Help chosing

Newmember01

[08] Mercenary
Hi, I've decieded to start at fighting games, when i was a kid I played Soul Edge/Calibur and Tekken.
And recently I've tried Tekken and SC and watched a couple of videos of them and I like the competitive scene.
The problem is the following, Im still not sure which to play, I like the 3D fighters the most, and between the three of them I have SCV and TTT2 as possibles.
But, I need a point of view of both games, for what I've seen:
Tekken- I've seen a lot of complains about the poor risk involved in attacks that leads to a lot of health bar life combos but maybe the game is fair and that people are a butt hurts, I like the game generally but if you can lost almost all your life in a single combo...
Sc-The only thing im not sure is if there are a lot of people in Europe playing, from the videos I've seen the games looks way less retarded than Tekken.

So, if somebody caould explain me the difference between the two (preferably someone who has played both) i would be nice, thank you :D
 
Soul Calibur
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Tekken
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Note: This post comes from a relatively new player of fighting games, so take it with a grain of salt.

IMO, TTT2s learning curve is steeper then SCV's (don't get me wrong; both games require lots of skill to play at high levels). However, if you are relatively new to fighting games, SCV might be friendlier in terms of inputs, frame data, etc.

TTT2 seems to use a lot of "diagonal" directions (like downback, downforward, Crouchdash, etc), so heads up if you're using the godforsaken xbox controller. (No experience with PS3, although it seems like the PS3 controller is much more suited for fighting games)

SCV feels more intuitive with regards to frame data and range because each char has his/her unique weapon that provides some visual indication of his/her fighting style. (eg it doesn't take long to find out that Nightmare is slow but has high damage output). On the other hand, every Tekken character fights hand to hand, so that factor of intuition in SCV is not present in TTT2. In fact, the majority of TTT2 characters have 10 frame punishers, so frame data in TTT2 holds more weight than it does in SCV (this goes without saying that frame data is still a vital part of SCV)

Obviously, there are more "concrete" differences like SCV's meter vs TTT2's rage, SCV's Ringouts vs TTT2's Stage Break, SCV's Guard meter vs a lack thereof in TTT2, SCV's single char vs TTT2's tag, SCV's shorter strings vs TTT2's lengthy combos and juggling, etc.

Overall, I think TTT2 has much more technical gameplay than SCV, although both games are really fun.
 
After watching videos of top Japanese and Korean players I can't understand how somebody likes tekken even at top levels is a juggling fest, I'm not saying that isn't technical but the game mechanics seems retarded with all that combos.
 
My own experiences and feelings about Tekken and Soul Calibur...
For all I know, they both have their own charms and they're similar. I personally prefer Soul Calibur series because the match-up list isn't as big, the movesets are more simplified than before, and the combos you have to remember aren't as demanding as "jugglefest" Tekken.

I wouldn't mind getting into Tekken, but it's too much for me to learn to finally reach the average competent player. The amount of time I put into one character versus the rest just sounds like a lot. Factor in real life which always gets in the way, and it'll be a long while before I really reach that goal haha.


The same could be said for SCV, but I like how simplified it is to pick up. Before a complex character like Hilde was just a math problem compared to the SCV version. She's still a math problem now, but I can actually play her a little. Some say this new SC game ruined SC, but the obvious reason is they haven't let go of the previous game. In this case, you don't necessarily need the old games to help you for SCV.


Time for you to run the gauntlet....
For starters, lose the scrub ego syndromes. Not saying you have one now, but trust me. You don't wanna be those guys who say: Ring-outs are cheap or you spam the same moves and many other excuses. Those guys are what we call scrubs not because we're mean, but because they're like 7 year olds who don't wish to get better and play by their own rules.


The best way to approach SCV is to be voracious to get better like in any situation. It's okay to be frustrated, just know we're here to help....hopefully *eyeballs certain 8wayrunners*.


Anyways, enough chit-chat, I think you should go here. Bare in mind that it's best to learn at your own pace and if you're stuck, ask DrakeAldan and/or anyone else you feel comfortable with.

