HAROcaust
[08] Mercenary
It's pretty easy to setup critical finish with Mitsu. I think most characters should probably have a dedicated thread for this.
Some obvious good moves for doing soul gauge damage are 66A+B and MST A+B. Landing these on guard as "tech traps" is definitely worth while since it's so friggin easy to do.
Maybe we can start a list going of moves or combos that setup a "free" big move on block that does a lot of soul gauge damage.
I haven't really experimented too much with this. 2KB and 1A are great for doing 66A+B and 6B+K MST A+B afterward. I've almost completely opted out of going for tech trap or mixing up after these moves in favor of just getting the opponent to block the big move. A lot of times they will just take it once they start flashing red.
Getting that life bar flashing red is a great way to land stuff on CH and getting the opponent to play stupid.
Some obvious good moves for doing soul gauge damage are 66A+B and MST A+B. Landing these on guard as "tech traps" is definitely worth while since it's so friggin easy to do.
Maybe we can start a list going of moves or combos that setup a "free" big move on block that does a lot of soul gauge damage.
I haven't really experimented too much with this. 2KB and 1A are great for doing 66A+B and 6B+K MST A+B afterward. I've almost completely opted out of going for tech trap or mixing up after these moves in favor of just getting the opponent to block the big move. A lot of times they will just take it once they start flashing red.
Getting that life bar flashing red is a great way to land stuff on CH and getting the opponent to play stupid.