May 7, 2009 #21 E errorrrr [08] Mercenary R1 - B R2 - B L1 - K L2 - nothing Square - A Triangle - B+K Circle - A+K X - Guard
May 7, 2009 #22 Psylocide [09] Warrior errorrrr said: R1 - B R2 - B L1 - K L2 - nothing Square - A Triangle - B+K Circle - A+K X - Guard Click to expand... man i couldn't play her like that... no wonder your fingers hurt man. R1 - B R2 - B+G L1 - A L2 - A+K Face buttons - default
errorrrr said: R1 - B R2 - B L1 - K L2 - nothing Square - A Triangle - B+K Circle - A+K X - Guard Click to expand... man i couldn't play her like that... no wonder your fingers hurt man. R1 - B R2 - B+G L1 - A L2 - A+K Face buttons - default
May 10, 2009 #23 Juez DragonPuncher Im just starting to use her and if you set r1 to A+K then you can charge with r1 and use r2 to charge her B moves. just saying
Im just starting to use her and if you set r1 to A+K then you can charge with r1 and use r2 to charge her B moves. just saying
May 10, 2009 #24 Ceirnian [11] Champion yeah but her A+K moves are actually good, so you are better off having an entire button devoted to it.
yeah but her A+K moves are actually good, so you are better off having an entire button devoted to it.
Jun 6, 2009 #25 R Rocksteady [08] Mercenary I have L1 used for guard and R2 is a+k; face buttons stay the same. My aim was to keep the control scheme generic and useable by all characters without having to visit the control setup screen just to play Hilde.
I have L1 used for guard and R2 is a+k; face buttons stay the same. My aim was to keep the control scheme generic and useable by all characters without having to visit the control setup screen just to play Hilde.