Straight Ahead! Siegfrieds Manly Frontstep?!

Slayer_X64

Siegfried SA Moderator
yes as most of us have probably figured out, sieg step sux. maybe its the armor, maybe its the sword, or maybe its the sins he repents for. one thing is for certain, is that its bad...except for his front step.

despite being mainly a mid-long range character specializing in spacing, sieg has a terrible backstep, and amazing front step. why, you might ask? what sieg in his right mind would continually frontstep in to the opponents open arms? well thats what i've been wondering, and may have an answer if any1 out there is willing to listen.

for 1, it is REALLY good at closing distance. this means u can just step in from tip range and vacuum grab the crap out of people. and combining frontstep with 4K/B6 seems to help counter the opponents backstep pretty well. not perfect, but another solution among many. but my favorite part, and this is where it gets manly, is that u can step in point blank and then quickly sidestep to end up directly to the side of ur opponent. combine this with alot of 4K, 1B, and grabs and u've got some manly pressure even w/o stances.

so, i was wondering if anyone else has found a similar use for sieg's manly front step? state it here.
 
Whoa this is awesome.

Just starting to screw around with it, but people (online) keep ducking right after the step ends. I can only assume they're afraid of Vacuum Grab™, or they're confusing it with 6B+K. More screwing around is needed to see what's up, and if it works different online. But currently, I've gotten a few Forward Step 1Bs.
 
Sig's BackDash (44) do sux, but I think his BackStep (4) has good whiffing-counter-punish while in minor disadvantage at tip range. It depends on your opponents character & how well you set them with what to react, preferably quick short like BB, AA & 2A, etc.

Front Stepping for vacuum grab from tip range is grate, against indecisive crouching compulsive opponents I do 4K for safe or 4BB to trick them into crouch buffering & getting hit by the 2nd head butt, if they guard waiting for the 3rd head butt, I do 1K asap & get ready for GIing, Stepping, TJing, or simply Guarding to guess grab break attempt by mashing A OR B. If my opponent just stands still, I do another 1K or DackStep to ready Tip Range. IMO, playing at Tip Range is how Sig would play, like saying: 11B > 3B for Tip Range CHit efficiency.
 
CH 11B = TC STN with 66dmg potential XD

of course, risks must always be taken into factor. but if u dont take any risks at all, u become a prime candidate for CF's...unless ur like a super awesome GI imcf on reaction guy...of which do not exist in human form lol
 
Because of Seigfried's manly soul healing properties, with a few basic repels and a healthy step game, it's almost impossible to nab CF's on "good" Sigs... Voldo has a shot but dats about it man... I can't really repel too well, I work on it, but online timing is sucksville for GI's etc... However iMCF is a differenet story, I know Lolo does it well, but AA is so much more simple for Yoshi's they may not even have to think about it... I do understand 11B at tip range can be a much better option over 3B or 33B in some ways, but I believe 11B is character dependant...
 
bah?! healthy step game online?! are u sure u havent run into any 44A spamming asty's or anything?

but yea, GIing is tough online, point being from the fact that alot of people tend to eat the slow as **** b:4 constantly after failing to GI it(i really dont have a problem with this move offline, but online it seems ur better off trying to step it, which isnt always possible...)

yea it does depend on the character, but at tip range, most o the time u can 3/11B and your opponents punish will whiff(assuming ur opponent doesnt have a better than average attack reach *cough cough* sohpie >.>) allowing u to get off a free SCH B or w/e. but as for using 11B, it also depends on playstyle. does ur opponent use alot of high attacks tht u'd be willing to risk a 11B for CH? if not, are u against someone who u can tower over in the spacing game? otherwise, ur just giving ur opponent free hits. but the 60dmg with Tech Trap potential is very satisfying to land on ur opponent. as well, from an online perspective, buffering a CH 11B SCH kB SBH K_B is much easier to do than buffering a CH WR B SCH kB SBH K_B online. or if u wanna get even simpler try CH 11B SCH B+K SBH B.
 
Personally, I only use it for pressure by the wall but yes it is handy for cheeky pokes.

strong SC too. throw a SC 10 into a tip range stance mixup, and follow with another SC move in place of a whiff punish. your choice. situation dependant.
 
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