11A is reactable and so is the difference between 11AA and 11A(A). If I block 11A, I 2A it. If I don't, I wait for the punish and if I see lightning I have a good window to decide if I want to interrupt. It's not completely bad though. It TC and TS and I believe 11AA is NCC. And extra bonus: if you can't hit confirm 11AA for some reason, 11A is +2 on counter hit for some reason. 11A NC is -2.
Also reactable. A smart player might be scared to punish 1A by itself. I don't actually know if there's a window where you can get punished for free and be locked out of 1AA. But if you commit to 1AA and they block, that's like -26. They can do pretty much anything they want to you. If they do start punishing 1A by itself though, the gamble is still no where in your favor.
Both are reactable and punishable, but their existence does let you get away with 4A games sometimes. Where you 4A, then you capitalize on your opponent's freeze since he expects a follow up.
Pyrrha really isnt a mixup character. Her lows are largely slow/terrible. You're really stuck with throw/attack. She's usually a whiff punish/block punish character. You should be be studying frames and practice stabbing everything in the game thats -14 or more. Learn how to read other people's lows and mixups and stab, stab, stab.
She has great tools for reverse mix-up as well. 22K has TS and TC properties, catches step and is safe. There's also A+B, B+K, 22B (unsafe), 236K (ducks under 2A lol), 33B (also TS and TC), CEing on disadvantage.
Also, if your friend's Mitsu is predictable enough with 4B, you can just guard it and stab it.
On normal guard it's -12. Just step or 8way walk even, wait for it to whiff and punish. It only retracks if you try and interrupt it and it WILL retrack if you do. It's better to step/walk counter clockwise than clockwise, but that only matters if you're stepping it at something like -27 or something.
You might try tapping any attack button immediately followed by any guard to flinch, to make them flinch as they are getting up. Then go into attack or throw. Also, I find that a throw, immediately jumping over them and either throw or BT B+K works sometimes.
Awesome. I do this too. Her ass catches rollers, but you can train them to expect the mid. It's silly and doesn't happen every match (most importantly it impresses scrubs), but I've gotten some serious mileage out of this since I started doing it in IV. There's also more places you can jump relative to someone teching correctly that you can also make this mix-up work, but I'm not going to give away my
S tier gimmicks yet.
Also quick tip. I believe this works for all characters, but while back turned 4~BT B+K gives your BT B+K just a bit more range. This should take your ass sniping to the next level.