I'm here as well and despite not having as much knowledge as other peeps, I can help you either learn some pocket Yoshimitsu or teach you how to kill Yoshimitsu. If you're into some CAS stuff, you can click the link in my sig to explore when weary of hardcore knowledge and training.

Once again, hope to see you around.
 
I've played both and from a competitive stand point i believe SC5 has more going for it than Tekken. Here's an example.

When I play Tekken I have this set combo that i want to get off. No matter who i'm faced off with I want to land the same attack. I don't have to worry too much about who i'm facing or too much how heavy a character might be or too much about a person's adaptation. It's a match of who makes the first mistake.

Soul Calibur is not that much different in terms of feeling for the opponent and how heavy a character might be. but the move sets to me are a lot more crucial. Also in SC i can poke without having to worry about getting bombed for it. Look at Keev in his earlier SC5 tournies (i don't keep up with the SC5 scene much anymore :P). The dude will tap your foot all day. It was too risky to try and see it coming and Guard Impact one of his low kicks because if you whiffed you were gonna eat major damage.

In tekken they make foot tapping a no-no. if you try and foot tap all the other guy has to do is press down-forward and, boom, you set yourself up to be juggled.

Also mixups seem to have a bigger presence in the soul calibur games than tekken. Xianghua in soul calibur 4 had a 50-50 mixup that was great for keeping the opponent on their toes. I haven't seen many mixups from as many tekken characters but they do exist. like Lars for example.

One thing that has been my pet peeve about Tekken 6 and up is the rage bar. I don't like this particular comeback mechanic. if you get to that state and you are facing a guy with 80% of his health and he makes a mistake by falling for a setup into a juggle, you literally can K.O. him from his 80%. Now SC5 has implemented a comeback mechanic as well but is not an immediate effect. the down side is those SC5 supers. A lot of people use these supers as a "panic button." and since these supers have high priority then they will beat out any attack and connect. Thus, this mechanic also takes away from the skill level from Soul Calibur. but with the presence of "meters" also adds a level of skill where meter management must be handled and could change the tide of battles. (did i say "could"? i meant "will".)

So my final conclusion; get Dead or Alive 5. just kidding, just kidding.

but seriously, the two games are different. they suit different style of players. so try out both and see which one caters towards your comfort. that's what i did.
 
Tekken is technical but the random factor plays a big role in the game, basically the games ofer this:
Great normal hit launchers that are safe (most of them) and fast.
They though if the starters are so important fast and safe, why the people would use pokes?
Then, they decieded to buff some pokes with crazy counter-hit propierties and make them faster than launchers.
The game requires skill, no doubt about it, but if you take a look at the videos of top players you will see lots of "random" starters here and there, some ocasional low and generally a low risk/high reward gameplay.
I remember an interview that a guy made to JDCR (top Japanese player) and he said that the game had very high combo damage and the game should reward more pokes and reads instead of the best attack in the best moment.
 
Why not play both? I do. Do you rather juggling people or having options? Because all tekken is is juggles but itbis more in depth than SOULCALIBUR.
 
Tekken isn't retarded, it takes a LOT more work to be good at tekken than soul calibur and in my opinion is the better engine when you are competent with it. And Soul calibur lost the retarded argument the moment viola could tod off of 2K and 3A. Nothing in tekken even compares to that. Soul Calibur is a million times simpler than tekken, which is why its a better fighter for new players but to call out tekken on having dumb stuff is beyond hypocritical compared to SCV. They are both very good FGs.

Look at it this way:
Many tekken players can pick up soul and play competently very quickly, even in tournament. The reverse is much less common.
 
I was first a Tekken 6 player before I came into Soul Calibur. I have to say I enjoyed both games but I'm leaning towards Soul Calibur more. I still do like Tekken but I haven't really had an interest in picking up TTT2 probably because SCV still takes up my gaming time :P.

I don't think what Syn says is completely true. I would like to think I was at least decent at Tekken but when I first came into SC I got my ass kicked much more. The only difference is that I put more effort into getting good at SCV than at Tekken6, it was just that fun for me.

