Taki Punishment and Interrupts.

FleshMasher

[13] Hero
Legend:
Punisher Max guaranteed Damage to be gained
Punisher Mind Game/CH Chance
Punisher Max +Frames to be gained
Punisher Good Oki (Pink because her Oki is gay)

Throws are written in black.

:sc1tak1: Taki only/maybe Yoshi or amy
:sc4hil1: Ring Out


3A: :sc1tak1: A, 2bA

1A: WS BB, FC 2K/FC 2A+KK,WS A, 6A good damage +/- 0 frames and opponent BT.
None of those will interrupt 1AK though.

1AK: 33B, 66B:A, 88B:sc4hil1:, 33A, A series, B series, 1BA/1B delay A, 1A, 33A PO, 1BA PO, 4K, A6, 9A:sc4hil1:, Throw(you may have to do one mini step towards him to connect)
22A: :sc1tak1: A, 2bA Both interrupt 22AA also.

11AK: 6B or jump over the 2nd attack and punish with BT A+B

44AB: 6B or step the second attack to your right and punish with A+B:sc4hil1: or better with 4A+BB:sc4hil1:

44[A]B: 6B or step the second attack to your right and punish with A+B:sc4hil1: or better with 4A+BB :sc4hil1:


3B*:3bK*, 4K*

2BK: 33B, 66B:A, 88B:sc4hil1:, 33A, A series, B series, 1BA/1B delay A, 1A, 33A PO, 1BA PO, 4K, A6, 9A:sc4hil1:, Throw(but you have to do one mini step towards him to connect)
You can also step the second attack to your right and whiff punish with Side Throw or A+B:sc4hil1: or better with 4A+BB:sc4hil1: or even 6A+B:sc4hil1: Although 6A+B is, unlike the other bombs slow enough to eat a throw from Lizzy after 2B on block

4B: :sc1tak1: A, 2bA

33B: 3KK, 1B/1B delay A (1BA will have the A whiff sometimes), 6B

11B: A6, A series, B series, 1BA/1B delay A, AB PO, KK

2K: 2A

1K crawl or no: WS BB, 1K/FC 2A+KK

66K: A6, A series, B Series, 1BA/1B delay A, 1BA PO, 6B

44K crawl or no: FC 1A+B it doesn't really punish when they go into crawl but beats all but the crawl auto GI which is useless.

A+B: :sc1tak1: 4a+bA

66A+B*: 33B, 6B, 33A, 1B/1B delay A(1BA is likely to whiff); 33A PO, 4K,

33A+B*: 33B, 3bK, 33A; 33A PO, 6B, 4K,

8B+K: WS K, 6a+bA

66B+KA: A, 2bA (will also interrupt 66B+KAB), 33B(will also interrupt 66B+KAB when you input 33_99 to your right), 3bK, 33A, BA series, 1BA/1B delay A, 33A PO, 1BA PO, 4K, A6

66B+KAB you can step the 3rd attack to your right and whiff punish with a Back Throw, A+B:sc4hil1: or better with 4A+BB:sc4hil1: I'd stick to interrupting though.

Crawl B: WS BB

AK: (Block)6KA*, FC 2K/FC 2A+KK, WS A, 4K
AK: (Jump whiff)A Series, KK

3A: 3KK, KK

1A: WS K] FC 2A


1AA: 33B, 66B:A, 88B:sc4hil1:, 33A, A series, B Series, 1BA/1B delay A, 1A, 33A PO, 1BA PO, 4K, A6, 9A:sc4hil1:, Throw(you may have to do one mini step towards her to connect)

4A Series: Step the second attack (left or right) and punish with like whatever you want (except highs and pseodo high 9A if they do 4AA/4AAA with TC) and 44K is be too slow/whiffs.
You may gain CH off 11K and the high 88A too if they finish the 1AAA combo.
But best would be fast 4A+B,B:sc4hil1: because of damage and it's low and safe if they only do 4A alone. You need to do them fast to beat the possible TJ of 4AAA.
Or A6 for :sc4hil1: especially when you hit them late during 4AAA TJ they fly really far.

4[A] Series: You can't step 4[A]B so you better block after a charged 4[A].

4[A]A: 6B, doesn't interrupt 4[A]AA though.

