KilliK Gimmicks

....


He has a lot of solid moves...


66B

2A

2K

WS B

kB

1B

4A+B

Throws (including FotD)

Asura/JF Asura (80 dmg, TJ, aGI, and only a handful of characters get anything painful off of -17)
 
44aB after certain knockdowns like WR B can be difficult to escape for some characters and for them requires prior knowledge of the correct options to get out.

Also BP A/BP B as a mix-up can be reacted to correctly, but from my experience not a lot of people are used to it.
 
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