Lizardman Combo Discussion Thread

Slade

[14] Master
CH 3AB
→ 22B+K (93)
→ 3B (85) Reliable on deep hit.

44[A]
→ 3B → 236B (110) Reliable on deep hit.

CH B6
→ 4b+kG (68)
→ 22B+K (60)

B6B (On crouching opponent)
→ 4b+kG (89) Opponent recovers first.
→ 22B+K (78)

66B
→ A+B → 3B (88)
→ B+K → 3B (80)
→ 236B (71)

3B
→ 236B (67)
→ BB (58)

33_99B
→ Turn around A+B → 3B (96)
→ Turn around B+K → 3B (86)
→ Turn around 22B+K (72)

CH 44K
→ 4b+kG (70)
→ 66A+B (62)

CH 66B+KAB
→ Turn around A+B → 3B (129)
→ Turn around B+K → 3B (121)
→ Turn around 22B+K (107)
 

Krynxe

[08] Mercenary
B6B (On crouching opponent)
→ 4b+kG (89) Opponent recovers first.
→ 22B+K (78)
This starter is weird. It obviously doesn't even NCC on standing, but it only combos on crouching opponents sometimes. It seems to happen more frequently if you side hit them, but it still doesn't always work. Is something wrong with the frames in SCII HD since is was PAL (which has different framerate) and now it's NTSC on hd input? Because I have no other way to explain the inconstancy of this 'combo'