Natsu 1.02 Combo And Tech Trap Listing

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FleshMasher

[13] Hero
Natural Combos:


:A:.:A: -18 DMG
:A:::6: -42 DMG
:a-small::6: -34 DMG
:6::A:.:K: -36 DMG
WS :A:.:A: -26 DMG

:B:.:B: -22 DMG
:B:.:B:.:4::a-small:+:b-small::A: -30 DMG
:B:.:K: -30 DMG
:2::B:.:A: -24 DMG
WS :B:.:4::a-small:+:b-small::A: -24 DMG
BT :B:.:A: -27 DMG

:K:.:K: -20 DMG
:K:.:K:.:2::K: 20+12 DMG Yes this is a Combo even if the game doesn't know that.
Thanks to kAb for posting this!
:k-small::2: -36 DMG
:6::K:.:A: -28 DMG
:3::K:.:K: -22 DMG
:7:_:8:_:9::K:.:A: -61 DMG

:6::A+B: -20 DMG
:4::A+B:.:A: -21 DMG

:1::(1):_:7::(7)::A: -26 DMG
:4::(4)::A: -44 DMG

:3::(3):_:6::(6):_:9::(9)::b-small::A+B+K: =1/2 bar, -58 DMG
:2::(2):_:8::(8)::B: -32 DMG

:6::(6)::K: -40 DMG
:3::(3):_:9::(9)::K: -24 DMG
:2::(2):_:8::(8)::K: -36 DMG
:4::(4)::K:.:K: -45 DMG

PO :A:::6: -18 DMG

HOV :A: -35 DMG

WR :A: -34 DMG
WR :B:.:B:.:B: -81 DMG
WR :K: -36 DMG

DB :B: -32 DMG
DB :K: -36 DMG

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Natural Counter Combos:


CH :A:.:A:.:B: -49 DMG
CH :6::A:.:B: -45 DMG
CH WS :A:.:A:.:A: -61 DMG

CH :B:.:B:.:K: -50 DMG
CH WS :B:.:4::A+B: -42 DMG

CH :K:.:K:.:K: -34 DMG

First kick must not hit:
CH :3:K.:K:.:K: -30 DMG

CH :2::K:.:K: -34 DMG
CH :4::K:.:K: -38 DMG
CH FC :3::K:.:K: -28 DMG

CH :3::(3):_:6::(6):_:9::(9)::A:.:B: -64 DMG
CH :2::(2):_:8::(8)::K:.:A: -69 DMG

CH DB :K:.:A: -69 DMG

Please keep in mind that some Combos with high attacks in them won't work if the opponent is hit while in FC state.
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Advanced Combos:


:2::A:~ :4::a-small:+:b-small::A: - 18 DMG this only works on a standing opponent


:3::B:~:A::A: -40 DMG
:3::B:~ :A:::6: -53 DMG
:3::B:~:1::B: -39 DMG


:4::B:~:1::A: -33 DMG
:4::B:~ :CE: =1 bar, -71 DMG


First two Kicks not part of the combo:
:3:K.K.:K:~ :k-small::2: -43 DMG
:3:K.K.:K:~ :1::A: -39 DMG


:6::A+B::4:~ PO :A:::6: -38 DMG
Doesn't work on all characters.

:6::A+B::4:~ PO :K: -38 DMG
Doesn't work on all characters.


:2::A+B:~:8::K:.:A: -50 DMG
:2::A+B:~ :6::(6)::B: -49 DMG
:2::A+B:~ :6::(6)::b-small::A+B+K:~ :1::A: =1/2 bar, -74 DMG
:2::A+B:~ :2::1::4:~ PO :8::B+G: -67 DMG
:2::A+B:~ :A+B:~ :k-small::2: -65 DMG or ~ :1::A: -60 DMG
:2::A+B:~ :A+B:~ :CE: =1 bar, -100 DMG


:2::A+B:~ :A+B:~ :4::A:+:B: -63 DMG
Bomb will launch if they Ukemi. Follow-Up Air Grab can fail because of Ukemi and Off-axis.

:2::A+B:~ :B+K:.:B+G: -52 DMG
:2::A+B:~ Late :CE:.:4:~ POR~ PO :8::B+G: =1 bar, -110 DMG
:2::A+B:~ Late :CE:.:4:~ PORC~ :A+B:~ :CE: =2 bars, -129 DMG

:2::A+B:~ Early :CE:.:4:~ PORC :CE: :4:~ POR~ :8::B+G: = 2 bars, 154 dmg
Really hard to execute, don't do it in a fight unless you can do it very good, :2::A+B: hitting at mid-far range makes combo more likely to work.


