Mitsurugi V1.03 Changes

Legend

[08] Mercenary
I figured whatever changes made to Mitsurugi after the patch could be posted here.
Haven't had much time to play today but I did test out his tech traps and they are still intact.

His infinite is gone obviously. Not sure if it's just me but it seems like the timing for 6 B, A+G or B+G is not as strict as it was before.
 
Mitsurugi V1.03

Sweet, thanks for doing some testing. I won't be able to do anything until late tonight, so it's much appreciated.

Unfortunately even if they make 6B easier to throw through, it's prolly still unsafe as hell. :/

For the sake of clarity I changed the name of the thread :)
 
According to TL_crow on CF.com, Mitsu's 2KB cannot be Just Ukemi'd.

Havent tested it myself yet, but its a buff I'll gladly take.
 
Yeah, I was coming on here to say that I did test it myself and could infact JUKE.. much to my disappointment.

also, It feels like BB has lost its tracking, same with FMD B.

Can anyone confirm this?

If so, I wonder what this will do with my favorite tech trap B6, 3B, FMDB
 
I just spent way too long looking for patch notes. I am still in awe how a company could release a patch and then not post any patch notes. Oh well. Luckily I had the strategy guide so I can at least go down the list and test damage on everything. I'll post results for dmg output soon.
 
2kb damage reduced 3 points

wsa damage reduced 3 points

all fmd tech traps, you can easily escape these rolling to your right, you just hold the direction no timing at all. if they get up at all or roll the wrong way they re still hit.

fc1b damage reduced severely. fc1bb combos do at least 10 points more damage.

wall infinite removed

8wr88b+k, needed 10 of these to soul crush someone (only 7 needed in first version). i think its safe to say going for soul break with mitsu isnt really worth it in this version. if it comes, it comes.

this is all i could find so far, there might be damage nerfs in other areas.

all combos that end with 1a still work, like 3b, qcf, 1a and a+b6, 1a.

mst 6b, rlc [a] mst 6bb combo still works

taken from SoCaliPimp post on CF
 
When I get some more time, I'll re do the soul crush study and update it in the thread for that. From what I've noticed though you basically have to add 3-6 more to each move for a soul crush.
 
i noticed 9A+B guard crush being removed wasn\'t mentioned, amazing how this is missed out ^^;
 
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