Aeon Combo List

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Heaton

A Soul in the Purgatory
Discussion thread can be found HERE.

:sc5sc:NATURAL COMBOS:sc5se:
:A::A: - 24 damage
WR :A::B: - 42 damage
:B::B::B: - 53 damage
:6::B::B: - 28 damage (2nd hit whiffs against crouching opponent)
:(2):*:(8)::A::B: - 28 damage
:4::4::B::A::A: - 44 damage

---
:1::A:
  • :2::B: - 35 damage
  • :2::K: - 32 damage
  • :1::K: - 37 damage
  • :(6)::B: - 48 damage
---

:4::A:
  • :(3):*:(9)::K: - 47 damage
  • :(6)::A::+::B:
  • :(6)::B: - 47 damage
  • :(4)::B::A::A: - 51 damage
  • :6::bA+B+K: - 83 damage
  • :2::3::6::2::3::6::A+B+K: - 92 damage
  • :6::bA::+::B+K: ~ :6::6::A: - 95 damage, strict timing
---

:3::B:
  • :3::B: - 56 damage
  • :(6)::K: - 63 damage (71 on Clean Hit)
  • :2::3::6::2::3::6::A+B+K: - 99 damage
---

:6::bA::+::B+K:
  • :6::6::A: - 77 damage, strict timing
---

:1::bA+B+K:
  • :(4)::B::A::A: - 86 damage
  • :(6)::K: - 87 damage (94 on Clean Hit)
  • :(4)::K: - 89 damage (delay it so the Attack Throw connects)
  • :2::3::6::2::3::6::A+B+K: - 119 damage
---

WR :B:
  • BT :B+K:† ~ :(6)::K: - 66 damage (73 on Clean Hit)
  • BT :B+K:† ~ :(6)::A+B: - 69 damage
  • BT :B+K:† ~ :(4)::B::A::A:
  • BT :B+K:† ~ :2::3::6::2::3::6::A+B+K: - 97 damage
---

:9::B:
  • :2::B: - 46 damage
  • :2::3::6::2::3::6::A+B+K: - 56 damage (only the 1st hit of CE connects, unless opponent techrolls to left or right and eats full damage)
---

:9::K:
  • :(6)::B:‡ - 52
---

:8::B+K:
  • SW :K: - 67
  • SW :A+B+K: ~ SW :K: - 62 damage*
  • SW :A+B+K: ~ SW :A+B+K: ~ SW :K: - 67 damage*
  • SW :A+B+K: ~ SW :A+B+K: ~ SW :A+B+K: ~ SW :K: - 82 damage*
---

:8::B+K: (long range)
  • :(4)::B::A::A: - 59 damage
  • :(4)::K: - 63 damage
---

:(4):*:(1):*:(7)::(A):
  • SW :K: - 78 damage
  • SW :A+B+K: ~ SW :K: - 75 damage
  • SW :A+B+K: ~ SW :A+B+K: ~ SW :K: - 71
  • SW :A+B+K: ~ SW :A+B+K: ~ SW :A+B+K: ~ SW :A+B+K: ~ SW :K: - 110 damage
---

:(6)::B:
  • SW :K: - 68 damage
  • SW :A+B+K: ~ SW :K: - 72 damage
  • SW :A+B+K: ~ SW :A+B+K: ~ SW :K: - 97 damage
  • SW :A+B+K: ~ SW :A+B+K: ~ SW :A+B+K: ~ SW :K: - 100 damage
---

:(3):*:(9)::B:
  • BT :B+K:† ~ :(6)::A+B: - 70 damage
  • BT :B+K:† ~ :(4)::B::A::A: - 79 damage
  • BT :B+K:† ~ :8::B+K: ~ :(4)::B::A::A:
  • :(4)::B::A::A: - 77 damage
  • :2::3::6::2::3::6::A+B+K: - 108 damage
---

:(3):*:(9)::K:
  • :(6)::A+B: - 67 damage
  • :(4)::B::A::A: - 66 damage
  • :(4)::K: - 71 damage
---

:(1):*:(7)::K:
  • :2::B: - 32 damage
---
*Escapable via left or right ukemi
†Timing varies based on spacing of launcher. Combo may not work against an off-axis opponent.
‡Range and sometimes character specific. Works best at closest range hit.
 
