BarkeyForeman
[08] Mercenary
I mentioned the topic a bit here.
http://8wayrun.com/threads/does-tap...hrow-work-for-escaping-for-anyone-here.18141/
But I wish to talk about it because for years my throw game was the WEAKEST as far as Soul Calibur is concerned (other fighting games such as Dead or Alive is a whole other story).
Even following the instructions manual to escape throws, I was still surprised for years I would still be grabbed and hit. In fact I remember one time practising a session with another human player (or was it me? the memories are blurry) in which only one type of throw would be executed. Despite pressing button to escape (A against A+G and B against B+G) I got thrown enough times that it seems pure luck to escape.
I gave up on tapping A or B to escape throws years ago.
But like in that thread I linked during practise not only did I discover a possible methoed to escape throws for sure without guess work but with the A+B method I observed that whether I escape throws depends on when I time it during the animation. I am such a noob I still can't tell exactly when to tap A or B (well in my case A+B) but I noticed a tnendency if I tap the button by the time you see the arms are on you its too late. But if your reflexes are enough to tap just precisely at the moment when your opponent touches your (or even before!) I was able to escape an efficient number of time.
There is still far more to precisely when you have to tap it (because there were a few times I tap escapes with A+B exactly just right when the enemy's hands touches you but I was unable to escape) but now after learning about the required precision and timing combined with the new A+B escape method I discovered, I made a jump from escaping >25% of throws to around 50% of throws.
I know its a silly thread for long time gamers but I'm not the only player who gave up on bothering to escape throws because they don't seem to work even if you pressed the correct button. Saw this on the SC3 arcade one time to the point one player was getting frustrated and slam the machine and went away. Coming players also got frustrated and stopped tappin gescapes by the time they put in more than $5.
I practised the same thing with a sibling years ago except this time I did the throws and it was this sibling's practise to try to learn how to escape throws and sibling was trustrated of being unable to escape despite pressing the button at what seems like the exact moment the throws begin (this is what convinced me to stop bother trying to escape throws and just let the animation commence).
Can long time vets give input? Specifically I have to ask why when the opponent just touched me (as in their hands just touched you and their arms haven't even stretch out to initiate the animation) I am able to escape but at other times I still get caught in a throw. Do I have to press escapes before they touch me rather than at the exact moment their hands touch? Or do I have to be even more precise and quicker in timing when the hands finally touch?
http://8wayrun.com/threads/does-tap...hrow-work-for-escaping-for-anyone-here.18141/
But I wish to talk about it because for years my throw game was the WEAKEST as far as Soul Calibur is concerned (other fighting games such as Dead or Alive is a whole other story).
Even following the instructions manual to escape throws, I was still surprised for years I would still be grabbed and hit. In fact I remember one time practising a session with another human player (or was it me? the memories are blurry) in which only one type of throw would be executed. Despite pressing button to escape (A against A+G and B against B+G) I got thrown enough times that it seems pure luck to escape.
I gave up on tapping A or B to escape throws years ago.
But like in that thread I linked during practise not only did I discover a possible methoed to escape throws for sure without guess work but with the A+B method I observed that whether I escape throws depends on when I time it during the animation. I am such a noob I still can't tell exactly when to tap A or B (well in my case A+B) but I noticed a tnendency if I tap the button by the time you see the arms are on you its too late. But if your reflexes are enough to tap just precisely at the moment when your opponent touches your (or even before!) I was able to escape an efficient number of time.
There is still far more to precisely when you have to tap it (because there were a few times I tap escapes with A+B exactly just right when the enemy's hands touches you but I was unable to escape) but now after learning about the required precision and timing combined with the new A+B escape method I discovered, I made a jump from escaping >25% of throws to around 50% of throws.
I know its a silly thread for long time gamers but I'm not the only player who gave up on bothering to escape throws because they don't seem to work even if you pressed the correct button. Saw this on the SC3 arcade one time to the point one player was getting frustrated and slam the machine and went away. Coming players also got frustrated and stopped tappin gescapes by the time they put in more than $5.
I practised the same thing with a sibling years ago except this time I did the throws and it was this sibling's practise to try to learn how to escape throws and sibling was trustrated of being unable to escape despite pressing the button at what seems like the exact moment the throws begin (this is what convinced me to stop bother trying to escape throws and just let the animation commence).
Can long time vets give input? Specifically I have to ask why when the opponent just touched me (as in their hands just touched you and their arms haven't even stretch out to initiate the animation) I am able to escape but at other times I still get caught in a throw. Do I have to press escapes before they touch me rather than at the exact moment their hands touch? Or do I have to be even more precise and quicker in timing when the hands finally touch?