Leixia meter management

Dragonfall

[10] Knight
AABE sucks. WR B BE is good if you guess correctly. Otherwise I see no reason to not save the meter for CE. Discuss?
 

AA BE doesn't suck and leads to some pretty powerful and potential wall combos. Even though its not a natural combo, on block, you have quite a bit of frame advantage to set up a lot of things.

On the positive end, you end up getting a lot of meter so there's no real reason to horde if you have the opportunity to use it. GIs are going to be pretty important down the line for Leixia if she wants to maintain her offensive, so saving even a little for that helps.

Leixia's CE isn't that great unless you can combo into (like in the above video) or set up a frame trap to catch your opponent. So don't fret too much about not having meter to use it, more than likely you'll have enough when you want to.
 
Her CE isn't safe so you better be sure of your read. AABE is useful at walls yes, but any time you can use that, you can also use 4A+B for almost the same damage.

Her punishes are pretty weak, so spending 1/2 meter for frame advantage/mixup is too expensive. Unless near a wall/edge. Very situational.

Her CE is actually the only place where spending meter makes sense, since you can combo into it pretty easily, and you get a lot of meter.

Not sure about guard impact yet, since just guards might be good enough.

Overall she doesn't seem to have a go-to BE move like Mitsurugi, for example.
 
I think her meter is best spent at 1.5 bars or more. BE and CE synergize quite well together. That being said, if it comes down to 2 BE's versus 1 CE, I think I'd prefer the BE's. The sheer pressure you can put on your opponent after a knockdown, then a BE, then a mixup, then another knockdown, then another BE, then another mixup just becomes staggering. If your opponent guesses wrong just 2 or 3 times, it's over.
 
Which BE would you use after knockdown? And what combo that's not a wall combo or CE that can take out 1/3 - 1/2 of your opponent's health?
 
Which BE would you use after knockdown? And what combo that's not a wall combo or CE that can take out 1/3 - 1/2 of your opponent's health?

Given Leixia's ability to consistently stay on the offensive and attack relentlessly, she doesn't really need a one-shot attack that can take out half the health of her opponent. Some good yomi and well place hits is enough to really put in the damage, but on that end you have also be aware of Leixia's weaknesses and her defense as well.
 
AA(BE) is really solid. think about it... i11 horizontal that chains into either an uninterruptable mid ender or an unsteppable quake stun ender. On CH it does good damage and sets up a blocked quake stun for +11 frames. It's also very strong in wall combos like someone said earlier. It's guaranteed after any quake stun lands and combos into 3B launch for wall/RO pressure.

It's easily one of the more useful BEs, it just gets overlooked since WS B (BE) is so threatening.
 
I keep using AA BE after quakes but don't really know how legit that is, though it keeps working for me. Maybe it'd be better after a 4BbK or something. The AA BE K is +13 on block so we should get several things free after it, though I haven't tested. According to the frame data, we should get things like AA, a CE, and 6BA. Anyone know if this would count as a counter like Quake Stun? I have no idea, don't have the game on hand atm. If so, it'd take a full bar but you could theoretically AA BE K, and on quake hit or GB block you'd get AA BE 3B CE, or just AA BE 3B 3B+K on one meter.

I am having the damnedest time trying to land WR B BE, I don't know why.

Honestly her CE doesn't seem worth the meter half the time but I end up spending it anyways since it's so easy to do, and since I can end the Quake -> AA BE -> 3B with it.

Edit: It doesn't count as counter hit, and we don't get the combo on guard. Dissapointment abounds. We do get a free AA though, but I can't get CE to work, or 6 BA.
 
Quake stun is +11 on block not 13. That's why you can only get AA. Quake stun traps themselves are gimmicky. However, the more sparingly it's used the better.
 
I always thought that AABEK can be fuzzy guarded, but it turns out it can't, or at least I haven't been able to. Maybe there's something to it. Still, spending 1/2 a bar for a mixup seems to be too expensive.

Has anyone else been able to fuzzy guard this, or just 2B+K?
 
Best damaging combo I can find for 50% meter tends to be 44[A], AA BE, 6KK. Hits around 90 damage.

A rather important distinction about Leixia's AA BEs is that neither is a full guaranteed combo unless you can set it up as a stun first. With very limited stuns (1A, Quake Steps, and 44[A]), it means that Leixia's AA BEs are somewhat gimmicky, but the good thing is that you end up forcing the opponent crouching or in a stunned state if they're blocked.

Quake Steps can't be fuzzy guarded. But all variants (4BbK, 2B+K, AA BE K) can be interrupted.
 
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