:4::A+B:.:6:~ PO :8::B+G: -82 DMG

Kuzukiri Whiff for easy and safe Recovery Crouch Cancel after Bomb:
:4::A+B:.:A:~ :6::(6)::B: -59 DMG
:4::A+B:.:A:~ :6::(6)::b-small::A+B+K:~ :1::A: =1/2 bar, -84 DMG
:4::A+B:.:A:~ :A+B:~ :k-small::2: -75 DMG or ~ :1::A: -70 DMG
:4::A+B:.:A:~ :A+B:~ :CE: =1 bar, -110 DMG

:4::A+B:.:A:~ :A+B:~ :4::A:+:B: -63 DMG
Bomb will launch if they Ukemi. Follow-Up Air Grab can fail because of Ukemi and Off-axis.

:4::A+B:.:A:~ :B+K:.:B+G: -60 DMG
:4::A+B:.:A:~ :CE:.:4:~ POR~ PO :8::B+G: =1 bar, -120 DMG
:4::A+B:.:A:~ :CE:.:4:~ PORC~ :A+B:~ :CE: =2 bars, -141 DMG


BT :A+B:~ :6::(6)::B: -55 DMG
BT :A+B:~ :6::(6)::bA+B+K:~ :1::A: =1/2 bar, -81 DMG

BT :A+B:~ :6::(6)::bA+B+K:~ ~ :4::A+B: =1/2 bar, -74 DMG
Bomb will launch if they Ukemi. Follow-Up Air Grab can fail because of Ukemi and Off-axis.

BT :A+B:~ :CE:.:4:~ POR~ PO :8::B+G: =1 bar, -114 DMG
BT :A+B:~ :CE:.:4:~ PORC~ :A+B:~ :k-small::2: =1 bar, -111 DMG
BT :A+B:~ :CE:.:4:~ PORC~ :A+B:~ :1::A: =1 bar, -108 DMG

BT :A+B:~ :CE:.:4:~ PORC~ :A+B:~ :CE: =2 bars, -119 DMG
Last part of :CE: will whiff, except if opponent does Ukemi left or front, then more damage.


:2::(2):_:8::(8)::B:~ :6::K:.:A: -47 DMG
:2::(2):_:8::(8)::B:~ :6::(6): :B: -62 DMG
:2::(2):_:8::(8)::B:~ :6::(6)::b-small::A+B+K:~ :1::A: =1/2 bar, -75 DMG

:2::(2):_:8::(8)::B:~ :6::(6)::b-small::A+B+K:~ :4::A+B: =1/2 bar, -71 DMG
Bomb will launch if they Ukemi. Follow-Up Air Grab can fail because of Ukemi and Off-axis.

:2::(2):_:8::(8)::B:~ :6::(6): :K: -54 DMG
BT mixup

:2::(2):_:8::(8)::B:~ :2::A+B: -39 DMG
Unblockable Bomb can launch if they get up.


:3::(3):_:6::(6):_:9::(9)::b-small::A+B+K:~ :1::A: =1/2 bar, -74 DMG
:3::(3):_:6::(6):_:9::(9)::b-small::A+B+K:~ :6::K: =1/2 bar, -69 DMG


:1::(1):_:7::(7)::K:~ :k-small::2: -43 DMG or ~ :1::A: -39 DMG
:1::(1):_:7::(7)::K:~ :6::K:.:A: -39 DMG
:1::(1):_:7::(7)::K:~ :6::(6)::B: -55 DMG
:1::(1):_:7::(7)::K:~ :6::(6)::b-small::A+B+K:~ :1::A: =1/2 bar, -81 DMG

:1::(1):_:7::(7)::K:~ :6::(6)::b-small::A+B+K:~ :4::A+B: =1/2 bar, -74 DMG
Bomb will launch if they Ukemi. Follow-Up Air Grab can fail because of Ukemi and Off-axis.

:7::(7)::K:~ :6::(6)::K: -46 DMG
Combo won't work if opponent is hit from the left side, so :7::(7): input has better chances to make it work.


