knucklepunch555
[08] Mercenary
aaaah. Thank you. I should have gotten that.
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DeathCom said:Well I played some BD... not really happy with the few Taki changes Ive noticed so far.
Overall it feels like she lost more damage than she gained. But I gather this is the case for most characters. But one change in particular has me irked, her Assassin's Revenge. 66B,A is now JF ONLY. No more sloppy input. It's boosted to 55 but STILL doesn't ring out like SCIII version. Lame.
3B,K now KNOCKS DOWN on normal hit! At first glace, it doesn't seem to lead into anything. I could be wrong, stupid PSP gamepad sucks so hard, you fight with it more than anything, 1A seems like it might, dunno for sure. Sadly this doesn't ring out either. However, when used on a stunned opponent, it crumple stuns, so still good in stun strings.
33_99A,B,B,B JF is either missing or the PSP buttons are just impossible to get anything out of. (not that it matters, such a worthless JF...)
A throw does perhaps a tad less damage. 66B throw does perhaps a tad more damage. Guess we know what to break a tad more often now.
A few moves got some boosts. 44K,K now at 52 (I think it was high 40s before). 44A & 4A are a bit stronger. WR K is now at 57.
Her new A+B+K (the universal guard crush move) has some apparent serious tech crouch in it, deals out 36. With the exception of that, there is apparently nothing that is going to really help her game. Still has all the limitations imposed over the years.
Overall, at least so far, Im not thrilled with the changes. Perhaps understanding all the property changes will change this. But the new damage isn't in the best places, and the JF only on Assassin's Revenge is just total BS. Aside from that, I was really hoping for more new moves :(
Character Creation Stuffs
Real characters cannot alter their 1p costumes. But Created ones can use all 1p materials. You can now more or less make 1p Taki with Astaroth's moveset. At least their faces and voices remain their own. They should have just made real souls 1p costumes have some customization. However, if say you make an imitation Taki with Astaroth's moveset, the custom model looks totally inferior when stacked up against against the real models. But its hard to say if such a limitation will be as noticeable in SCIV with its much greater poly count models. In the end, I hope they do not add this "feature" to SCIV.
On the plus side, the game starts off with about every item in SCIV (including some DLC) available. There is probably more stuff locked away.
The single biggest improvement in creation is photo mode. It nearly looks like they spent more time on PHOTO MODE than they did on improving ANYTHING else in this game. The photo mode lets you make a portrait of your character that NO ONE WILL SEE BUT YOU (cause really, there's like five of us on here who will play this game with a friend..). You can select from many backgrounds, you can even select the portrait frame! And to top it off, you can cycle character animations to snap just the right perverted shot. AND you get a whopping SIXTEEN character slots!
Creation still has horrible limitations on undergarments, and clipping issues are about the same.
But yeah, that's my first impressions (well first and a half impressions (hence edit)). I still want the stages and any new stuff to make its way into SCIV, but I think some of these gameplay changes still need a LOT of work.
-DeathCom