGed)
- 66BA (only if first hit is JGed)