Taki And Ring Out's

Fatetality

[08] Mercenary
ok every time some one gets my back to the edge of the ring I wan't to and try to get a ring out but the only move I have found that works is her back grab and only a few caricters will leave ther back to you. namely Valdo.

I have been experamenting with her dubble bomb but the only things that turn you around fast enofe to garinty damedge is her kicks but I haven't found any that work. so dose any one know of any.
 
taki and ring out's

If your back is very close to the edge of the ring , try doing double bomb , A6 . You can also do Double Bomb , G , Airthrow , but it's inconsistent.


Sometimes , if the A6 hits in weird angles it has bigger RO potential (I think when only 1 hit connects) .
 
taki and ring out's

I think A:6 rings out more consistently than A6.
But yeah, she sucks at reverse ring-outs too.
 
taki and ring out's

if their back is right at the edge, 22B,AAB seems to work fairly well, for those of us who are A:6 impaired. it doesn't seem like they can AC out of it.

it's possible to forward-RO someone from about 10-12 'feet' away from the edge with Bomb,A6
 
taki and ring out's

i think her dubble bomb 9k,k,k has some potenchal I've only been able to pull it off in the middle of the ring. and i keep trying to do the a:6
 
taki and ring out's

I didn't know that A:6 was better at ringouts after the double bomb. Maybe because I never use that move , since I find it difficult to pull off.
I think that her reverse ringout is better (somewhat) in this game ... I don't remember any move in SC3 that could do what Double Bomb A6' can do now. But yeah , her ringout game in general sucks , I can't believe how much they nerfed this character... Oh well , it could be worse.
if their back is right at the edge, 22B,AAB seems to work fairly well, for those of us who are A:6 impaired. it doesn't seem like they can AC out of it.
It does work but I prefer A6 actually (as a mid option that ringouts) , cause it's faster .
i think her dubble bomb 9k,k,k has some potenchal I've only been able to pull it off in the middle of the ring
Check again. 9kkk can be air controlled after the double bomb. A6 is still the best bet for a reverse ringout .
 
taki and ring out's

I didn't know that A:6 was better at ringouts after the double bomb. Maybe because I never use that move , since I find it difficult to pull off.
here i think it's just that A:6 tends to only catch one of the mids, sending them flying further without slamming them to the ground. so you can be further from the edge when you 4A+BB them.

It does work but I prefer A6 actually (as a mid option that ringouts) , cause it's faster .
A6 is definitely better for RO when you're standing. but if i'm already moving i'd rather go for 22B than have to stop and then do A6. i probably should have been more clear, but yeah.
 
Most of the time I'll do her B+G grab which leaves them facing the edge and and then use 8KKK, 3KKK, or 6A+Y A+K B+G (It looks really cool). It's too difficult for me to successfully do a back ring out, so I'll do that. The double ninja cannon works well too though since most of the time the opponents won't be expecting a low attack to get them off the stage.
 
For what it's worth, I ring out w/ A6 all day long against various opponents. Not because I'm an amazing Taki player; I'm not. But because the A6 is a fast mid that will RO a ducking opponent, and A+B,A6 is reasonably fast and will RO a standing opponent. And 4A+B,B,G,A6 will RO a standing opponent when *your* back is to the edge.

General strategy when the opponent's back is to the edge of the ring is to get them to duck. I tend to do something like A... A... A6. Let me explain: it's pretty unusual for a single A to come out, so they stand and block waiting for a second A. When it doesn't come out right away, a second single A comes out to continue to confuse them. Then at this point they're probably "on to you" (or so they think), so they'll try and duck your third single A. This is when the A6 ROs them, and they start cursing at you.

At least, that's how it usually works for me.

The other thing to realize about the RO potential of A6 on a bombed opponent is that if you hit them as early as possible during their return to earth, you'll send them flying very *very* far. You can RO from 20 feet if you do it right.
 
66K after A+B or 6A+B have a great RO poteantal but the timing is really really important becouse you don't want to hit the floor to earliy or "roll" under them and the timing also effects the angle a little i think atleast but i know that i have manage to RO with this when 6A or stalker grab woud not have (Dunno about the 6A attack that makes them fly really really far but i don't think it has that much more RO potential then a "normal 6A" hit in the air becouse most of the time when i do it they just get kinda stuck to the edge. I don't think that 66K works well with the dubbel bomber but might be worth a try
 
If their back is to the edge, I like to double bomb, a+k, b+g. You grab them and go spinning out of the ring, but it counts as them being rung out even though you both flew off the stage.
 
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