PO :B:~ :1::A: -70 DMG
PO :B:~ :1::B: or :2::B: -60 DMG
PO :B:~ :6::K: -63 DMG
PO :B:~ :2::K: -59 DMG
PO :B:~ :1::K: -58 DMG


HOV :B:~ WS :K:~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :k-small::2: -98 DMG
HOV :B:~ WS :K:~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :CE: =1 bar, -114 DMG

HOV :A:~ :1::A: -53 DMG
HOV :A:~ :k-small::2: -55 DMG :k-small::2: will whiff if 1st part of Hover :A: whiffed.
HOV :A:~ :4::(4)::K: -60 DMG :4::(4)::K: can whiff if opponent's back is to the edge.
HOV :A:~ :2::A+B: -46 DMG

HOV :A: (1st part Whiff)~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :k-small::2: -81 DMG
HOV :A: (1st part Whiff)~ :3::B:~ :A:::6: -62 DMG

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Advanced Counter Hit Combos:
CH was set to ATTACK. CH deactivated after Combo Starter for hopefully correct DMG.
DMG without Clean Hit


CH :6::A:.:B:~ :1::K: -60 DMG


CH :4::B:~ :3::K:.:K:.:K:~ :k-small::2: -62 DMG or ~ :1::A: -61 DMG
CH :4::B:~ :3::K:.:K:.:K:~ :4::A+B: -57 DMG

CH :4::B:~ :3::K:.:K:.:K:~ :CE: =1 bar, -79 DMG
Some characters can Ukemi the last part of CE still -68 DMG and rather safe
Edit: seems that the patch fixed this

CH :4::B:~ :6::A+B: -33 DMG


CH WS :B:~ :1::A: -44 DMG
CH WS :B:~ :k-small::2: -45 DMG

CH WS :B:~ :2::A+B: -29 DMG
Bomb will launch if they Ukemi

CH WS :B:.:4::A+B:~ :2::1::4:~ PO :8::B+G: -85 DMG

Kuzukiri Whiff for easy Recovery Crouch Cancel after Bomb:
CH WS :B:.:4::A+B:.:A:~ :A+B:~ :k-small::2: -79 DMG or ~ :1::A: -78 DMG
CH WS :B:.:4::A+B:.:A:~ :A+B:~ :CE: =1 bar, -97 DMG
CH WS :B:.:4::A+B:.:A:~ :B+K:.:B+G: -73DMG
CH WS :B:.:4::A+B:.:A:~ :CE::4:~ POR~ PO :8::B+G: =1 bar, -103 DMG
CH WS :B:.:4::A+B:.:A:~ :CE::4:~ PORC~ :A+B:~ :CE: =2 bars, -113 DMG

CH WS :B:.:4::A+B:.:A:~ :A+B:~ :4::A+B: -73 DMG
Bomb will launch if they Ukemi. Follow-Up Air Grab can fail because of Ukemi and Off-axis.


First kick must not hit:
CH :3:K.:K:.:K:~ :1::A: -51 DMG
CH :3:K.:K:.:K:~ :k-small::2: -55 DMG
CH :3:K.:K:.:K:~ :4::A+B: -44 DMG


First kick must not hit:
CH FC:3:K.:K:~ :1::A: -39 DMG
CH FC:3:K.:K:~ :k-small::2: -40 DMG
CH FC:3:K.:K:~ :4::A+B: -31 DMG


At tip range or on a BT opponent :6::A+B: can whiff after WS :K::
CH WS :K:~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :k-small::2: for -85 DMG or :1::A: -82 DMG
CH WS :K:~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ FC :2::A+B: -78 DMG
CH WS :K:~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :4::A+B: -75 DMG
CH WS :K:~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :CE: -101 DMG

CH WS :K:~ :4::A+B: -26 DMG
Bomb can launch if they get up.


First part of :6::A+B: must not hit !!! or combo won't work.
CH :6::A+B:.:4: (2nd part)~ PO :A:::6:~ :3::K:.:K:.:K:~ :k-small::2: -69 DMG or ~ :1::A: -67 DMG
CH :6::A+B:.:4: (2nd part)~ PO :A:::6:~ :3::K:.:K:.:K:~ :4::A+B: -63 DMG
CH :6::A+B:.:4: (2nd part)~ PO :A:::6:~ :3::K:.:K:.:K:~ :CE: =1 bar, -86 DMG
Some characters can like Ivy can Ukemi the last part of CE
Edit: seems that the patch fixed this


CH :2::(2):_:8::(8)::A:~ :A:.:A:.:B: -61 DMG
CH :2::(2):_:8::(8)::A:~ :A:::6: -60 DMG
CH :2::(2):_:8::(8)::A:~ :K:.:K:.:K: -54 DMG


CH :2::(2):_:8::(8)::K:~ :1::A:

CH PO :a-small::6:~ :3::K:.:K:.:K:~ :k-small::2: for -65 DMG or :1::A: -64 DMG
CH PO :a-small::6:~ :3::K:.:K:.:K:~ FC :2::A+B: -55 DMG
CH PO :a-small::6:~ :3::K:.:K:.:K:~ :4::A+B: -59 DMG
CH PO :a-small::6:~ :3::K:.:K:.:K:~ :CE: -82 DMG

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Wall Combos
Damage can vary greatly depending on the angle to the wall.

