"So predictable" Amy punishment guide

Roudoudouk

[01] Neophyte
:sc4amy1:16.09.19 UPDATE!:sc4amy1:
  • improved layout
  • Taki Added
---------------------------------------------------------------------------------------------------------------------------------------------------------------------
"So predictable..." Amy Punishment Guide !

Hi everyone,

I'm sharing with you my Amy Punishment Guide. All quotes have been tested and work on the actual patch (1.40). I'm not a pro gamer but only a fan who wants to improve his gameplay.
I want to said that i'm a human too, so if i did some mistakes, feel free to contact me and i will correct.
Finally, i apologize for my bad english...

I'm using the common writing of attack used on this forum :

7:7:8:8:9:9:
4:4:5:5:6:6:
1:1:2:2:3:3:

Glossary
A: Horizontal Attack
B: Vertical Attack
K: Kick
G: Guard
GI: Guard Impact
CE: Critical Edge
AmS: Amaryllis Spin
RRP: Red Rose Perception
WRP: White Rose Perception
PRP: Purple Rose Perception
CH: Counter Hit
SC: Soul Charge
wr: while rising
SS: Sidestep
8B+K: High Parry (HP)
B+K: Mid Parry (MP)
2B+K: Low Parry (LP)
A: normal input
[A]: maintained input
+X: + X frame, advantage ON HIT /!\

Characters in this Guide (Use CTRL+F and write the name)
Geralt
Maxi
2B
Nightmare
Kilik
Siegfried
Yoshimitsu
Seong Mi-Na
Tira
Sophitia
Cervantes
Xianghua
Ivy
Mitsurugi
Azwel
Amy
Astaroth
Talim
Groh
Cassandra
Taki

Quick Attack Review

i10
  • 6BB/6BB6, 14dmg +8 into AmS

i12
  • AA, 16dmg, NC but no advantage on frame
  • AK, 22dmg +4 opponent BT
  • wrK, 14 dmg, wrKA is a force guard (+4 on block) and also stun on counter.
  • 6CE 50/65/90 dmg (Normal/WRP/PRP)

i14
  • 3A, 16dmg, +6
  • a6, 10dmg, +6
  • BA, 28dmg, NC, +6
  • WRP 214B, 25dmg, NC, TC (same when wr)
  • wrBB, 22dmg, +1 red rose on hit

i16
  • 666BA, dmg, nice punisher combo when PRP 66BA 214B 4BB ~80dmg
  • FC3K, +14
  • CE

i18
  • 46B(LH)

i20
  • 3B

Main whiff punisher
  • 22B, 6K6

Large/Mid-range whiff punisher
  • 22A, 44ABA

Main CH tools
  • i12 AAA, i16 666B, i22 66B+K

11.06.19 Updated with courtesy of Scaramanga from Amy Discord

Quick Parry Combos Review
When you know the match up, it's very easy for Amy to stack her Roses ! Here are some examples :
8B+K
  • B, allows you to 6[B+K] or 4[B+K]
  • A, allows you to 6[B+K], or 66B ~ 6A[ B] for one white rose
  • K, allows you to 6[B+K] as well, but 4[B+K] is not guaranteed
B+K
  • AK, allows you to 6[B+K]
  • K, allows you to 6A[ B], or 66BB
2B+K
  • B, allows you to 6[B+K], or 66B ~ 6A[ B]

How to punish with Parries when all Roses are stacked
8B+K - High Parry -
  • B(LH): 6A+B ~ PRP 214B ~ 4BB (102dmg), or 6A+B ~ CE (120dmg), or 6A+B ~ SC PRP 214BB (114dmg)
  • A: PRP 214B 4BB (94dmg), or 666B8B+KK BT B+K6 ~ AmS A+B (74dmg)
  • K: RRP or PRP 4BB (63dmg), stylish but less effective
B+K - Mid Parry -
  • WRP or PRP BBB : 4BB (84dmg), guaranteed,
  • K(LH): SC WRP 4BB (73dmg), or CE (82dmg), or PRP 214B ~ 4BB (66dmg)
2B+K -Low Parry -
  • B: CE (92dmg), or PRP 214B ~ 4BB (79dmg), or SC WRPM 214 (90dmg)
  • A: PRP 214B ~ 4BB (77dmg), or SC WRP 214BB (88dmg), or 66B+K6 [ B] PRP BBB ~ 4BB (guaranteed, 92dmg), or 666B B+K SC A+B BT B+K6 A+B (81dmg), master of style !

This is the real power of Amy, because all of theses combos are guaranteed !! Opponent cannot answer to an aGI, so... it's time to party and get your pressure time !

Now, the big part of my work ! I try to write all things you can do after all theses moves.
Terms:
  • "between hits" mean no timing, simply enter the command.
  • "B+K X hit" means some timing, same like using a normal GI
  • 22 SS means sidestep using 22 command
  • if i wrote 46B(LH) it means the move will count as Lethal Hit, if i simply wrote 46B, it doesn't.

For some attacks, if you see for example 1K -> WRBB, means WRPM 214B could work too, don't forget to read the small attack part to show the same frame attacks.


Geralt
Not so hard to punish, the difficulty here is the fact a lot of attack look at the same and you could fall in some traps...
66BB -> 6BB, 6CE
6AB -> 22 step and punish or B+K between hits
3B -> 6CE, 6 BB, AA
AAA -> B+K between 2nd & 3rd hit
6AA -> B+K between hits, or AA
6AB -> B+K between hits
1AA -> 6BB, 6CE, AA
1AB -> B+K between hits, 6BB, SSB, 46A(LH)
wrA -> 6BB
BBB -> B+K between 2nd & 3rd hit, or 22 step
4B -> 6BB
6K -> 6BB
1K -> wrBB
4K -> 6BB, 6CE
4KK -> B+K between hit, SS
4KKA -> 6BB, 6CE
6B+KB -> 6CE, B+K between hits, 22sidestep
66AB -> B+K between hits, 22sidestep
66AK -> WRP or PRP 2B+K
22_88A -> 6BB, 6CE
66BA -> 8B+K, WRBB
44BB -> 6BB, 6CE
66B+K -> 22 step, B+K between hits
33B -> 6BB, AA, BA
11B -> 6BB
SC AAAA -> B+K 3rd hit
SC 6ABB -> B+K BB's
SC 66AAA -> B+K last hit


Maxi
Pretty nice to launch parries in his moves ! Same as Geralt, be careful to feints !
2A+B -> 6CE, CE, WRKA, WR3B, WR3K
33B+K -> 6CE, 6BB, AA
33A+B -> step between hits
AAAA -> B+K between 2nd & 3rd hit, or crouch 4th
BAK -> WRP or PRP 8B+K between 1st & 2nd hits
3A -> 6CE, AA, BB, 6BB
1AB -> 6CE, 6BB, WRA
wrA -> 3B
6BBB -> B+K between 2nd & 3rd hits, 46B
3B -> 6K, 3B
1B -> wrBB, RRP or PRP 4BB
236B -> 33ABA, 3B
wrB -> RRP or PRP 4BB, 6BB, 3B
236K -> 6CE, 6BB
WRKK -> 8B+K between both hits, or crouch 2nd
6B+K -> 6CE, 6BB
wr3A+B -> 6CE, 6BB
wrB+K -> 666BA,RRPM4BB
B+KBBA -> 46B

Stances
RO AK -> WRP or PRP B+K between hits, 6BB
RO BBK-> B+K between 1st & 2nd, 8B+K between 2nd & 3rd hits (more simple timing when WRP or PRP)
RO BB -> B+K
RO K -> duck and grab
LO AK -> 2B+K B, or 2G and B+K, 44B delay, 66A
LI A -> RRP or PRP 4BB, 3BA
LI B -> 666BA, 3BA
LI KK -> B+K between hits
LI K[K] -> 44B, 66B+K6
RC AA -> duck 1st hit, and CE, 666BA, 3BA
RC AB -> 6BB
BL KK -> crouch 1st K and punish


2B
Pretty hard time for Amy against 2B ! She covers a lot of Amy options, so when you're facing a 2B, don't miss any opportunities to punish her !
AAAA -> 4A after 2nd hit or 8B+K (break all Stances options)
6AA -> 8B+K between hits
6BB -> sidestep last hit, B+K last hit, 22B+K
3B -> 3B, 6CE...
22B -> 6BB, CE, 6CE, 4B, 4A
AAB -> 6CE, 6BB, sidestep after AA, B+K after 2nd hit
[A] -> B+K 3rd hit
3AA -> 6BB, CE, 6CE, B+K after 2nd hit
BA -> 2B+K between hits, 8A..., 8A+B
BBB -> 6BB, 6CE, WRP or PRP B+K
[ B] -> 8B+K
6BBB -> B+K last hit, or SS
6[ B] -> B+K between hits
6B[K] -> B+K last hit
1B -> WRK (break 6AS & 8AL options)
3B -> 3bA, 666BA...
2bA -> B+K after 1st hit
4BBB -> 6BB, 6CE, B+K after 2nd hit, or 66(!), or 22/88
4BB6B -> B+K last hit
wrBB -> 6BB, 6CE, or 22B+K6
wrBK -> idem
6KB -> step before last hit or B+K, or 66
6KK -> 8B+K after 3rd hit, duck & FC3B or wrK (break all Stances options)
6K[K] -> 8+K, SS, or 66, duck & FC3B or wrK (break all Stances option)
1K -> wrBB
6B+K -> 6CE, 6BB, AA, BA
4B+K -> 6BB
wrB+K -> CE, 666BA
22AA -> 8B+K between 2nd & 3rd hit
22AB -> 22B+K6, or B+K last hit
22B -> RRP or PRP 4BB (break all AS option)
11[A] -> CE, 6CE, 6BB, WRP or PRP 214B, 666BA
22KK -> WRP or PRP B+K last hit
22K[K] -> 44B, RRP or PRP4BB/4AA before last hit
66B+K -> 6CE, 6BB
8WRA+B -> fast 666BA, RRP or PRP 4BB, WRP or PRP 214B
AS A -> 6BB
AS BA -> CE/6CE, wrBB, RRPM 4B, WRP or PRP 214B, 666BA
AS KK -> crouch last hit
44[A] -> 6BB, 6CE/CE, 666BA
AL AAB -> B+K between 2nd & 3rd or 3rd & 4th hits
AL AAK -> B+K between 2nd & 3rd hits


