Moves not Documented in Move List

Tira's Gloomy Side has Jolly Sides taunt instead of GS's new taunt. You have to crouch while and gloomy and then do K+G. You should get Gloomy's voice with a different phrase but Jolly's taunt animation.
 
Cervy has 3K:B+K and 4KK:B+K, which add in his BT B+K after those 2 attacks. It might be good for some mind games.
 
As far as Yoshi goes:

9B+KK4
(step back after Steel Wind, which is nearly useless)

MED A+B Successful aGI K:K
(not listed surprisingly)

SDF A+K6_4
(you can control which way the SDF suicide will land)

You can also control the direction the second hit of SDF 2B+K lands with 6 and 4.

Not to mention all of his random IFP moves from the Tekken roster. Those are all listed in the wiki and have no way to denote how to perform them (since they're random).
 
Damp's side throw mash. Mash during the sidethrow where he jumps on you, and he will jump off at the end rather than falling and going into PB.
The opponent can counter mash against it happening, and also if you do make it happen a second throw break window opens up right in the middle of the throw animation.

If you mash during his PB B or PB grab, it will extend the number of hits.

Not sure if this one counts as an unlisted "move", but Dampierre can enter PB off of a wall splat.
 
Is this confirmed? I've never found it makes a difference. Of course, that could just be me not mashing fast enough or whatever.

Either you dont mash fast enough or your opponent is counter mashing faster than you, but just mash your heart out and you will hit more usually.
 
Much obliged.
Woah!
You main Dampierre and you didn't know that?
Rub your fingers over every button! Spin the analogue stick as fast as you can! Pummel them to death!
If you're in training take care not to hit LB!

How did you think the CPU got maximum hits almost all the time? >.>

Directional inputs also help with inputting the Bs during Pat's 66B+G...
 
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