:A:::6: W!~ :a-small::6: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :1::A: -129
:A:::6: W!~ :a-small::6: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :k-small::2: -132 DMG
:A:::6: W!~ :a-small::6: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :4::A+B: -125


* note: :6::A:.:K: Splats to Natsu's left and left front.
:6::A:.:K: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :1::A: -101
:6::A:.:K: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :k-small::2: -103 DMG
:6::A:.:K: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :4::A+B: -97


* note: :8:_:9::A: W! to Natsu's right and right front.
:8:_:9::A: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :1::A: -92
:8:_:9::A: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :k-small::2: -95 DMG
:8:_:9::A: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :4::A+B: -88


* note: :B:.:K: Splats to Natsu's left and left front.
:B:.:K: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :1::A: -95 DMG
:B:.:K: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :k-small::2: -97 DMG
:B:.:K: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :4::A+B: -91 DMG
:B:.:K:.:4: W!~ PO :A:::6:~ :3::K:.:K:.:K:~ :1::A: -85 DMG
:B:.:K:.:4: W!~ PO :A:::6:~ :3::K:.:K:.:K:~ :k-small::2: -88 DMG
:B:.:K:.:4: W!~ PO :A:::6:~ :3::K:.:K:.:K:~ :4::A+B: -81 DMG
:B:.:K: W!~ :3::B:~ :A:::6: -68 DMG


:3::B: W!~ :a-small::6:~ W! :6::A+B:.:4:~ PO :A:::6: :3::K:.:K:.:K:~ :1::A: -114
:3::B: W!~ :a-small::6:~ W! :6::A+B:.:4:~ PO :A:::6: :3::K:.:K:.:K:~ :k-small::2: -119
:3::B: W!~ :a-small::6:~ W! :6::A+B:.:4:~ PO :A:::6: :3::K:.:K:.:K:~ :4::A+B: -111


* note: W! of WS :K: not neccessary for combo.
:7:_:8:_:9::K:.:A: W!~ WS :K: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :1::A: -126
:7:_:8:_:9::K:.:A: W!~ WS :K: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :k-small::2: -128
:7:_:8:_:9::K:.:A: W!~ WS :K: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :4::A+B: - 121


:A+B: W!~ :2::A: -51 DMG


Kuzukiri Whiff for safe and easy Recovery Crouch Cancel after bomb.
:4::A+B:.:A:~ :4::(4)::K:.:K:.:K: Wall Kick~ :k-small::2: -102 DMG or ~ :1::A: -97 DMG
:4::A+B:.:A:~ :4::(4)::K:.:K:.:K: Wall Kick~ :CE: =1 bar, -132 DMG

:4::A+B:.:A:~ :4::(4)::K:.:K:.:K: Wall Kick~ :4::A:+:B: -90 DMG
Bomb will launch if they Ukemi. Follow-Up Air Grab can fail because of Ukemi and Off-axis.


* note: FC :2::A+B:~ :A:::6: only combos if the opponent's back is to edge or wall.
FC :2::A+B:~ :A:::6: W!~ :a-small::6: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :1::A: -129
FC :2::A+B:~ :A:::6: W!~ :a-small::6: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :k-small::2: -132 DMG
FC :2::A+B:~ :A:::6: W!~ :a-small::6: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :4::A+B: -125


:3::(3):_:6::(6):_:9::(9)::bA+B+K: W!~ :6::A+B:.:4:~ :A:::6:~ :3::K:.:K:.:K:~ :1::A: =1/2 bar, -113
:3::(3):_:6::(6):_:9::(9)::bA+B+K: W!~ :6::A+B:.:4:~ :A:::6:~ :3::K:.:K:.:K:~ :k-small::2: =1/2 bar, -115
:3::(3):_:6::(6):_:9::(9)::bA+B+K: W!~ :6::A+B:.:4:~ :A:::6:~ :3::K:.:K:.:K:~ :4::A+B: =1/2 bar, -110


:2::(2):_:8::(8)::B: W!~ :A:::6: W!~ :6::A+B:.:4:~ :3::K:.:K:.:K:~ :1::A: -111
:2::(2):_:8::(8)::B: W!~ :A:::6: W!~ :6::A+B:.:4:~ :3::K:.:K:.:K:~ :k-small::2: -113
:2::(2):_:8::(8)::B: W!~ :A:::6: W!~ :6::A+B:.:4:~ :3::K:.:K:.:K:~ :4::A+B: -106