Nightmare
Very safe and very risky, because one error cost A LOT of life to Amy !
6AA -> 8B+K between hits, 4A idem
4KK -> 8b+K between hits
GSA -> 6BB, BA
AA -> B+K between hits
3AA -> B+K between hits
3AK -> 8B+K between hits
2A -> 2A
1A -> 46B, 4B, 4A
wrAA -> 2B+K
BB -> B+K between hits, or 22B+K6
4BBB -> B+K between hits or step last hit
wrB -> 3B, CE..
wr3B -> CE, 6BB, 3B..
4KB -> WRP or PRP B+K between hits, 6CE
22AA -> B+K between hits
11A -> 6BB
44BB -> step between hits
CE -> grab


ilik
BBB -> step 3rd hit, 22B+K6
3B -> 6BB
6BB -> B+K between hits
11AA -> 2B+K between hits
22B -> BA, CE, 3A, WRP or PRP 214B
4BB -> step or B+K
AB -> WRP or PRP 8B+K betwen hits
6AA -> WRP or PRP 8B+K
6AB -> WRP or PRP B+K
2aB -> B+K
wrA -> AA, 6BB, CE
b6 -> 6BB
b4 -> 6BB
6BA -> 8B+K 2nd hit
3B -> 6BB, AA, CE
2BB -> B+K between hits, or SS
1B -> wrBB, wrK, 6BB
FC3B -> 6BB, AA
wrB -> 6BB
kB -> 2G and punish
1KB -> 66BA, B+K between hits
4KK -> B+K between hits, SS 46A(LH)
2A+B -> 66BA
8A+B -> WRP or PRP B+K between hits
6B+K -> 6BB, AA
6b+k2 ->wrBB
4B+KBB -> B+K last hit, 88 SS
22AA -> 2B+K between hits
22AB -> B+K between hits
44KKB -> B+K between hits, or 22B+K6


Siegfried
Not so hard to punish, Siegfried will love your LHs !
66B -> 6CE, 66BA, WRP or PRP 214B
3A -> AA, 6BB, 6CE
66KK -> 8B+K, or wrBB/wrKA
Chief hold KK -> 6CE, wrBB/wrKA
Reverse Chield Hold -> 46B (LH), wrKA
AAA -> 8B+K between 1st & 2nd hit, or 2nd & 3rd hit, or crouch 3rd hit and 3B, 3bA....
AAB -> 6K6 between 2nd & 3rd hit, 2B+K same way
aB -> 6BB, 6CE, AA, 66BA, WRP or PRP 214B
6AA -> WRP or PRP 8B+K
6AB -> B+K between hits
3A -> 6BB, AA, 6CE
wrrAA -> 2B+K, 46B(LH)
BB -> B+K, SS and 46A(LH)
b6 -> 6BB, AA
bgB -> 6CE
6BB -> 46A(LH), B+K
3B -> 6BB, AA, BA
wrB -> CE, 6BB ,AA
3KKK -> 2B+K 2nd hit
4KAAA -> 2B+K 3rd hit
4KAB -> SS and 46A(LH)
WRKK -> 6BB
11B -> 6BB
22BBB -> B+K 2nd hit, SS and 46A(LH) between 2nd and 3rd hit
11BB -> SS and 46A(LH)
33KK -> 8B+K between hits
22K -> wrBB, wr3K, CE....

Stances
BH A -> wrBB, wrK,wr3K
RSH B -> 46B(LH), 6BB...
RSH K -> 46B(LH), wrBB
CH AA -> 2B+K between hits, 46B(LH)
CH KB -> 6BB,AA, 6CE, WRP or PRP 214B
SH BBB -> B+K 2nd hit, SS 46A(LH)


Yoshimitsu
AAA -> 4A after 2nd hit, duck and 4BB, 8B+K on 3rd hit
6AA -> 4A between hits, or duck 2nd hit, or 8B+K last hit
6AB -> SS after 1st hit, or GI
3AA -> duck 2nd hit and wrB or wrK
3AB -> RRP or PRP 4BB, fast 666BA
4AAAAA -> 6A+B, RRP or PRP 4BB, 3bA, 3B, 46B(LH), 666BA
1A -> wrK close range
214A -> 46B(LH), wrBB, wrK, FC3B...
FC1AAAAA -> RRP or PRP 4BB, 3B, 3bA, 46B(LH), 666BA
wrAA+B -> B+K between hits
BBB -> AA, 6BB, AB..
bA -> AA, 6BB
6BBBB -> duck and punish, or B+K last hit
3BB -> B+K between hits
1BA -> 46B(LH), RRP or PRP 4BB..., B+K between hits
1BB -> B+K between hits, or dash & grab
wrB -> 6BB
6K -> AA, AK, 66BA..
1K -> wrK, 6BB
4KB -> B+K between hits
236KK -> B+K between hits, or 66
FC3K-> 46B(LH), wrKA
FC1KKKKK -> idem
wrK -> AA, AK, BB, BA...
33A -> AA, 6BB
22A -> 666BA, AA
22B -> AA, AK, 6BB
22bB -> 4A, AA...
11K -> 6BB
66A+B2B -> 46B(LH), WRBB
66B+K A+B K -> 8B+K 2nd hit
FL A -> wrK
FL B -> 6BB
FL K -> FC3B
IS A -> FC3K
IS B -> 6BB
IS K -> 6BB
MD A -> AA, AK, 6BB
MD K -> wrBB, wrK, 6BB
MD A+B -> 6BB


Seong Mi-Na
Same as 2B, longe range characters need to be punish more severely, so don't miss any opportunity !
6A -> 6BB, RRP or PRP 4BB, 666BA
66B -> 6BB
1B -> 6K, wrBB, wrKA, 6BB, 666BA
22B -> 6BB
3B -> 6BB, AA, BA, AK
8A+B -> 46B(LH), BA, AA, AK, RRP or PRP 4BB
FC1KK -> B+K between hits, 3B, 666BA, AA...
AAA -> jump last hit, 2B+K last hit
AAB -> B+K last hit, 22_88B+K6 between 2nd & last hit
3AA -> 2B+K last hit
1A -> fast 66BA, wrBB
wrAA -> B+K between hits
BBA -> 2B+K last hit, jump last hit, WRP or PRP B+K 2nd hit
BBB -> step last hit & 46A(LH), 22_88B+K6, B+K last hit
6B -> 6BB
6bA -> 6BB, AA, AK
3B -> 6BB, AA, AK
3bK -> idem
2BA -> 2B+K between hits
2BB -> 2B+K between hits
2BK -> B+K
FCBB -> 22B, 2B+K last hit
wrB -> 6BB
3KK -> crouch 2nd hit and punish
4KB -> 6BB, AA, AK, BA
wrK -> 66BA
4A+BAB -> 88 step 4th hit and 46A, or same and 88B+K6
4A+BA+B -> B+K during hits
6B+K -> 6BB, AA, AK, BA
2B+K -> wrBB, wrK, 6BB
8B+KBB -> B+K 2nd hit, inconsistent
22AA -> AA, AK, 6BB, WRP or PRP B+K between hits
11A -> wrK
44A -> wrBB, 6BB
66B -> 6BB
11B -> 46B, wrBB...
66KKK -> 8B+K last hit, or
66B+K -> 46B(LH)


Tira
Jolly stance
AAA -> B+K 3rd hit, 6BB between hits
[A] -> B+K after hit
6AA -> B+K between hits, AA, 6BB
6AB -> 2B+K
3AB -> block 1st & B+K
1A -> wrBB
4A -> AA, BA, 6BB
WRA -> 6BB
BBB -> if 3rd B, A+B for LH
6BB -> B+K between hits
6BK -> WRP or PRP 8B+K, or crouch 2nd hit and 46A(LH)
3B -> 6BB, AA, AK
1B -> wrBB, wrK, wrA
4BAB -> 8B+K 2nd hit
4BAK -> 8B+K 2nd hit or 2B+K last hit
4BBB -> B+K between hits, SS 22B
wrBK ->44B fast after B, or B+K between hits
1K -> 46B(LH)
FC236K -> wrK, wrBB, wrA, FC3K
6A+B -> SS 22
4A+B -> AA, BB, BA, 6BB
4B+KB -> SS88 or B+K between hits
66AA -> BA, BB, AA, 6BB
44AA -> 2B+K between hits
44AB -> B+K between hits
44BA -> WRP or PRP 8B+K between hits, or crouch
66A+B -> AA, 6BB