4[A]AA: 33B, 66B:A, 88B:sc4hil1:, 33A, A series, B series, 1BA/1B delay A, 1A, 33A PO, 1BA PO, 4K, A6, 9A:sc4hil1:, Throw(you may have to do one mini step towards her to connect)

4[A]B: WS K

WS A: :sc1tak1: A, 2bA

66A: :sc1tak1: A

11AA Series: I found that, when you block the first hit of sophs 11A[A] and immediately do WS AA, you beat her out of her tech jump UB and she goes way up high, allowing you to grab her with A+K B+G. She can Air control, but not enough to escape it.
Even when she does the fast 11AA your WS AA will clash and the second attack will hit. Even the whole WS AAA combo would hit, because it seems to be CH when you hit after the clash, but it's hard to hit check and do the last A on reaction to the clash.
You can also do WS A only it's only -2 on block and on Air Hit it allows you to combo with A6 WR B.
WS K is also good it will counter hit the fast version and tech crouch the half slow version and the UB version.
When you WS K TC the half slow version, even though your WS K whiffs, you get a free BT A and when you WS K TC the UB you get a free BT A+B.

B2 BBB 236B: 33B, 66B:A, 88B:sc4hil1:, 33A, A series, B Series, 1BA/1B delay A, 1A, 33A PO, 1BA PO, 4K, A6, 9A:sc4hil1:, Throw

3B: A6, 3bK, A series, 33A series, 1BA/1B delay A, 33A PO, 6B,

2BB/FC 1BB: 33B, 66B:A, 88B:sc4hil1:, 33A, A series, B Series, 1BA/1B delay A, 1A, 33A PO, 1BA PO, 4K, A6, 9A:sc4hil1:, Throw(you may have to do one mini step towards her to connect)

2B 8B/FC 1B 8B: 33B, 66A:B, 88B:sc4hil1:, 33A, A series, B Series, 1BA/1B delay A, 1A, 33A PO, 1BA PO, 4K, A6, 9A:sc4hil1:, Throw(you may have to do one mini step towards her to connect)

2B 8BA/2B 8BAK/FC 1B 8BA/FC 1B 8BAK: Air Grab

33B: A6, 3bK, A series, B series, 1BA/1B delay A, 6B, AB PO, KK

44B: 3KK, A series, 2A*,KK

2K: 2A

1K/1[K]: 6B, 4a+bA* PO
1[K] (Jump Whiff): A6, 3bK, A series, B series, 1BA/1B delay A, 6B, AB PO, KK

4K: 3KK, A series, AB PO, KK

66K: A6, A series, B series, 1BA/1B delay A, AB PO, KK

3A+B: 33B, 33A, A series, B Series, 1BA/1B delay A, 1A, 33A PO, 1BA PO, 4K, A6

B+KB: 33B, 66B:A, 88B:sc4hil1:, 33A, A series, B series, 1BA/1B delay A, 1A, 33A PO, 1BA PO, 4K, A6, 9A:sc4hil1:, Throw(but you have to do one mini step towards him to connect)
You can also step the second attack to your right and whiff punish with Side Throw or A+B:sc4hil1: or better with 4A+BB:sc4hil1: or even 6A+B:sc4hil1: Although 6A+B is, unlike the other bombs slow enough to eat a throw from Sophy after B+K on block

8B+K (indirect quake): 6B

8[B+K]: interrupt with Air Grab

WS B+K: 3KK, A series, 2A*,KK

66B+KA: A, 2bA (will also interrupt 66B+KAB), 33B, 3bK, 33A, BA series, 1BA/1B delay A, 33A PO, 1BA PO, 4K, A6

66B+KAB: you can step the 3rd attack to your right and whiff punish with a Back Throw, A+B:sc4hil1: or better with 4A+BB:sc4hil1: I'd stick to interrupting though.

8A+K Series: I'd advise to try to WR under the 2nd attack and punish 8A+K AB and 8A+K B with RWR K Air Grab for 88 or even 96 damage if they try the full 8A+KAB string. To avoid the mix up and because 8A+K B is +frames for Sophi on block. Only 8A+K K will hit you out of WR. And not even as CH.
If that's still too risky for you just block the K version or interrupt the AB and B version with A6.