The 8wayrun movement seems much more fluid and loose in SC than in Tekken, I like that much better. In contrast, the characters are more interesting in Tekken than in SCV( unless you count AEON because he beats all :D). Might I also add that I'm not too big a fan of Tekken's juggle combos. When it comes to fighting mechanics I prefer SC but I'd say Tekken has a better storyline and characters.
 
Tekken isn't retarded, it takes a LOT more work to be good at tekken than soul calibur and in my opinion is the better engine when you are competent with it. And Soul calibur lost the retarded argument the moment viola could tod off of 2K and 3A. Nothing in tekken even compares to that. Soul Calibur is a million times simpler than tekken, which is why its a better fighter for new players but to call out tekken on having dumb stuff is beyond hypocritical compared to SCV. They are both very good FGs.

Look at it this way:
Many tekken players can pick up soul and play competently very quickly, even in tournament. The reverse is much less common.
i don't think i could disagree more with this comment. i know for a fact it doesn't take "a lot more work" to be good at tekken. and you can't even compare the engines because tekken is more based off of a 2D fighting engine than anything. if you do want to compare then Tekken seems a lot more stiff than soul calibur (and it is). you can't move as freely in tekken as you could SC. and the thing about viola is that she doesn't fit in with the rest of the SC characters. now put her in tekken where juggling thrives then she will do much better or a 2D fighting game. but even then, I know for a fact you can't pick up the controller and just start busting out combos that the seasoned players do.

but i can pick up a controller to tekken (which i haven't played since Tekken 6 came out) and come close to beating a dude that's been on the game since it came out without the long break that i took. pick up a controller in SC5 when you haven't played and be prepared to lose. a lot.

anyway for you to try and point out someone that they are wrong in calling tekken silly then do the exact same thing to Soul Calibur is hypocritical. like i said. both are two completely different fighting games. online people are gonna be the same for both games. you're gonna get cheap ragers and you're gonna get sportsman like players.
 
Oh well... I can see a HUGE Synraii post incoming about SC vs Tekken when he comes online...

Anyway, hi! And play what you want to play. :)
 
Well here is my overview of both fighting games in terms of gameplay:

Tekken:

The good
-Lot of characters/playstyles to chose.
-Advanced movement.
-Throws breakable on reaction.
-Lots of options creating juggles.
-Very deep game.

The bad
-Lots of starters are fast and safe, making the game a starter-juggle fest even at highest levels.
-Tech crouching mids in certain attacks.
-Rage is crazy good.
-(Most of the) pokes has few uses if they don't have some ch propierties, either mid or low are very risky to use because you can be ch juggled out of them.
-Lots of matchups to learn.
-Generally a low risk/high reward game.
-The long combos stops the flow of the match (this is more a personal taste thought)

Soul Calibur

The good
-Pokes has lots of uses.
-Thanks to the weapons the game offers a lot of ranges to fight.
-Counter hits and normal hits starters has more normal risk/normal reward propierties than Tekken.
-Just guard allows you to punish a predictable opponent easily.

The bad
-A comeback mechanic (but less useful than rage)
-Throws aren't breakable on reaction.
-There is no Hwang in SCV.
 
Oh well... I can see a HUGE Synraii post incoming about SC vs Tekken when he comes online...

Anyway, hi! And play what you want to play. :)
Not in the slightest, but I will make one observation from being experienced in a plethora of fighting games (this is not aimed at you, it is aimed at lolpic and tekken is only juggles guys):
Soul Calibur players on this site generally are bad at almost all other fighting games and tend to be hostile towards their engines and or communities with little information and experience with regards to competitive play. That doesn't stop SCV from having a good engine, but trying to get concise information out of a lot of SC players about other FGs is like slamming your head against a brick wall.

I've met a lot of players of other games and their view of the SC scene is a bunch of hostile players with an inferiority complex, now I will defend the game to the hilt in spite of its flaws, but a lot of community members really don't help with this stereotype. I can garuntee you all that had the OP mentioned instead of Tekken, SF, VF, DOA, Marvel or GG etc etc most comments here would be uneducated responses containing mostly bile about said other game.

I am discontinuing my input here because there are too many players like this around who will never change and trying to speak some reason is a waste of my time and yours.
 
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