:1::(1):_:4::(4):_:7::(7)::B: W!~ :a-small::6: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :1::A: -116
:1::(1):_:4::(4):_:7::(7)::B: W!~ :a-small::6: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :k-small::2: -119
:1::(1):_:4::(4):_:7::(7)::B: W!~ :a-small::6: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :4::A+B: -112


Kuzukiri Whiff for safe and easy Recovery Crouch Cancel after bomb.
:4::(4)::K:.:K:.:K: Wall Kick~ :k-small::2: -95 DMG or ~ :1::A: -90 DMG
:4::(4)::K:.:K:.:K: Wall Kick~ :CE: =1 bar, -129 DMG

:4::(4)::K:.:K:.:K: Wall Kick~ :4::A:+:B: -84 DMG
Bomb will launch if they Ukemi. Follow-Up Air Grab can fail because of Ukemi and Off-axis.

(top)
 
Counter Hit Wall Combos
CH was set to ATTACK. CH deactivated after Combo Starter for hopefully correct DMG.
DMG without Clean Hit


* note: :B:.:B:.:K: Splats to Natsu's left and left front.
CH :B:.:B:.:K: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :1::A: -114 DMG
CH :B:.:B:.:K: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :k-small::2: -116DMG
CH :B:.:B:.:K: W!~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :4::A+B: -111DMG
CH :B:.:B:.:K: W!~ :3::B:~ :A:::6: -91 DMG


CH :4::B:~ :a-small::6: W!~ :a-small::6: W!~ :3::K:.:K:.:K:~ :1::A: -97
CH :4::B:~ :a-small::6: W!~ :a-small::6: W!~ :3::K:.:K:.:K:~ :k-small::2: -99 DMG
CH :4::B:~ :a-small::6: W!~ :a-small::6: W!~ :3::K:.:K:.:K:~ :4::A+B: -94
CH :4::B:~ :3::B: W!~ :a-small::6: W!~ :3::K:.:K:.:K:~ :1::A: -98
CH :4::B:~ :3::B: W!~ :a-small::6: W!~ :3::K:.:K:.:K:~ :k-small::2: -100 DMG
CH :4::B:~ :3::B: W!~ :a-small::6: W!~ :3::K:.:K:.:K:~ :4::A+B: -94


* note: CH :2::(2):_:8::(8)::K:~ :A:::6: only combos if the opponent's back is to edge or wall.
CH :2::(2):_:8::(8)::K:~ :A:::6: W!~ :a-small::6:~ :6::A+B:.:4:~ PO :A:::6:~ :3::K:.:K:.:K:~ :k-small::2: -150 DMG

(top)
 
Tech-Traps:

I'll just post the moves that knock down and the Follow-ups.

None of the follow-ups are guaranteed.
Guaranteed stuff is in the combos list.
Also keep in mind that not all Tech Traps work against every character.

:A:::6:~ :A+B: Can catch front and left Ukemi
:a-small::6:~ :A+B: Can catch front and left Ukemi

Juggle :A:::6:~ :4::A+B:.:A: Can catch all except back and right Ukemi
Juggle :A:::6:~ step forward~ :6::B: Can catch back and right Ukemi

:3::B:~ :2::A+B: Can catch all except jump
:4::B:~ :2::A+B: Can catch all except back Ukemi

CH WS :B:~ :2::A+B: Can catch all

Last hit of :3::K:.:K:.:K:~ :1::(1):_:7::(7)::K: Can catch all except left Ukemi, Down State and Rolling
Last hit of :3::K:.:K:.:K:~ :4::(4)::K: Can catch all except front Ukemi
Last hit of :3::K:.:K:.:K: Off Axis~ :4::(4)::K: Can catch all except left and right Ukemi

Juggle :A+B:~ :4::A+B: Can Catch all Ukemi
Juggle :A+B:~ :4::1::2::3::6::B: Can catch down state and all rolls except well timed roll to Natsu's left.

CH :6::A+B: (2nd part)~ :2::A+B: Can catch all except back Ukemi

:3::(3):_:6::(6):_:9::(9)::A:.:B:~ :2::A+B: Can catch all except back Ukemi, back Roll and front Ukemi~ jump

:6::(6)::bA+B+K:~ :4::A+B: Can catch all except right ukemi

PO :A:::6:~ :A+B: Can catch front and left Ukemi
PO :a-small::6:~ :A+B: Can catch front and left Ukemi

PO :B:~ :2::A+B: Can catch all except back Ukemi, back Roll and front Ukemi~ jump

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