8A+K AB: 33B, 66B:A, 88B*:sc4hil1:, 33A, A series, B series, 1BA/1B delay A, 1A, 33A PO, 1BA PO, 4K, A6, Throw.

8A+K K: 66A, 88B*:sc4hil1:, 33A*, 33K

236 AA: FC 2B, 4a+bA PO, FC 1A+B

236 B: 33B, 66B:A, 88B*:sc4hil1:, 33A series, A series, B series, 1BA/1B delay A, 1A, 33A PO, 1BA PO, 4K, A6, Throw.

236 K: A6, 33A series, A series, B series, 1BA/1B delay A, 33A PO, 6B, 1BA PO, 4K,

236 236 A: 33B, 66B:A, 66A(will also interrupt 236 236 AA), 66K (will also interrupt 236 236 AA), 33A series, A series, B series, 1BA/1B delay A, 33A PO, 1BA PO, 4K, 9B , A6, Throw.

236 236 AA: 2A You can also step the second attack to your left or right and punish with A+B:sc4hil1: or better with 4A+BB:sc4hil1: or even 6A+B:sc4hil1: Although 6A+B is, unlike the other bombs slow enough to eat a throw from Sophi after 236 236 A on block.

236 236 B: :sc1tak1: A Series, 2bA

WORK IN PROGRESS

AB: :sc1tak1: 4a+bA

3A: :sc1tak1: a+bA you need perfect timing though since 3A is -8

1A: 33B, WS BB, 6KA, 33A, FC 2K/FC 2A+KK, 4A, 33A PO, 6B, 4K, 6A good damage +/- 0 frames and opponent BT, Throw.

4A: A6, 3bK, A*, B*, 33A, 1B, 3K, 6K, 33A PO, 1BA PO, 6B, 4K, Throw

WS A: :sc1tak1: a+bA you need perfect timing though since 3A seems to be -8

11A: :sc1tak1: A, 2bA

44A: is not safe but 44AB is so i guess Amys won't do 44A only. And you can't interrupt or evade 44AB.

44ABA: TC and Punish the last hit with WS A A6 WR B.

6B/6BB: :sc1tak1: a+bA you need perfect timing though since 3A is -8 i'd desist to punish or step here though because she can enter TC Amaryllis Spin from 6BB

6BBB: A6, 3bK, A, BB* (BA will have the A whiff), 1B, 3K, 1BA PO, 6B, 4K,

3B: 3KK, A, a+bA, KK but none of those interrupts 3BA

3BA: :sc1tak1: 4a+bA, (you can also jump with an attack and whiff punish except with MID 8A, which auto whiffs although it's safe then. When you jump without an attack and she does 3B only, she can punish your jump immediately.)

1B:
 
ok, this is gonna be very noobish, but after LM's lizard stance move where he jumps and dose a ball at you (Blanka ballish), you get 44K for free
 
Almost. When they do Crawl B and then crawl towards you 44K will miss for a free BT crawl B+K.
And it's no real punishment but rather like a stance countermeasure.
But yeah i'd also say 44K really is one of the best things to do after crawl B, but it's not guaranteed like WS BB.

I was thinking to put in stance countermeasures as well.
But the task to compile only punishments for all the characters alone is very daunting, i don't think i can do it alone, especially not the characters i got almost no clue about like Ivy, although i'll surely learn a lot about them in the process.

Can anyone help me in this? Maybe if you just do it for one of your other mains it would be a great help to me/us.
Lizzy is rather simple and my second main but it still took me half a day.

And tell me if i should input stance countermeasures too. But mind that that would make the whole process take longer.
I also have work and a few friends :)
 
Is it OK like this or is it too cluttered?
Taki can punish very much and often with a wide variety of moves.
Should i only post the moves with most damage?
Or only the best move for each of the above categories?
Since some moves fit more than one category, the sorting sometimes seems a bit random even to me lol.

Or do you like it like this?
I mean the key with Taki is to be versatile and unpredictable..

Oh and i wonder if we want the distance dependent punishers because if they whiff we're in trouble.
Although sometimes it's the only chance to punish and when it works that's fine.
And Taki is very often range dependent anyway.
 
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