Gloomy stance
AK -> B+K between hits
6AB -> B+K between hits
3AA -> guard mid hits, crouch 3rd and punish
3AA+B -> same
BBB -> B+K 3rd hit or SS22
3B -> AA, AK, BA
1B -> wrK
4BBB(JF) -> B+K between hitq or SS22
1K -> wrBB, wrK
66KA -> SS 22_88B+K6, 22_88B, B+K between hits
66K -> AA, 6BB
66A+B -> CE, 6BB, AA


Sophitia
Easy to punish, but you need to be focused and don't fall in trap !
AAA (or AAA6) -> 8B+K 3rd hit, 4A after 2nd hit
AK-> 2B+K 2nd hit
6AA (or 66AA6) -> 2B+K 2nd hit
3A -> 6BB, AA
1AA -> block 1st and B+K, 6BB, AA, BA
4AAA -> 2B+K 2nd hit
4AB -> B+K 2nd hit
WRA -> 6BB
BBB -> B+K after BB, 11B after BB, 22B+K6
6BA -> B+K between hits
6BB -> idem
3B -> AA, 6BB, 3A
2BB -> 22B, 22B+K6, 46B(LH), 46A
2BK -> 22B
wrBB -> idem 2BB and 2BK
KK -> B+K between hits
B+KB -> B+K between hit, or SS 22B, SS22B+K6
6B+K -> 6BB
2B+KAB -> 2B+K 2nd hit, WRP or PRP 44B
2B+KB -> B+K 3rd hit, 44B
2B+KK -> B+K 3ed hit
66A -> AA, 6BB
11AA -> B+K between hits
11A[A] -> 22B+K6 between hits
44B -> 6BB, AA, BA, CE
66K -> 6BB
66A+B -> 6BB
22B -> 6BB
66B+KAB -> 88B last hit, B+K last hit
AS AA-> 666BA, 2B+K last hit
AS B -> RRP or PRP 4BB, 3bA, CE, AA...
TAS AA -> 2B+K last hit
TAS AB -> 22B+K6


Cervantes
66A -> 6BB, AA
66B -> 6BB
6A[A] -> 8B+K between hits
AAA -> B+K between hits, WRP or PRP 44BBB after 2nd hit
aB -> CE, BA, 6BB,AA
6AB -> B+K between hits, 6BB, AA
3A -> 6BB, AA, 6CE
1A -> wrK
1aB -> CE, 6BB,AA
wrA -> AA, 6BB, BA
BBB -> 22B+K6, B+K 3rd hit
6BB -> B+K between hits, SS, 6BB, 6CE
6[ B]A+B -> 6BB, AA, BA, 6CE
3B -> 6CE, 6BB, AA...
1B -> 46B (LH), wrB, wrK
4BBB -> B+K 2nd hit, 6BB
4BK -> WRP or PRP 8B+K 2nd hit
wrB -> 6BB
1K -> 46B(LH)
4KK -> 22B(SS), B+K between hits
wrK -> 6BB, 6CE
2B+K -> 6BB
8B+K -> variable effects if 66B+K6...
wrA+B -> AA, 6BB
66aB -> 6CE, 6BB
22AA-> WRK
22AB -> grab between hits, or SS
44aBB -> 6BB
22B -> BA, AA, 6BB, 6CE
44B -> AA, BA, 6BB
11K -> wrK
11A+B -> AA, 6BB
214B(JF) -> grab
214B(NH) -> 666BA, CE


Xianghua
Really surprising to see the most punishable character for Amy is Xianghua! Your common punisher will be B+K !
AAA -> B+K last hit
AAB -> WRP or PRP B+K last hit
6AA -> 2B+K last hit, jump last hit
3AK -> 8B+K last hit, AmS PRP BBB ~ 4BB between hits, WRP or PRP 214B between hits
1A -> wrK, RRP or PRP 66BA
4AA-> 46B between hits, 8B+K
FC3AA/FC3AB -> 8B+K last hit
wrAA -> B+K between hits
BBB -> 22_88B+K6, 22_88B
BBK -> 8B+K last hit, 22_88B
bA -> 6BB
bK -> 6CE, 6BB, AA
6BA -> 8B+K last hit
6BB -> B+K between hits
3B -> 6CE, AA, 6BB
1B -> 46B(LH), WRK, WRBB
4BA -> B+K between hits, 6BB
4BB -> 2B+K between hits
k6 -> AA, BA, 6BB, CE/6CE
6KA -> 8B+K between hits, AA, 6BB
1K -> wrK, wrBB, wrA
1kAAB -> 2B+K last hit
1kAAK -> B+K last hit, wrBB, wrK, wrA
FC3KB -> 66B+K6 between hits, 22_88B, 22_88B+K6
wrKB -> B+K between hits
8KK -> 88B before last hit
6A+B -> B+K between hits, 6BB
4A+B -> B+K between hits
6B+K -> WRP or PRP B+K between hits, AA, BA, 6BB
3B+KK -> WRP or PRP B+K between hits
8B+K -> 6BB
66ABA/66AB[A] -> 1B(LH) /46B(LH) before last hit, B+K last hit
66ABB -> 66B+K6(LH) before last hit/8A+B, 2B+K
66BB -> B+K between hits, 22 1B(LH) between hits
66B[ B] -> 22 ~66B+K6(LH) between hits
44B -> 66BA, 6BB
11KK -> G first, and 22B
66A+B -> B+K last hit
22A+B -> 6BB, 66BA
11A+B -> 6BB

Stance
SXS B -> 6BB
SXS A+B -> 66BA
BHH A -> 6BB


Ivy
Hard time for Amy ! Ivy is really safe, and it's hard to face her, so same as Seong Mina and 2B, give discipline to mistress as you as you can !
AA -> 8B+K between hits, AA, 6BB
AK -> B+K between hits
6AA -> B+K between 1st and 2nd hit
6AK -> WRP or PRP 8B+K
3[A] -> AA, 6BB
1AA -> 8B+K between hits, wrK
BBB -> B+K last hit, 88 step
[ B] -> WRPM B+K
b[A] -> 6BB
6BA -> 8B+K between hits, 6BB
6b8/6b8K -> 66BA for 6b8, 2B+K or wrK for the other
3B -> 66BA, AA, BA, 6BB, CE
FC3B -> 66BA
FC1B -> AA, 6BB
6KB -> 46B, 46A, RRP or PRP 4AA, or 2G 66BA (fast)
1K -> 6BB, wrK, CE
6A+BA -> 2B+K 2nd hit
2A+BB -> 66BA, CE, 6BB
1A+B -> wrK, 6BB
8A+BB -> B+K between hits
8A+B[ B] -> same, or 66 dash, BT B+K6
66[A] -> (whiff) 66BA, CE
22_88A -> 6BB, CE
44[A] -> 66BA
44BB -> B+K between hits, or 22_88 SS
22_88BA -> 8B+K 2nd hit


Mitsurugi
6AA -> B+K between hits
3B -> 6BB, AA
1BB -> 66BA, CE
1BA+B -> 22_88B+K6
1KB -> 88B+K6, or 66BA/CE after 2nd hit, B+K between hits
M BBBB -> WRPM B+K last hit
AAA -> 8+K last hit, 46B(LH), WRP or PRP 214B, RRP or PRP 4BB before last hit
1AB -> 88B+K6
wrAA -> 8B+K between hits, WRP or PRP 214B between hits
BBB -> B+K last hit or SS
b6 -> 6BB, AA, BA, CE
bA -> 3B, 66BA, WRP or PRP 214B
wrB2B-> 44B, 3A,CE, 6BB
kB -> 66BA
4KB -> B+K between hits
6A+B -> 6BB, BA, AA, 6CE
B+K -> 66BA, 6BB
22A -> 6BB, AA
44BB -> B+K between hits, 22B+K6, 66BA
22B -> 6BB
44BAB -> WRP or PRP 8B+K 2nd hit, B+K 3rd hit, 46A(LH) between 2nd & 3rd hit
236K -> 46B(LH)
M KB -> WR moves, 66BA


Azwel
6BB -> B+K between hits, SS but sometimes attack will whiff
AAA/BBB -> B+K last hit, or attack between 2nd and last hits (WTF?!)
AB -> B+K between hits, 66BA
1A -> wrK
FC3A -> 8B+K between hits
7A/9A -> wr moves, 6BB, WRP or PRP 214B, FC3K
BA -> 8B+KB (A & K doesn't punish !)
6BA -> 8B+K 2nd hit, 46B, 46A
6BaB -> B+K between hits
3BB -> B+K between hits, 22_88B+K6, 22_88B
2BB -> 6BB, AA
1BB -> block first and punish : 66BA, CE, 3B...or 8B+K between hits.
FC3BB -> B+K between hits
FC1B -> 6BB, AA, 6CE
wrBB -> 6BB, AA
8A+B -> close range 66BA
66A -> 6BB, AA
22A -> same

Stances
BoB AAA -> 8B+K last hit
BoB AAB -> B+K last hit
BoB AB -> 66BA
CoE AB -> B+K between hits
CoE b6 -> 6BB
CoE BB -> B+K on the shield. (Weird effect btw)
CoE 4K -> wrK
Omni B+K -> 66BA, 46B(LH)
Omni 6B+K -> 46B(LH), WRBB, WRK
Omni 4B+K -> 66BA, 46B(LH)


