Hydro's Notes: Patroklos

HydroJames

Shining Sea Dragon
I'm taking my own personal notes for :sc5pat1: Patroklos, in case I forget. Feel free to look to this for advice and give me tips.

Against Xiba:
  • You can aGI with :A+B::
    • the third hit of :6::(6):/:3::(3):/:9::(9)::B:,:B:,:B: after blocking the first two hits...
    • :8::(8):/:2::(2)::B:.
    • :6::(6)::K:,:B: after blocking or ducking the kick.
    • Remembrance :B:.
    • The first hit of :6::B:,:kA+B+K:.
    • The second hit of :B:,:B:.
      • Be prepared for :B:,:(B): mix-up.
      • You can even aGI the first hit if you can make a good read.
    • WR :B:.
    • WC :A+B: after blocking the first hit.
      • You can aGI the first hit with a good read.
    • :3::(3):/:9::(9)::K:,:B: after blocking the first two hits.
  • You can counter :6::B:.:kA+B+K: with :2::A: after blocking the first hit.
  • You can punish :3::(3):,:9::(9)::A:.:aA+B+K: with Jump :K: before or after blocking the first hit.
  • You can punish :2::(2):/:8::(8)::B: with :2::A: after blocking.
  • You punish :A:,:A:,:K: by blocking the first hit, ducking the second, and then responding with :2::3::6::B:.
  • You can punish :6::A:,:K: with :2::A: after blocking or ducking the first two hits.
  • You can punish :3::A:,:B: by blocking the first hit ducking the second, and responding with :2::3::6::B:.
    • Be wary of :3::A:,:(B): mix-up.
  • You can duck :4::A:.
  • You can punish :6::B:,:K: with :2::A: after blocking the first hit.
  • You can duck :3::B:,:K: after blocking the first hit.
  • You can punish the :6::K:, WR :B: by blocking the first two hits and aGIing with :A+B: the third hit.
  • :4::(4):/:1::(1):/:7::(7)::A:,:A:.
    • You can punish with jumping :K: after blocking the first hit.
    • You can also punish with :2::3::6::B: after blocking both hits.
  • You can punish Remembrance :A:,:K: by blocking the hit and sidestepping the second. You'll have a ton of options.
  • You can punish Remembrance :K: by sidestepping or jumping.
 
Xiba 6A is -12 so you can punish with AA, it also beats 6AK .
Pat's 4K interrupts Xiba's 6BK and 6AK.
Xiba cant punish anything -12 or lower.
when you break his low attack 1A+B or 3A+B he is at +4 (most Xibas 6B here)
 
Against Nightmare :sc5nm1::

  • :sc5pat1::A+B: can aGI:
    • The second hit of :sc5nm1::3::A:,:A: after blocking the first.
      • Beware of :3::A:,:2::A: mix-up.
    • :sc5nm1::3::B: with a good read.
    • :sc5nm1::6::(6)::B:.
    • The second hit of :sc5nm1::3::(3):/:9::(9)::bA+B+K: after block the first.
      • The first hit can be aGI'd with a good read.
    • The third hit of :sc5nm1::A:,:A:,:B: after blocking the first two.
    • The second hit of :sc5nm1::B:,:B: after blocking the first.
      • The first hit with a good read.
    • :sc5nm1::3::B: with a good read.
    • :sc5nm1::2::B: with a good read.
    • :sc5nm1::2::(2):/:8::(8)::A:,:A: after blocking the first hit.
      • The first hit can be aGI'd with a good read.
      • Beware of :2::(2):/:8::(8)::A:,:a-small::6: mix-up.
    • :sc5nm1::4::(4):/:1::(1):/:7::(7)::A:.
    • :sc5nm1::3::(3):/:9::(9)::B:.
    • :sc5nm1::2::(2):/:8::(8)::B:.
    • :sc5nm1::4::(4):/:1::(1):/:7::(7)::B:.
    • :sc5nm1::6::(6):/:3::(3):/:9::(9)::A+B:.
    • :sc5nm1::6::(6)::B+K: if you are out of range of the first two hits.
  • :sc5nm1:'s :6::A: is:
    • a high attack and can be ducked and countered.
    • unsafe on block. You can counter with :2::3::6::B:.
  • :sc5nm1:'s :1::A:,:6: is punishable after jumping the sweep and grabbing.
    • Beware of:1::aK: mix-up.
  • :sc5nm1::4::K:,:K: is punishable by blocking the first hit and ducking the second hit.
    • :sc5pat1::B+K: tech-ducks the second hit.
    • This even works against :sc5nm1::4::K:,:A+B+K:.
  • :sc5nm1::6::(6):/:3::(3):/:9::(9)::K: can be side-stepped with a good read.
  • :sc5nm1::2::b-small::+::kA+B+K: must be countered with a poke.
    • Jump kicking will get you mauled by the fist.
    • Side-stepping will get you stunned by the quake.
  • :sc5nm1::2::3::6::kA+B+K: can be punished by blocking the first hit and ducking the second.
  • :sc5nm1::A:,:A:,:B: can be punished by:
    • Blocking he first hit, ducking the second and then countering.
    • Blocking the first two hits and then side-stepping the third.
    • Be wary of :A:,:A:,:b-small::4: mix-up.
  • :sc5nm1::A:,:2::A:,:A: is unsafe on block.
  • :sc5nm1::4::A: can be ducked.
  • :sc5nm1::3::A:,:2::A: can be punished by blocking the first hit and jumping the second.
    • Both hits are unsafe on block.
  • :sc5nm1::1::B: can be jumped or side-stepped.
  • :sc5nm1::4::B:,:B: can be punished after blocking the first hit and side-stepping the second.
  • :sc5nm1::6::(6):/:3::(3):/:9::(9)::A: is a high and can be ducked.
 
  • 3AA is -19, but it blows Pat out of punish range I think, learn to JG the 2nd hit and punish.
  • Shouldn't really be falling for 3A2A mixups...block 2nd hit and get a free WR punish or Jump the 2nd hit.
  • blocking 3B gives you a free TC punish
  • NM's don't use 33B BE as much these days, but learn to JG 2nd hit and punish
  • AAB is -14 on block, punish with JS:B, alternatively sidestep 3rd hit or duck 2nd hit for free WR punish
  • 22AA mixups are deadly when used right, however: JG 2nd hit and punish/ interrupt GS transition.
 
Xiba 6A is -12 so you can punish with AA, it also beats 6AK .
Pat's 4K interrupts Xiba's 6BK and 6AK.
Xiba cant punish anything -12 or lower.
when you break his low attack 1A+B or 3A+B he is at +4 (most Xibas 6B here)
The frame advantage on 3A+B is variable depending on when you break.
 
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