Sophitia Wall Combos

Suirad

[10] Knight
Alright so there are wall combos, so inconsistency is the name of the game and as such a separate thread is in order. Also individual mileage may vary since slight angle differences or character sizes or who knows what else could get in the way. Where I saw variability I tried to list it, but I'm sure there is plenty more I havent accounted for.

Now these were tested on high walls; high walls are found in the cage and the cathedral as well as the single wall in the garden, a small stretch of the ice cave behind 2P's starting position, the two gates in the lizardman stage, the area of the pirate ship that should lead to quarters, the fixed walls in the arena with the moving knights and some but not all of the level with the breakable pots and the horsemen riding around in the background. Against a low wall most launchers will not resplat and the AK of 2B8BAK will work regardless of opponents position (but not sophie's). Additionally 2B8BAK will RO over low walls that can be ROed over in the %[^] orientation.

Not all possible combos are listed, I tried to compile stuff that was notable for damage, situationality (or reliability), position after combo, the ability to end in 11A and sometimes ease of input. Easy ROs through breakable walls like W! > CH 6B or 4B+K were not listed but are worth mentioning.

W! and stuns are remembered by combos so the ability to knock opponent into the wall again at some point does not start a knew combo or rescale. While testing this I found is true of 11AA_[A] also even though it technically doesn't combo, it will remember W! and stuns already given if the 2nd hit W!s (although damage is still reset).

Note that for 4_:4s to happen sophie needs to be aligned with the opponent and the opponent front turned(obviously).


8_9A W!
  • 2B8B 73
    • {AK} 79-83 @ or %[< or >]
    • 2B8B W! @%[^]
      • {AK} 95-96
  • 11A 51
  • Throw BT 73 @%^

CH 6B W!
  • 3B W! %[^]
    • 66B+KAB G_4~ TAS B 84
  • 2B8B{AK} 73/80 {@ or %[< or >]}
  • 44B W! %[^]&
    • 11A 62
  • TAS AA AS B 82
  • TAS B{4_:4} 70/81/91

3B W!
  • 2B8B W! 67 %[^]
  • 2B8B{AK} 76 %[< or >]
  • TAS B{4_:4} 65/75/86

A+K W!
  • 3B W!
    • 11A 51 %[^ or >]
  • 2B8B W! 58
    • {AK} 65-67 @ or %[< or >]
    • 2B8B W! @
      • {AK} 82-83
  • 66B W!
    • 66A+B (W!) %[^] 71-73(84)
  • 66B+KAB G_4~ TAS B 71
  • Throw BT 59-60

a+kK_TAS K W! Damage given is for TAS K, a+kK combos deal +12
  • 6AB 58
  • 11A 49
  • 66B+KAB G_4~ TAS B 81
  • TAS AA AS B 79
  • TAS B{4_:4} 66/78/87

4B+K W!
  • 2B8B 64-65
  • 66B W! &%[^]
    • 11A 63
  • 66B+KAB G_4~ TAS B 76
  • TAS B{4_:4} 62/73/83

11AA_[A] W!
  • 2B8B{AK} 70/99 %[< or >]
  • 2B8B W! 74/96
    • {AK} 80/102-104 @
    • 2B8B W! @
      • {AK} 95-97/119-122

44aB W!
  • 2B8B W! 101 %[^]
  • 2B8B{AK} 109 %[< or >]
  • TAS B{4_:4} 98/109/119

66B W!
  • 11A 55-57
  • 66B+KAB G_4~ TAS B 87
  • 44B+K W!
    • TAS B 81
    • 2B8B W! 90 %[^]
  • TAS B{4_:4} 74/85/95

22B W!
  • 11A 37
  • 66B W!
    • 11A %[^] 57
  • 66B+KAB G_4~ TAS B 73

44B W!
  • 2B8B W! 63 %[^]
  • 2B8B{AK} 71 %[< or >]
  • 66B+KAB G_4~ TAS B 73
  • TAS B{4_:4} 60/70/81

44B+K W!
  • 2A 49
  • 3K 55
  • 2B8B W! 63 %[<]
  • AS B 63-64 %[< or ^]
  • TAS B{4_:4} 76/86/97 %[<]

% - Angle dependent. [Further more: < - sophie must be to left(her own) of opponent > - sophie must be to right(her own) of opponent ^ - sophie must be in line with opponent perpendicular to wall]
& - Requires some distance between opponent and wall to work properly
@ - Requires opponent to have been W!ed back turned
# - Requires opponent to have been W!ed front turned
 
Also for those who are interested W! seem to deal 20% of whatever the NH damage for the move that W!ed would be.
 
yeah i'm not consistent here at all. i just wait to see where they splat and then fall into a formula of 3b, 66k, TASb, or 66b depending on position. :/
i usually give up wall damage for TT resets also. imo her wall game is garbage.
 
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