Amy
Amy is really unsafe against...herself ?!
4A/4AA-> 214B, 66BA, CE, WRBB, 46B(LH)
6BBB -> B+K last hit, 6BB, AK, 6CE
66AA -> AA, 6BB, 6CE
6AA6 -> 8B+K last hit, 214B/4A/46B after 2nd hit
PRP214B -> 3B, 66BA...
AAA -> B+K last hit
AB -> 6BB, AA, 6CE
AK -> 8B+K last hit, 6CE, AA, 6BB
6AB -> step and 22B
1A -> WRKA
46A -> 6BB, AA
FC3AA -> B+K between hits
BA -> 8B+K 2nd hit
BBBB -> 8B+K 3rd hit, B+K last hit
b2 -> WRBB, WRK
3B -> 6BB, AA, 6CE
3bA -> 2B+K between hits, WRBB
1B -> 46B+(LH), CE
4BB -> 6BB
666BA -> crouch 2nd hit and punish
666BB -> 214B between hits or 8B+K between hits
WRBB -> same
6K -> 6BB, AA
WRKA -> 214B/8B+K between hits, crouch 2nd hit and punish
4A+BA -> 2B+K last hit
2A+B -> 214B, CE, 6BB, AA..
44ABA -> crouch last hit and punish
4BBB -> B+K between 2nd or 3rd hits
66A+B -> 6BB
66B+K -> 6BB

Stances
ASBBB -> PRP B+K between each hit
ASKBB -> B+K last hit
ASKA -> 8B+K last hit
ASKK -> B+K between hits
MPAA -> B+K between hits
MPAB -> step and punish
MPAK -> B+K between hits

SCAAA -> B+K 3rd hit
SC4AAA -> crouch under 3rd hit and punish
SC6BBBB -> B+K 3rd hit
SC214B -> B+K after 2nd hit
SCKAB -> crouch 2nd hit and punish


Astaroth
Due to pushback, it's better to launch parries in his strings !
6K -> 6BB, 6CE, AAA
2A+B -> WRP214B (best option/range), 6BB/66BA (less effective at mid range)
BB -> B+K between hits, or 22_88B+K6 between hits, or 22_88 step and 66BA
22_88B -> 22_88B+K6 or 22B if minded
AA -> 8B+K between hits, or crouch 2nd and punish
AB -> B+K between hits
3A -> 6CE, 6BB, AA
1A or 1AA -> 214B, 4BB
1AB -> step after 1A
4AA -> 8B+K between hits
4AB -> B+K between hits
BB/bKK/Bb6 -> B+K between hits
b6B -> WRP B+K between hits
6[.B]B -> 22_88B between hits
3B -> AA, 6BB, both CEs
1B -> 46B(LH)
4[.B]B -> WRP B+K between hits
6K -> 6BB, AA, AK
1KA -> 214B, 66A+B between hits, or crouch 2nd and 66BA (/!\ timing !), or 8B+K 2nd hit
4KA -> 214B between hits, or 8B+K 2nd hit
WRKA -> same
6A+B -> 214B, or 4B (if SC, 4B ~ 6BBBB for 2 red roses !)
4A+B -> 66BA, 214B, 4BB, CEs, 6K
6B+K -> 214B
66AB -> B+K between hits, 88 46A(LH), 22_88B
66KK -> B+K between hits

SC1AA -> WRP 214B only at close range (if wall is behind you, if not, not punishable due to pushback)
SC 1AB -> step after 1A
SC 4AA -> 8B+K 2nd hit, 214B between hits if minded
SC6BB -> step between hits
SC4BB -> 4BB after 1st hit
SC4KA -> 8B+K between hits, 214B


Talim
AABA6_8 -> WR KA/WR A after 3rd hit
6AA -> 8B+K between hits
6B[.B] -> 46B(LH) between hit (if minded), or 88 step and punish (if not)
1A+B -> 6BB, AA, 6CE
AABA -> 8B+K last hit, crouch last hit and punish
AABB -> B+K last hit, 666BA
AAA+B -> FC3K, WRBB
6AB -> 46B(LH) (if minded), B+K (/!\ timing)
6AK -> B+K between hits
BBB -> step RE
BK -> 8B+K between hits
6BB -> B+K between hits, WRP 214B is guaranteed after 6BB2_8, RRP 4BB after 66BB6, and 66A+B after 66BB4
3B -> 6BB, AA, 6CE
4BA -> 8B+K between hits, 46B(LH) between hits if 4B[.A]
4BB -> B+K between hits (/!\ timing only without WRP), 88 step between hits
1B -> WRKA
236B -> 46B(LH)
FC3BB -> WRP B+K between hits, WRP 214B (break all options)
6K -> 6BB, AA, BA
1K -> WRBB, WRKA
6A+B -> 6BB
3A+B -> 6BB
2A+B -> 66BA, WRP 214B
1A+B -> AA, 6BB
FCA+B -> 3A, 6BB, AA, BA, WRP 214B
66A -> WRP 214B (break all options)
22_88A -> 66BA, WRP 214B (break all options)
44AA -> WRP 214B, BA, AA, B+K between hits, 46B(LH) between hits if 44B[.B]
22_88BB -> WRP B+K between hits, or WRP 214B
44B -> WRP 214B, WRK, WRBB. If 44BB2_8, WRA, if 44BB6, RRP 4BB, if 44BB4, WRP 214B
66A+B -> 6BB, if 66A+B6, RRP 4BB, if 66A+B4, 66A+B
44A+B -> 6BB

Stances
WC AB -> B+K last hit
WC AKA -> 2B+K on 3hit
WC A2_8 or WC A6-> WRP 214B, if WC4, RRP 4BB
WC B•B -> 22B+K6
WS A -> 46B(LH), FC3KK. if WS A2_8 or WS A6, WRP 214B, if WS A4, RRP 4BB
WS B -> WRP 214B, 6BB, WRBB
WS K -> WRP 214B
WF BB -> 66BA


Groh
66AA -> 6BB, AA...
66BB -> WRP B+K between hits
1A -> FC3K
3B -> AA, 6BB..
22_88B -> 66BA, CE, WRP 214B
AAA -> 8B+K last hit or crouch and WR moves
6AA -> B+K between hits
WR A -> 6BB, AA, 6CE
BBB -> 88 step and 46A(LH), B+K last hit
1BB-> 22_88B+K6 beween hits, B+K between hits, 6BB, AA, BB, WRP 214B
WRB -> 6BB
1K -> WRK
4K -> 6BB
6A+B -> 6BB, AA, 6CE
8A+B -> 46B(LH) (break all options)
6B+K -> 6AA/3A (gives counter), no B attacks, Groh gets sidestep !
66K -> AA, 6BB...
22K-> WRK, 6CE
44K -> 3A, WRP 214B
44A+B -> 6CE
66B+K -> WRP 214B, AA, 6BB
44B+K -> 6BB, AA

Stance
AVG A -> 46B(LH), FC3K
AVG B -> WRP B+K after 2nd hit


Cassandra
6AA -> crouch 2nd A and 666BA
1A -> 6CE
3B -> AA, 6BB, 6CE
AAA -> crouch last and 666BA, or 8B+K last hit
AK -> PRP B+K between hits
a6AA -> PRP 8B+K last hit, or WR moves
6AB -> B+K between hits
3AK -> B+K between hits
WR A -> AA, 6BB
8AK -> 2B+K last hit or jump
BBB/BBb6-> step last B or crouch
[.B] -> B+K between hits or step and back grab
BK -> crouch 2nd hit or 8B+K
b2 -> WRBB
6BB -> B+K between hits
2BB -> B+K between hits
1B -> WR3K
FC3B -> 666BA
8KK -> B+K between hits
B+KB -> B+K between hits
6B+KA -> crouch last and WR moves
2B+K -> 6BB
22_88AA -> 8B+K between hits
66BAB -> 8B+K 2nd hit, PRP B+K last hit
66BAB -> 8B+K 2nd hit, 8B+K last hit
22KK -> block first and punish
22[.K] -> B+K 2nd hit

Stances
AS AB -> B+K between hits
AS B -> 6BB, fast timing 666BA
AT BB -> B+K between hits


Taki
White roses gives you full potential to punish Taki ! You can launch parries to punish some attacks only with WRP ! (WRP only means you could parry this move only if you have WRP)
66B -> 6BB, AA, 6CE, CE
6AA/6ABBB -> B+K 2nd hit
6BB -> 22_88 and punish between hits, B+K between hits
AAA -> B+K/2B+K last hit
AAB -> WRP only B+K last hit
AAK -> crouch last hit and punish
a6 or a6 2_8B+K -> 66BA, 214B
a6.B+K -> if minded 22_88 step and punish
3A -> 6BB
1A -> 66BA, FC3K
4AK -> B+K 2nd hit, WRP only 8B+K last hit
FC3AK -> 2B+K between hits
WRAAA -> WRP only B+K last hit, 46B(LH), 66BA
BAK -> WRP only 8B+K last hit, crouch under 3rd and punish
BBB -> WRP B+K 3rd hit
BK -> 8B+K last hit, or crouch 2nd and punish
3B -> 214B, 6BB, CE, 6CE
1B -> WRBB, 214B, FC3K
WRBB or 8BB -> 2B+K between hits
KKK -> crouch last and punish
KK2K -> 2B+K last hit or jump last hit
6KA -> 6BB
6KK -> B+K between hits, 22B, 229BA
3KKK -> B+K last hit, 6CE
1KK -> B+K between hits
4KK -> 2B+K between hits
FC3KK -> B+K between hits
8KKK -> WRP 2B+K 2nd, or block 2nd hit and punish
22B -> 6BB
66K -> 66BA
22_88KA -> 46B(LH), B+K between hits, 66BA

Stances
PO 6BA -> 66BA, 214B
PO 2_8K -> CE, 66BA, 214B
WR BBB -> step forward and back grab or 66BA
DB KA -> 46B(LH), B+K between hits, 66BA
STR KA -> same

"I think I deserved a reward... Maybe some hot chocolate?"
:sc4amy1:Don't take without permission please:sc4amy1:
 
Last edited:

speedking1254

[09] Warrior
:sc4amy1:04.09.19 UPDATE!:sc4amy1:
  • improved layout
  • Added Amy, Astaroth, Talim, Cassandra, Groh
---------------------------------------------------------------------------------------------------------------------------------------------------------------------



Hi everyone,

I'm sharing with you my Amy Punishment Guide. All quotes have been tested and work on the actual patch (1.40). I'm not a pro gamer but only a fan who wants to improve his gameplay.
I want to said that i'm a human too, so if i did some mistakes, feel free to contact me and i will correct.
Finally, i apologize for my bad english...

