How would you make your main OP?

Bring back TAS B.

I'm so sick of not getting half life for a tip range stab, not to mention when I try and use it against Siegfried near a wall and get K punished :(
 
Siegfried
  • make agA a mid Kappa
  • change agA input to A4 or A6 for an easy just frame
  • give him a 1KB move that is 1K into WR B and NCs Kappa
  • make B4 break in 6 or 7
  • increase 3A damage to 30 something
  • make the second hit of WR AA a GC that is close to neutral on block
  • change 4(A) so it goes into SSH and combos into SSH BBB
  • make WR B hit ground
  • make SBH K hit ground
  • allow SBH kBE to ring out
  • make SRSH K hit ground
  • make 6B track like Mitsu 4B
  • increase 44A damage to 40 or 50 something
  • change 44(A) so it transitions into SCH and combos into SCH B
  • no 2K moonwalk
 
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Siegfried
  • make agA a mid Kappa
  • change agA input to A4 or A6 for an easy just frame
  • give him a 1KB move that is 1K into WR B and NCs Kappa
  • make B4 break in 6 or 7
  • increase 3A damage to 30 something
  • make the second hit of WR AA a GC that is close to neutral on block
  • change 4(A) so it goes into SSH and combos into SSH BBB
  • make WR B hit ground
  • make SBH K hit ground
  • allow SBH kBE to ring out
  • make SRSH K hit ground
  • make 6B track like Mitsu 4B
  • increase 44A damage to 40 or 50 something
  • change 44(A) so it transitions into SCH and combos into SCH B
  • no 2K moonwalk

Siegfried must be shit if you need so many buffs to make him op ;)
 
There is a simple solution for any character. This would break the game.

- Make all of their strikes lightning fast and unblockable, as well as having a 120 strike/min hit rate.
- The character automatically just guards highs and lows at the same time, and automatically breaks A and B grabs.
- Any one of their moves do 240 damage.
 
BUFF AEON's FUCKING CE!

Not being able to ukemi JG. Like..... illy bruh?
Being safe on hit or even positive frames for fucks sake.
Not whiffing EVERYWHERE.
Not being affected by guts (or doing half damage once in yellow health, like seriously WTF thats some gay shit)
 
Oh and make NM's 3B -13 on block, pre patch throw damage, and not having aGA stepped would be fucking great.
 
BUFF AEON's FUCKING CE!

Not being able to ukemi JG. Like..... illy bruh?
Being safe on hit or even positive frames for fucks sake.
Not whiffing EVERYWHERE.
Not being affected by guts (or doing half damage once in yellow health, like seriously WTF thats some gay shit)

I think this belongs to the "which buffs would you like to see thread". But yes, Aeons CE is shit (have you seen my video vs andyroo in the aeon video thread where he Ukemi JGs it...) except for stylish ROs after blocked 6(K). Good for Aeon that his other Edge moves and GIs are really great to compensate for his very bad - and often useless - CE.
 
Oh, an unlimited character thread? Okay I'm just gonna totally wreck them and call it a day.

Unlimited Leixia:
- aGI window for BHH starts earlier
- aGI window for 4A+B lasts longer
- aGI window for 44B+K is all around bigger
- Mitsurugi damage
- 44B as safe as Mitsu 4B
- Ability to combo 44[A] from any guard break
- Ability to hit AA BE from CH 1A on any character
- AA BE combos on NH
- WR B and BE reverted to pre-patch versions
- Double hit 2B+K from any range where 2B+K hits
- Longer 2B+K range
- New move: 11AB. Mid, GC.
- New BE: 44aA+B+K. 44[A] on steroids.
- [A+B] has guard crush
- A second super from BHH
- A third super that costs 2 bars

Unlimited Pyrrha:
- AS B safe at all ranges
- TAS B with extension
- AS B with extension combos into TAS B
- New (T)AS B extension for aerial opponents
- Longer grab range
- Longer range on 2K and 1K
- 4B hits mid
- 44A CH version on NH
- 22B safe
- 8[B+K], WR [A], and 11A[A] charge faster
- New move: AS AB. Mid, GC.
- New BE: 22BA A+B+K. 8B+K with GC.
- Mitsurugi damage
- Second super from A+B
- Third super from AS B and TAS B, costs two bars

Unlimited Patroklos:
- [B+K] charges into unblockable
- A+B glitch always activates
- 3B safe
- 1K safe
- 6BBB safe
- JS B safe
- JS B and B BE get JF extensions
- 44[A] and 4[A] charge to GC
- 22A[A] charges faster
- New move: JS AA. Low, GC.
- New BE: JS kA+B+K. JS K combined with 8A+B.
- Second super from A+B
- Third super, costs two bars
 
Alpha Pattycakes:

A+B2 becomes 6A (for added hilarity it'd have a spin stun that lasts as long as the current one and old 66A range)
8A+BA = +17 on hit.
 
Omega:
All NS AND DNS attacks are safe

DNS B is a break attack and can do the same thing TAS B does.

4 B+K hits grounded

1K is safe and positive on block

CE is as fast as aPat

That's all I can think of right now tbh
 
Ezio:

6B is a mid
BB tracks well to both sides and can't be stepped
Cannot duck a crossbow after 66A
22AA is safe on block
2K does 30 damage and is + on hit
A+B 2 can't be punished by any character
 
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