Windstar
[13] Hero
Leixia's got a few moves that aren't listed as guard cancel-able. For example 2A+B, 3B+KK, and 11AA. Some of these might prove useful.
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FC A+B
yeah the 3B+KK cancel is pretty good, 2A+B cancel seems fairly useless as it puts you in backturned crouching, is there any mid/low throw that can punish people that duck?
My favorite tho is 11AA cancel, the 3B is fast afterwards, not sure how safe it is to abuse or if they can interrupt the second A even if you dont cancel, but it was working pretty well tonight.
-orvn
3B+K,kG is a nonstarter for me. If they block the first hit, the second is interruptible for major damage, even if you don't cancel it. If the first hit connects, there's only a few circumstances where you would want to close the distance but not try to hit with the second K. Even if you do close the distance on an opponent who has put themselves in a position to evade the second K, are you going to be at an advantage against them when the kG finishes? I think it equally likely that you are at neutral very close to them. In that case, I would rather close with a different attack where I can choose my range based on the situation.
Just like 3B+K,K, if the first one is blocked, the second hit of 11_77A,A is interruptible for major damage, even if you don't cancel it.
I think you quoted the wrong post.So are you trying to work 3B+K into your normal game, or dealing with it as a juggle finishing option? As for these moves overall, any of these old cancels scream risk vs reward pressure mixup tools, not something you just throw out. Depending on the style of the player, I'd either refer to the cancels as all finisher setups or "only after you've pressured them into freezing" tools.
Because the cancels aren't fast, it's doubtful you'll do anything other than be able to provide additional pressure, or mixups... But a cancelled 2A+B on the edge, follow up FC'ed 2A/2B to keep them there? A 11AA cancel after abusing it for an entire game? A launcher to 3B+K,Kg that cancels into WS providing you a wsB / wsB BE / wsA+B mixup after closing the gap? (Once again, assuming you are discounting the value of post launcher; I could see an old school X wanting their lower great wall lol. Still, launcher or not, that gap closing pressure is valid against most opponents.)
It's true that until they expect the full string and are blocking / frozen cancels can't be relied on; but as for 'end of game' solutions, with little prep/conditioning you can work them in, imo - just like you could have with X.
On your last part there - are you saying normal or CH 3B+K, FC'ed A+B = guaranteed?!
- Your favorite Tulsa X