I'm using the common writing of attack used on this forum :

7:7:8:8:9:9:
4:4:5:5:6:6:
1:1:2:2:3:3:

Glossary
A: Horizontal Attack
B: Vertical Attack
K: Kick
G: Guard
GI: Guard Impact
CE: Critical Edge
AmS: Amaryllis Spin
RRP: Red Rose Perception
WRP: White Rose Perception
PRP: Purple Rose Perception
CH: Counter Hit
SC: Soul Charge
wr: while rising
SS: Sidestep
8B+K: High Parry (HP)
B+K: Mid Parry (MP)
2B+K: Low Parry (LP)
A: normal input
[A]: maintained input
+X: + X frame, advantage ON HIT /!\

Characters in this Guide (Use CTRL+F and write the name)
Geralt
Maxi
2B
Nightmare
Kilik
Siegfried
Yoshimitsu
Seong Mi-Na
Tira
Sophitia
Cervantes
Xianghua
Ivy
Mitsurugi
Azwel
Amy
Astaroth
Talim
Groh
Cassandra

Quick Attack Review

i10
  • 6BB/6BB6, 14dmg +8 into AmS

i12
  • AA, 16dmg, NC but no advantage on frame
  • AK, 22dmg +4 opponent BT
  • wrK, 14 dmg, wrKA is a force guard for +4 and alsol CH stun
  • 6CE 50/65/90 dmg (Normal/WRP/PRP)

i14
  • 3A, 16dmg, +6
  • a6, 10dmg, +6
  • BA, 28dmg, NC, +6
  • WRP 214B, 25dmg, NC, TC (same when wr)
  • wrBB, 22dmg, +1 red rose on hit

i16
  • 666BA, dmg, nice punisher combo when PRP 66BA 214B 4BB ~80dmg
  • FC3K, +14

i18
  • 46B(LH)

i20
  • 3B

Main whiff punisher
  • 22B, 6K6

Large/Mid-range whiff punisher
  • 22A, 44ABA

Main CH tools
  • i12 AAA, i16 666B, i22 66B+K

11.06.19 Updated with courtesy of Scaramanga from Amy Discord

Quick Parry Combos Review
When you know the match up, it's very easy for Amy to stack her Roses ! Here are some examples :
8B+K
  • B, allows you to 6[B+K] or 4[B+K]
  • A, allows you to 6[B+K], or 66B 6A[ B] for one white rose
  • K, allows you to 6[B+K] as well, but 4[B+K] is not guaranteed
B+K
  • AK, allows you to 6[B+K]
  • K, allows you to 6A[ B], or 66BB
2B+K
  • B, allows you to 6[B+K], or 66B 6A[ B]

How to punish with Parries when all Roses are stacked
8B+K - High Parry -
  • B(LH): 6A+B ~ PRP 214B ~ 4BB (102dmg), or 6A+B ~ CE (120dmg), or 6A+B ~ SC PRP 4BB (114dmg)
  • A: PRP 214B 4BB (94dmg), or 666B8B+KK BTB+K6 A+B (74dmg)
  • K: RRP or PRP 4BB (63dmg), stylish but less effective
B+K - Mid Parry -
  • WRP or PRP BBB : 4BB (84dmg), guaranteed,
  • K(LH): SC WRP 4BB (73dmg), or CE (82dmg), or PRP 214B ~ 4BB (66dmg)
2B+K -Low Parry -
  • B: CE (92dmg), or PRP 214B ~ 4BB (79dmg), or SC WRPM 214 (90dmg)
  • A: PRP 214B ~ 4BB (77dmg), or SC WRP 214BB (88dmg), or 66B+K6 [ B] PRP BBB ~ 4BB (guaranteed, 92dmg), or 666B B+K SC A+B BT B+K6 A+B (81dmg), master of style !

This is the real power of Amy, because all of theses combos are guaranteed !! Opponent cannot answer to an aGI, so... it's time to party and get your pressure time !

Now, the big part of my work ! I try to write all things you can do after all theses moves.
Terms:
  • "between hits" mean no timing, simply enter the command.
  • "B+K X hit" means some timing, same like using a normal GI
  • 22 SS means sidestep using 22 command
  • if i wrote 46B(LH) it means the move will count as Lethal Hit, if i simply wrote 46B, it doesn't.

For some attacks, if you see for example 1K -> WRBB, means WRPM 214B could work too, don't forget to read the small attack part to show the same frame attacks.


Geralt
Not so hard to punish, the difficulty here is the fact a lot of attack look at the same and you could fall in some traps...
66BB -> 6BB, 6CE
6AB -> 22 step and punish or B+K between hits
3B -> 6CE, 6 BB, AA
AAA -> B+K between 2nd & 3rd hit
6AA -> B+K between hits, or AA
6AB -> B+K between hits
1AA -> 6BB, 6CE, AA
1AB -> B+K between hits, 6BB, SSB, 46A(LH)
wrA -> 6BB
BBB -> B+K between 2nd & 3rd hit, or 22 step
4B -> 6BB
6K -> 6BB
1K -> wrBB
4K -> 6BB, 6CE
4KK -> B+K between hit, SS
4KKA -> 6BB, 6CE
6B+KB -> 6CE, B+K between hits, 22sidestep
66AB -> B+K between hits, 22sidestep
66AK -> WRP or PRP 2B+K
22_88A -> 6BB, 6CE
66BA -> 8B+K, WRBB
44BB -> 6BB, 6CE
66B+K -> 22 step, B+K between hits
33B -> 6BB, AA, BA
11B -> 6BB
SC AAAA -> B+K 3rd hit
SC 6ABB -> B+K BB's
SC 66AAA -> B+K last hit


Maxi
Pretty nice to launch parries in his moves ! Same as Geralt, be careful to feints !
2A+B -> 6CE, CE, WRKA, WR3B, WR3K
33B+K -> 6CE, 6BB, AA
33A+B -> step between hits
AAAA -> B+K between 2nd & 3rd hit, or crouch 4th
BAK -> WRP or PRP 8B+K between 1st & 2nd hits
3A -> 6CE, AA, BB, 6BB
1AB -> 6CE, 6BB, WRA
wrA -> 3B
6BBB -> B+K between 2nd & 3rd hits, 46B
3B -> 6K, 3B
1B -> wrBB, RRP or PRP 4BB
236B -> 33ABA, 3B
wrB -> RRP or PRP 4BB, 6BB, 3B
236K -> 6CE, 6BB
WRKK -> 8B+K between both hits, or crouch 2nd
6B+K -> 6CE, 6BB
wr3A+B -> 6CE, 6BB
wrB+K -> 666BA,RRPM4BB
B+KBBA -> 46B

Stances
RO AK -> WRP or PRP B+K between hits, 6BB
RO BBK-> B+K between 1st & 2nd, 8B+K between 2nd & 3rd hits (more simple timing when WRP or PRP)
RO BB -> B+K
RO K -> duck and grab
LO AK -> 2B+K B, or 2G and B+K, 44B delay, 66A
LI A -> RRP or PRP 4BB, 3BA
LI B -> 666BA, 3BA
LI KK -> B+K between hits
LI K[K] -> 44B, 66B+K6
RC AA -> duck 1st hit, and CE, 666BA, 3BA
RC AB -> 6BB
BL KK -> crouch 1st K and punish


