Played a little bit of this on Saturday and about an hour Sunday evening. The aesthetics are just wonderfully styled(even if demented interpretations of Wonderland are pretty trite at this point), though so far everything else seems perfectly mediocre(in the way of being neither great nor terrible).
The London segments are such a chore with no actual gameplay and just a bit of fluff to add another reminder of how messed up Alice's head is. They seem like a wasted effort to have produced.
Combat definitely seems lacking at first with only three knife slashes and the inability to use more than a fraction of Alice's attacks, but after acquiring most of the weapons(only lacking the teapot now!) and encountering some mixed groups of enemies in the Hatter's domain it's actually satisfying for a platformer.
I'm surprised it seems to be decently long, most platformers I'd assume I'd have finished by now but that may be at least partly because I'm going back and forth between A:MR and AM'sA.
One thing that bugs me though is the fact that it's running on UE3. I despise that engine and I'm shocked that the framerate isn't randomly dropping significantly. I swear UE3 is programmed to only provide a semi-stable framerate for platforms, Batman, and games Epic themselves made D:
Aw, and playing the predecessor which runs on Quake's engine? Wonderland is difficult to make uninteresting, but those controls are so awful...Precision jumps are practically impossible and the game like to freeze for a split-second when it loads another effect from something :/