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:sc5sc:NATURAL COUNTER COMBOS:sc5se:

:1::B:
  • :(4)::K: - 60 damage
  • :(4)::B::A::A: - 57 damage
---
:4: :B:
  • :6: :B: - 44 damage
  • :(4): :K: - 54 damage
  • :(6)::K: - 63 damage (74 on Clean Hit)
  • :6::bA+B+K: - 80 damage
  • :6::bA+B+K: ~ :6::6::A: - 92 damage
---

WR :K:
  • :(4)::K: - 49 damage
  • :(6)::K: - 58 damage (69 on Clean Hit)
  • :6::bA+B+K: - 75 damage
  • :6::bA+B+K: ~ :6::6::A: - 82 damage, strict timing
  • :2::3::6::2::3::6::A+B+K: - 87 damage
---

:(2):*:(8)::A::B:
  • :(4)::B::A::A: - 57 damage
  • :(4)::K: - 61 damage
 
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:sc5sc:WALL COMBOS:sc5se:
:6::(K): ~ W!​
  • :2::3::6::2::3::6::A+B+K: - 147 damage
  • :(6)::K: ~ :6::bA+B+K: - 163 damage
  • :(6)::K: ~ :3::B: ~ :2::3::6::2::3::6::A+B+K: - 176 damage
---​
:(6)::K: ~ W!
  • :(6)::K: ~ W! ~ :3::B: ~ :(6)::K: - 111 damage
  • :(6)::K: ~ W! ~ :6::bA+B+K: - 137 damage
  • :(6)::K: ~ W! ~ :3::B: ~ :2::3::6::2::3::6::A+B+K: - 157 damage
---

:(3):*:(9)::K: ~ W!
  • :(6)::K: ~ W! ~ :3::B: ~ :(6)::K: - 95 damage
  • :2::3::6::2::3::6::A+B+K: - 96 damage
 
If an opponent is hit during a jump, he remains unable to air control until he's hit a second time while airborne. Aeon's combo options for these situations are as follows:

A:
2B combos up close for 25 damage.
CE combos up close for 36 damage and 3A omnidirectional tech trap.

AA:
Second hit only lands if the first hit low in the air. Back air control evades any followups.

6A:
Full CE combo on high hit, 82 damage.
66K works up close, 49 damage.
At tip range, use 66A for 40 damage.

3A:
Recovery's too slow to get anything.

4A:
CE up close for 93.
2B for 36.

WR AB:
Second hit has a super awkward hitbox, usually whiffs.

Jump A:
CE, 2B, 4K.

BBB:
Only the second hit will work as a followup.

6B:
66K for 46.
CE for 84.

3B:
Nothing.

1B:
Nothing.

FC B:
FC B for 28.
CE for 85.

WR B:
2B for 34.
CE up close for 45 and tech traps.

Jump B:
No special knockdown animation, but bizarrely forces opponent into a grounded
position that he can immediately get up from. May place Aeon at a disadvantage.

K:
2B for 25.
CE up close on high hit for 37 and tech traps.

6K:
Nothing.

6[K]:
2B sometimes works.

4K:
2B for 39 (46 on clean hit).
CE for 96.

WR K:
2B for 24.

Jump K:
CE for 100.
2B for 41.

B+K:
Nothing, but high knockback.

4B+K:
Depends on when you hit them. 4K hits for 57,
66K for 69, CE for 108 with the animation, 60 otherwise.

4b+kG:
Nothing, but high knockback.

8B+K:
SW K combos near the wall for 61 if stance is entered.
If stance isn't entered, 44BAA combos for 67.

BT B+K:
44BAA for 59.

66A:
Nothing.

33_99A:
2B combos for 46 under very specific circumstances.

22AB:
Nothing good. Second hit can sometimes land for 25.

44A:
SW K for 53.

44[A]:
SW K for 67.

66B:
SW K for 70.

33B:
Nothing.

22B:
Forces grounded with heavy advantage. On higher hits, CE will combo grounded.

44BAA:
Usually combos normally.

66K:
Nothing.

33K:
Nothing.

22K:
66K for 50.
CE for 87.

44K:
Nothing.

66A+B:
Nothing, but high knockback.
 
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