2B
Pretty hard time for Amy against 2B ! She covers a lot of Amy options, so when you're facing a 2B, don't miss any opportunities to punish her !
AAAA -> 4A after 2nd hit or 8B+K (break all Stances options)
6AA -> 8B+K between hits
6BB -> sidestep last hit, B+K last hit, 22B+K
3B -> 3B, 6CE...
22B -> 6BB, CE, 6CE, 4B, 4A
AAB -> 6CE, 6BB, sidestep after AA, B+K after 2nd hit
[A] -> B+K 3rd hit
3AA -> 6BB, CE, 6CE, B+K after 2nd hit
BA -> 2B+K between hits, 8A..., 8A+B
BBB -> 6BB, 6CE, WRP or PRP B+K
[ B] -> 8B+K
6BBB -> B+K last hit, or SS
6[ B] -> B+K between hits
6B[K] -> B+K last hit
1B -> WRK (break 6AS & 8AL options)
3B -> 3bA, 666BA...
2bA -> B+K after 1st hit
4BBB -> 6BB, 6CE, B+K after 2nd hit, or 66(!), or 22/88
4BB6B -> B+K last hit
wrBB -> 6BB, 6CE, or 22B+K6
wrBK -> idem
6KB -> step before last hit or B+K, or 66
6KK -> 8B+K after 3rd hit, duck & FC3B or wrK (break all Stances options)
6K[K] -> 8+K, SS, or 66, duck & FC3B or wrK (break all Stances option)
1K -> wrBB
6B+K -> 6CE, 6BB, AA, BA
4B+K -> 6BB
wrB+K -> CE, 666BA
22AA -> 8B+K between 2nd & 3rd hit
22AB -> 22B+K6, or B+K last hit
22B -> RRP or PRP 4BB (break all AS option)
11[A] -> CE, 6CE, 6BB, WRP or PRP 214B, 666BA
22KK -> WRP or PRP B+K last hit
22K[K] -> 44B, RRP or PRP4BB/4AA before last hit
66B+K -> 6CE, 6BB
8WRA+B -> fast 666BA, RRP or PRP 4BB, WRP or PRP 214B
AS A -> 6BB
AS BA -> CE/6CE, wrBB, RRPM 4B, WRP or PRP 214B, 666BA
AS KK -> crouch last hit
44[A] -> 6BB, 6CE/CE, 666BA
AL AAB -> B+K between 2nd & 3rd or 3rd & 4th hits
AL AAK -> B+K between 2nd & 3rd hits


Nightmare
Very safe and very risky, because one error cost A LOT of life to Amy !
6AA -> 8B+K between hits, 4A idem
4KK -> 8b+K between hits
GSA -> 6BB, BA
AA -> B+K between hits
3AA -> B+K between hits
3AK -> 8B+K between hits
2A -> 2A
1A -> 46B, 4B, 4A
wrAA -> 2B+K
BB -> B+K between hits, or 22B+K6
4BBB -> B+K between hits or step last hit
wrB -> 3B, CE..
wr3B -> CE, 6BB, 3B..
4KB -> WRP or PRP B+K between hits, 6CE
22AA -> B+K between hits
11A -> 6BB
44BB -> step between hits
CE -> grab


Kilik
BBB -> step 3rd hit, 22B+K6
3B -> 6BB
6BB -> B+K between hits
11AA -> 2B+K between hits
22B -> BA, CE, 3A, WRP or PRP 214B
4BB -> step or B+K
AB -> WRP or PRP 8B+K betwen hits
6AA -> WRP or PRP 8B+K
6AB -> WRP or PRP B+K
2aB -> B+K
wrA -> AA, 6BB, CE
b6 -> 6BB
b4 -> 6BB
6BA -> 8B+K 2nd hit
3B -> 6BB, AA, CE
2BB -> B+K between hits, or SS
1B -> wrBB, wrK, 6BB
FC3B -> 6BB, AA
wrB -> 6BB
kB -> 2G and punish
1KB -> 66BA, B+K between hits
4KK -> B+K between hits, SS 46A(LH)
2A+B -> 66BA
8A+B -> WRP or PRP B+K between hits
6B+K -> 6BB, AA
6b+k2 ->wrBB
4B+KBB -> B+K last hit, 88 SS
22AA -> 2B+K between hits
22AB -> B+K between hits
44KKB -> B+K between hits, or 22B+K6


Siegfried
Not so hard to punish, Siegfried will love your LHs !
66B -> 6CE, 66BA, WRP or PRP 214B
3A -> AA, 6BB, 6CE
66KK -> 8B+K, or wrBB/wrKA
Chief hold KK -> 6CE, wrBB/wrKA
Reverse Chield Hold -> 46B (LH), wrKA
AAA -> 8B+K between 1st & 2nd hit, or 2nd & 3rd hit, or crouch 3rd hit and 3B, 3bA....
AAB -> 6K6 between 2nd & 3rd hit, 2B+K same way
aB -> 6BB, 6CE, AA, 66BA, WRP or PRP 214B
6AA -> WRP or PRP 8B+K
6AB -> B+K between hits
3A -> 6BB, AA, 6CE
wrrAA -> 2B+K, 46B(LH)
BB -> B+K, SS and 46A(LH)
b6 -> 6BB, AA
bgB -> 6CE
6BB -> 46A(LH), B+K
3B -> 6BB, AA, BA
wrB -> CE, 6BB ,AA
3KKK -> 2B+K 2nd hit
4KAAA -> 2B+K 3rd hit
4KAB -> SS and 46A(LH)
WRKK -> 6BB
11B -> 6BB
22BBB -> B+K 2nd hit, SS and 46A(LH) between 2nd and 3rd hit
11BB -> SS and 46A(LH)
33KK -> 8B+K between hits
22K -> wrBB, wr3K, CE....

Stances
BH A -> wrBB, wrK,wr3K
RSH B -> 46B(LH), 6BB...
RSH K -> 46B(LH), wrBB
CH AA -> 2B+K between hits, 46B(LH)
CH KB -> 6BB,AA, 6CE, WRP or PRP 214B
SH BBB -> B+K 2nd hit, SS 46A(LH)


Yoshimitsu
AAA -> 4A after 2nd hit, duck and 4BB, 8B+K on 3rd hit
6AA -> 4A between hits, or duck 2nd hit, or 8B+K last hit
6AB -> SS after 1st hit, or GI
3AA -> duck 2nd hit and wrB or wrK
3AB -> RRP or PRP 4BB, fast 666BA
4AAAAA -> 6A+B, RRP or PRP 4BB, 3bA, 3B, 46B(LH), 666BA
1A -> wrK close range
214A -> 46B(LH), wrBB, wrK, FC3B...
FC1AAAAA -> RRP or PRP 4BB, 3B, 3bA, 46B(LH), 666BA
wrAA+B -> B+K between hits
BBB -> AA, 6BB, AB..
bA -> AA, 6BB
6BBBB -> duck and punish, or B+K last hit
3BB -> B+K between hits
1BA -> 46B(LH), RRP or PRP 4BB..., B+K between hits
1BB -> B+K between hits, or dash & grab
wrB -> 6BB
6K -> AA, AK, 66BA..
1K -> wrK, 6BB
4KB -> B+K between hits
236KK -> B+K between hits, or 66
FC3K-> 46B(LH), wrKA
FC1KKKKK -> idem
wrK -> AA, AK, BB, BA...
33A -> AA, 6BB
22A -> 666BA, AA
22B -> AA, AK, 6BB
22bB -> 4A, AA...
11K -> 6BB
66A+B2B -> 46B(LH), WRBB
66B+K A+B K -> 8B+K 2nd hit
FL A -> wrK
FL B -> 6BB
FL K -> FC3B
IS A -> FC3K
IS B -> 6BB
IS K -> 6BB
MD A -> AA, AK, 6BB
MD K -> wrBB, wrK, 6BB
MD A+B -> 6BB


Seong Mi-Na
Same as 2B, longe range characters need to be punish more severely, so don't miss any opportunity !
6A -> 6BB, RRP or PRP 4BB, 666BA
66B -> 6BB
1B -> 6K, wrBB, wrKA, 6BB, 666BA
22B -> 6BB
3B -> 6BB, AA, BA, AK
8A+B -> 46B(LH), BA, AA, AK, RRP or PRP 4BB
FC1KK -> B+K between hits, 3B, 666BA, AA...
AAA -> jump last hit, 2B+K last hit
AAB -> B+K last hit, 22_88B+K6 between 2nd & last hit
3AA -> 2B+K last hit
1A -> fast 66BA, wrBB
wrAA -> B+K between hits
BBA -> 2B+K last hit, jump last hit, WRP or PRP B+K 2nd hit
BBB -> step last hit & 46A(LH), 22_88B+K6, B+K last hit
6B -> 6BB
6bA -> 6BB, AA, AK
3B -> 6BB, AA, AK
3bK -> idem
2BA -> 2B+K between hits
2BB -> 2B+K between hits
2BK -> B+K
FCBB -> 22B, 2B+K last hit
wrB -> 6BB
3KK -> crouch 2nd hit and punish
4KB -> 6BB, AA, AK, BA
wrK -> 66BA
4A+BAB -> 88 step 4th hit and 46A, or same and 88B+K6
4A+BA+B -> B+K during hits
6B+K -> 6BB, AA, AK, BA
2B+K -> wrBB, wrK, 6BB
8B+KBB -> B+K 2nd hit, inconsistent
22AA -> AA, AK, 6BB, WRP or PRP B+K between hits
11A -> wrK
44A -> wrBB, 6BB
66B -> 6BB
11B -> 46B, wrBB...
66KKK -> 8B+K last hit, or
66B+K -> 46B(LH)


Tira
Jolly stance
AAA -> B+K 3rd hit, 6BB between hits
[A] -> B+K after hit
6AA -> B+K between hits, AA, 6BB
6AB -> 2B+K
3AB -> block 1st & B+K
1A -> wrBB
4A -> AA, BA, 6BB
WRA -> 6BB
BBB -> if 3rd B, A+B for LH
6BB -> B+K between hits
6BK -> WRP or PRP 8B+K, or crouch 2nd hit and 46A(LH)
3B -> 6BB, AA, AK
1B -> wrBB, wrK, wrA
4BAB -> 8B+K 2nd hit
4BAK -> 8B+K 2nd hit or 2B+K last hit
4BBB -> B+K between hits, SS 22B
wrBK ->44B fast after B, or B+K between hits
1K -> 46B(LH)
FC236K -> wrK, wrBB, wrA, FC3K
6A+B -> SS 22
4A+B -> AA, BB, BA, 6BB
4B+KB -> SS88 or B+K between hits
66AA -> BA, BB, AA, 6BB
44AA -> 2B+K between hits
44AB -> B+K between hits
44BA -> WRP or PRP 8B+K between hits, or crouch
66A+B -> AA, 6BB

