I have been using the following set-ups for FotD, but they seem lacking (or perhaps they just feel that way because I drop the throw too much). Either way, I wanted to write down set-ups I use and have seen others use and see if perhaps I'm missing something.
2A on NH: This seems to be the most common set-up for it that I see. It's neutral on hit and closes distance. I believe it is best used just within tip range so that when you finish you will be at tip throw range. Recently, my friend has been shutting this set-up down with aggression. What can you mix this up with? WS B at this range is slow and doesn't seem to evade much. WS K is beat by 2A's and trades with some BB's. 4B+K can beat alot of these out. That makes the mix-up FotD, WS B_K, 4B+K, which is 2/3 in your opponents favor (if they chooses between 2A and block low).
236K on block: Same as 2A on hit. I find it works best if you can get your opponent to fear 66B. Again though, I fear it can be all but beat by 2A's.
66K: This one I find to work very well. Mix FotD and K_KB on block or hit. The only draw back is that 66K is slow and steppable, and the K_KB option is rather lack-luster.
Step in 66B, 4A+B, FotD mix-up: I feel like this is the most solid way of landing FotD aggressively. It's less gimmicky and more of a legit mix-up. However, I feel like when I go for this, I do so too often and ruin my spacing game. Additionally, I drop the throw out of this more often than the others (I've heard others say the same).
Block: Recognizing when you're at advantage and in your opponents face seems to be the best and most reliable way to pull it off. Unfortunately, I miss far too many of these opportunities thanks to slow reactions.
FC 3B and 66B on NH: Same as above.
236A on hit: Good for surprise ring-outs, but I almost never go for it.
That is all I have. Please tell me if I missed any, or if I got something wrong.
2A on NH: This seems to be the most common set-up for it that I see. It's neutral on hit and closes distance. I believe it is best used just within tip range so that when you finish you will be at tip throw range. Recently, my friend has been shutting this set-up down with aggression. What can you mix this up with? WS B at this range is slow and doesn't seem to evade much. WS K is beat by 2A's and trades with some BB's. 4B+K can beat alot of these out. That makes the mix-up FotD, WS B_K, 4B+K, which is 2/3 in your opponents favor (if they chooses between 2A and block low).
236K on block: Same as 2A on hit. I find it works best if you can get your opponent to fear 66B. Again though, I fear it can be all but beat by 2A's.
66K: This one I find to work very well. Mix FotD and K_KB on block or hit. The only draw back is that 66K is slow and steppable, and the K_KB option is rather lack-luster.
Step in 66B, 4A+B, FotD mix-up: I feel like this is the most solid way of landing FotD aggressively. It's less gimmicky and more of a legit mix-up. However, I feel like when I go for this, I do so too often and ruin my spacing game. Additionally, I drop the throw out of this more often than the others (I've heard others say the same).
Block: Recognizing when you're at advantage and in your opponents face seems to be the best and most reliable way to pull it off. Unfortunately, I miss far too many of these opportunities thanks to slow reactions.
FC 3B and 66B on NH: Same as above.
236A on hit: Good for surprise ring-outs, but I almost never go for it.
That is all I have. Please tell me if I missed any, or if I got something wrong.