Gloomy stance
AK -> B+K between hits
6AB -> B+K between hits
3AA -> guard mid hits, crouch 3rd and punish
3AA+B -> same
BBB -> B+K 3rd hit or SS22
3B -> AA, AK, BA
1B -> wrK
4BBB(JF) -> B+K between hitq or SS22
1K -> wrBB, wrK
66KA -> SS 22_88B+K6, 22_88B, B+K between hits
66K -> AA, 6BB
66A+B -> CE, 6BB, AA


Sophitia
Easy to punish, but you need to be focused and don't fall in trap !
AAA (or AAA6) -> 8B+K 3rd hit, 4A after 2nd hit
AK-> 2B+K 2nd hit
6AA (or 66AA6) -> 2B+K 2nd hit
3A -> 6BB, AA
1AA -> block 1st and B+K, 6BB, AA, BA
4AAA -> 2B+K 2nd hit
4AB -> B+K 2nd hit
WRA -> 6BB
BBB -> B+K after BB, 11B after BB, 22B+K6
6BA -> B+K between hits
6BB -> idem
3B -> AA, 6BB, 3A
2BB -> 22B, 22B+K6, 46B(LH), 46A
2BK -> 22B
wrBB -> idem 2BB and 2BK
KK -> B+K between hits
B+KB -> B+K between hit, or SS 22B, SS22B+K6
6B+K -> 6BB
2B+KAB -> 2B+K 2nd hit, WRP or PRP 44B
2B+KB -> B+K 3rd hit, 44B
2B+KK -> B+K 3ed hit
66A -> AA, 6BB
11AA -> B+K between hits
11A[A] -> 22B+K6 between hits
44B -> 6BB, AA, BA, CE
66K -> 6BB
66A+B -> 6BB
22B -> 6BB
66B+KAB -> 88B last hit, B+K last hit
AS AA-> 666BA, 2B+K last hit
AS B -> RRP or PRP 4BB, 3bA, CE, AA...
TAS AA -> 2B+K last hit
TAS AB -> 22B+K6


Cervantes
66A -> 6BB, AA
66B -> 6BB
6A[A] -> 8B+K between hits
AAA -> B+K between hits, WRP or PRP 44BBB after 2nd hit
aB -> CE, BA, 6BB,AA
6AB -> B+K between hits, 6BB, AA
3A -> 6BB, AA, 6CE
1A -> wrK
1aB -> CE, 6BB,AA
wrA -> AA, 6BB, BA
BBB -> 22B+K6, B+K 3rd hit
6BB -> B+K between hits, SS, 6BB, 6CE
6[ B]A+B -> 6BB, AA, BA, 6CE
3B -> 6CE, 6BB, AA...
1B -> 46B (LH), wrB, wrK
4BBB -> B+K 2nd hit, 6BB
4BK -> WRP or PRP 8B+K 2nd hit
wrB -> 6BB
1K -> 46B(LH)
4KK -> 22B(SS), B+K between hits
wrK -> 6BB, 6CE
2B+K -> 6BB
8B+K -> variable effects if 66B+K6...
wrA+B -> AA, 6BB
66aB -> 6CE, 6BB
22AA-> WRK
22AB -> grab between hits, or SS
44aBB -> 6BB
22B -> BA, AA, 6BB, 6CE
44B -> AA, BA, 6BB
11K -> wrK
11A+B -> AA, 6BB
214B(JF) -> grab
214B(NH) -> 666BA, CE


Xianghua
Really surprising to see the most punishable character for Amy is Xianghua! Your common punisher will be B+K !
AAA -> B+K last hit
AAB -> WRP or PRP B+K last hit
6AA -> 2B+K last hit, jump last hit
3AK -> 8B+K last hit, AmS PRP BBB ~ 4BB between hits, WRP or PRP 214B between hits
1A -> wrK, RRP or PRP 66BA
4AA-> 46B between hits, 8B+K
FC3AA/FC3AB -> 8B+K last hit
wrAA -> B+K between hits
BBB -> 22_88B+K6, 22_88B
BBK -> 8B+K last hit, 22_88B
bA -> 6BB
bK -> 6CE, 6BB, AA
6BA -> 8B+K last hit
6BB -> B+K between hits
3B -> 6CE, AA, 6BB
1B -> 46B(LH), WRK, WRBB
4BA -> B+K between hits, 6BB
4BB -> 2B+K between hits
k6 -> AA, BA, 6BB, CE/6CE
6KA -> 8B+K between hits, AA, 6BB
1K -> wrK, wrBB, wrA
1kAAB -> 2B+K last hit
1kAAK -> B+K last hit, wrBB, wrK, wrA
FC3KB -> 66B+K6 between hits, 22_88B, 22_88B+K6
wrKB -> B+K between hits
8KK -> 88B before last hit
6A+B -> B+K between hits, 6BB
4A+B -> B+K between hits
6B+K -> WRP or PRP B+K between hits, AA, BA, 6BB
3B+KK -> WRP or PRP B+K between hits
8B+K -> 6BB
66ABA/66AB[A] -> 1B(LH) /46B(LH) before last hit, B+K last hit
66ABB -> 66B+K6(LH) before last hit/8A+B, 2B+K
66BB -> B+K between hits, 22 1B(LH) between hits
66B[ B] -> 22 ~66B+K6(LH) between hits
44B -> 66BA, 6BB
11KK -> G first, and 22B
66A+B -> B+K last hit
22A+B -> 6BB, 66BA
11A+B -> 6BB

Stance
SXS B -> 6BB
SXS A+B -> 66BA
BHH A -> 6BB


Ivy
Hard time for Amy ! Ivy is really safe, and it's hard to face her, so same as Seong Mina and 2B, give discipline to mistress as you as you can !
AA -> 8B+K between hits, AA, 6BB
AK -> B+K between hits
6AA -> B+K between 1st and 2nd hit
6AK -> WRP or PRP 8B+K
3[A] -> AA, 6BB
1AA -> 8B+K between hits, wrK
BBB -> B+K last hit, 88 step
[ B] -> WRPM B+K
b[A] -> 6BB
6BA -> 8B+K between hits, 6BB
6b8/6b8K -> 66BA for 6b8, 2B+K or wrK for the other
3B -> 66BA, AA, BA, 6BB, CE
FC3B -> 66BA
FC1B -> AA, 6BB
6KB -> 46B, 46A, RRP or PRP 4AA, or 2G 66BA (fast)
1K -> 6BB, wrK, CE
6A+BA -> 2B+K 2nd hit
2A+BB -> 66BA, CE, 6BB
1A+B -> wrK, 6BB
8A+BB -> B+K between hits
8A+B[ B] -> same, or 66 dash, BT B+K6
66[A] -> (whiff) 66BA, CE
22_88A -> 6BB, CE
44[A] -> 66BA
44BB -> B+K between hits, or 22_88 SS
22_88BA -> 8B+K 2nd hit


Mitsurugi
6AA -> B+K between hits
3B -> 6BB, AA
1BB -> 66BA, CE
1BA+B -> 22_88B+K6
1KB -> 88B+K6, or 66BA/CE after 2nd hit, B+K between hits
M BBBB -> WRPM B+K last hit
AAA -> 8+K last hit, 46B(LH), WRP or PRP 214B, RRP or PRP 4BB before last hit
1AB -> 88B+K6
wrAA -> 8B+K between hits, WRP or PRP 214B between hits
BBB -> B+K last hit or SS
b6 -> 6BB, AA, BA, CE
bA -> 3B, 66BA, WRP or PRP 214B
wrB2B-> 44B, 3A,CE, 6BB
kB -> 66BA
4KB -> B+K between hits
6A+B -> 6BB, BA, AA, 6CE
B+K -> 66BA, 6BB
22A -> 6BB, AA
44BB -> B+K between hits, 22B+K6, 66BA
22B -> 6BB
44BAB -> WRP or PRP 8B+K 2nd hit, B+K 3rd hit, 46A(LH) between 2nd & 3rd hit
236K -> 46B(LH)
M KB -> WR moves, 66BA


Azwel
6BB -> B+K between hits, SS but sometimes attack will whiff
AAA/BBB -> B+K last hit, or attack between 2nd and last hits (WTF?!)
AB -> B+K between hits, 66BA
1A -> wrK
FC3A -> 8B+K between hits
7A/9A -> wr moves, 6BB, WRP or PRP 214B, FC3K
BA -> 8B+KB (A & K doesn't punish !)
6BA -> 8B+K 2nd hit, 46B, 46A
6BaB -> B+K between hits
3BB -> B+K between hits, 22_88B+K6, 22_88B
2BB -> 6BB, AA
1BB -> block first and punish : 66BA, CE, 3B...or 8B+K between hits.
FC3BB -> B+K between hits
FC1B -> 6BB, AA, 6CE
wrBB -> 6BB, AA
8A+B -> close range 66BA
66A -> 6BB, AA
22A -> same

Stances
BoB AAA -> 8B+K last hit
BoB AAB -> B+K last hit
BoB AB -> 66BA
CoE AB -> B+K between hits
CoE b6 -> 6BB
CoE BB -> B+K on the shield. (Weird effect btw)
CoE 4K -> wrK
Omni B+K -> 66BA, 46B(LH)
Omni 6B+K -> 46B(LH), WRBB, WRK
Omni 4B+K -> 66BA, 46B(LH)


Amy
Amy is really unsafe against...herself ?!
4A/4AA-> 214B, 66BA, CE, WRBB, 46B(LH)
6BBB -> B+K last hit, 6BB, AK, 6CE
66AA -> AA, 6BB, 6CE
6AA6 -> 8B+K last hit, 214B/4A/46B after 2nd hit
PRP214B -> 3B, 66BA...
AAA -> B+K last hit
AB -> 6BB, AA, 6CE
AK -> 8B+K last hit, 6CE, AA, 6BB
6AB -> step and 22B
1A -> WRKA
46A -> 6BB, AA
FC3AA -> B+K between hits
BA -> 8B+K 2nd hit
BBBB -> 8B+K 3rd hit, B+K last hit
b2 -> WRBB, WRK
3B -> 6BB, AA, 6CE
3bA -> 2B+K between hits, WRBB
1B -> 46B+(LH), CE
4BB -> 6BB
666BA -> crouch 2nd hit and punish
666BB -> 214B between hits or 8B+K between hits
WRBB -> same
6K -> 6BB, AA
WRKA -> 214B/8B+K between hits, crouch 2nd hit and punish
4A+BA -> 2B+K last hit
2A+B -> 214B, CE, 6BB, AA..
44ABA -> crouch last hit and punish
4BBB -> B+K between 2nd or 3rd hits
66A+B -> 6BB
66B+K -> 6BB

Stances
ASBBB -> PRP B+K between each hit
ASKBB -> B+K last hit
ASKA -> 8B+K last hit
ASKK -> B+K between hits
MPAA -> B+K between hits
MPAB -> step and punish
MPAK -> B+K between hits

SCAAA -> B+K 3rd hit
SC4AAA -> crouch under 3rd hit and punish
SC6BBBB -> B+K 3rd hit
SC214B -> B+K after 2nd hit
SCKAB -> crouch 2nd hit and punish


Astaroth
Due to pushback, it's better to launch parries in his strings !
6K -> 6BB, 6CE, AAA
2A+B -> WRP214B (best option/range), 6BB/66BA (less effective at mid range)
BB -> B+K between hits, or 22_88B+K6 between hits, or 22_88 step and 66BA
22_88B -> 22_88B+K6 or 22B if minded
AA -> 8B+K between hits, or crouch 2nd and punish
AB -> B+K between hits
3A -> 6CE, 6BB, AA
1A or 1AA -> 214B, 4BB
1AB -> step after 1A
4AA -> 8B+K between hits
4AB -> B+K between hits
BB/bKK/Bb6 -> B+K between hits
b6B -> WRP B+K between hits
6[.B]B -> 22_88B between hits
3B -> AA, 6BB, both CEs
1B -> 46B(LH)
4[.B]B -> WRP B+K between hits
6K -> 6BB, AA, AK
1KA -> 214B, 66A+B between hits, or crouch 2nd and 66BA (/!\ timing !), or 8B+K 2nd hit
4KA -> 214B between hits, or 8B+K 2nd hit
WRKA -> same
6A+B -> 214B, or 4B (if SC, 4B ~ 6BBBB for 2 red roses !)
4A+B -> 66BA, 214B, 4BB, CEs, 6K
6B+K -> 214B
66AB -> B+K between hits, 88 46A(LH), 22_88B
66KK -> B+K between hits

SC1AA -> WRP 214B only at close range (if wall is behind you, if not, not punishable due to pushback)
SC 1AB -> step after 1A
SC 4AA -> 8B+K 2nd hit, 214B between hits if minded
SC6BB -> step between hits
SC4BB -> 4BB after 1st hit
SC4KA -> 8B+K between hits, 214B


Talim
AABA6_8 -> WR KA/WR A after 3rd hit
6AA -> 8B+K between hits
6B[.B] -> 46B(LH) between hit (if minded), or 88 step and punish (if not)
1A+B -> 6BB, AA, 6CE
AABA -> 8B+K last hit, crouch last hit and punish
AABB -> B+K last hit, 666BA
AAA+B -> FC3K, WRBB
6AB -> 46B(LH) (if minded), B+K (/!\ timing)
6AK -> B+K between hits
BBB -> step RE
BK -> 8B+K between hits
6BB -> B+K between hits, WRP 214B is guaranteed after 6BB2_8, RRP 4BB after 66BB6, and 66A+B after 66BB4
3B -> 6BB, AA, 6CE
4BA -> 8B+K between hits, 46B(LH) between hits if 4B[.A]
4BB -> B+K between hits (/!\ timing only without WRP), 88 step between hits
1B -> WRKA
236B -> 46B(LH)
FC3BB -> WRP B+K between hits, WRP 214B (break all options)
6K -> 6BB, AA, BA
1K -> WRBB, WRKA
6A+B -> 6BB
3A+B -> 6BB
2A+B -> 66BA, WRP 214B
1A+B -> AA, 6BB
FCA+B -> 3A, 6BB, AA, BA, WRP 214B
66A -> WRP 214B (break all options)
22_88A -> 66BA, WRP 214B (break all options)
44AA -> WRP 214B, BA, AA, B+K between hits, 46B(LH) between hits if 44B[.B]
22_88BB -> WRP B+K between hits, or WRP 214B
44B -> WRP 214B, WRK, WRBB. If 44BB2_8, WRA, if 44BB6, RRP 4BB, if 44BB4, WRP 214B
66A+B -> 6BB, if 66A+B6, RRP 4BB, if 66A+B4, 66A+B
44A+B -> 6BB

Stances
WC AB -> B+K last hit
WC AKA -> 2B+K on 3hit
WC A2_8 or WC A6-> WRP 214B, if WC4, RRP 4BB
WC B•B -> 22B+K6
WS A -> 46B(LH), FC3KK. if WS A2_8 or WS A6, WRP 214B, if WS A4, RRP 4BB
WS B -> WRP 214B, 6BB, WRBB
WS K -> WRP 214B
WF BB -> 66BA


Groh
66AA -> 6BB, AA...
66BB -> WRP B+K between hits
1A -> FC3K
3B -> AA, 6BB..
22_88B -> 66BA, CE, WRP 214B
AAA -> 8B+K last hit or crouch and WR moves
6AA -> B+K between hits
WR A -> 6BB, AA, 6CE
BBB -> 88 step and 46A(LH), B+K last hit
1BB-> 22_88B+K6 beween hits, B+K between hits, 6BB, AA, BB, WRP 214B
WRB -> 6BB
1K -> WRK
4K -> 6BB
6A+B -> 6BB, AA, 6CE
8A+B -> 46B(LH) (break all options)
6B+K -> 6AA/3A (gives counter), no B attacks, Groh gets sidestep !
66K -> AA, 6BB...
22K-> WRK, 6CE
44K -> 3A, WRP 214B
44A+B -> 6CE
66B+K -> WRP 214B, AA, 6BB
44B+K -> 6BB, AA

Avenger stances
AVG A -> 46B(LH), FC3K
AVG B -> WRP B+K after 2nd hit


Cassandra
6AA -> crouch 2nd A and 666BA
1A -> 6CE
3B -> AA, 6BB, 6CE
AAA -> crouch last and 666BA, or 8B+K last hit
AK -> PRP B+K between hits
a6AA -> PRP 8B+K last hit, or WR moves
6AB -> B+K between hits
3AK -> B+K between hits
WR A -> AA, 6BB
8AK -> 2B+K last hit or jump
BBB/BBb6-> step last B or crouch
[.B] -> B+K between hits or step and back grab
BK -> crouch 2nd hit or 8B+K
b2 -> WRBB
6BB -> B+K between hits
2BB -> B+K between hits
1B -> WR3K
FC3B -> 666BA
8KK -> B+K between hits
B+KB -> B+K between hits
6B+KA -> crouch last and WR moves
2B+K -> 6BB
22_88AA -> 8B+K between hits
66BAB -> 8B+K 2nd hit, PRP B+K last hit
66BAB -> 8B+K 2nd hit, 8B+K last hit
22KK -> block first and punish
22[.K] -> B+K 2nd hit
AS AB -> B+K between hits
AS B -> 6BB, fast timing 666BA
AT BB -> B+K between hits




:sc4amy1:Don't take without permission please:sc4amy1:
I appreciate damn you save me a lot of work
 

Roudoudouk

[01] Neophyte
You're welcome ! The guide is not finished yet (it takes a loooot of time), but if you have something to add, let me know in private message i'll correct.
Thank you n_n
 

Roudoudouk

[01] Neophyte
I did Taki few days ago ; i'm currently doing Zasalamel, and i'll add both of them tomorrow. It wasn't at home today, so i can't add it :(
But Raphaël & Voldo are missing, so if you want to do some it's ok ! Add your work in a private message and i'll credit you when i update my guide.
Thank you :)
 

speedking1254

[09] Warrior
I did Taki few days ago ; i'm currently doing Zasalamel, and i'll add both of them tomorrow. It wasn't at home today, so i can't add it :(
But Raphaël & Voldo are missing, so if you want to do some it's ok ! Add your work in a private message and i'll credit you when i update my guide.
Thank you :)
Okay I'll start on zas today I'll let you know when I finish