ShenYu
[11] Champion
So I made a post on SRK explaining the real reason why Hilde was broken in response to some people talking about it. But I think this is actually still a pretty big issue that should be fixed in SCV (if it is not already). Below is my quoted post: (Link because Idle made me :|)
And here was my proposed solution that I proposed aeons ago:
To elaborate, the game would internally only see 4 buttons like it should. And pressing a binded A while holding another binded A would only cause the game to see it as still being pressed as opposed to having it be "pressed again".
Please help me bring this issue up with Daishi by posting to his twitter. Thanks guys!
In any case, most people don't know the real reason why Hilde is "broken".
The real reason is the broken way in which button binds are handled in the game. The game allows you to hold a charge by holding a binded A or B button. Here is the broken part. It also allows you to interrupt a charge with a normal move just by pressing another binded A or B button. That may or may not sound broken at first. After all the charge is reset once you do this. But think about it. If this were an arcade with 4 buttons like the game was likely designed to be played on. Doing this is naturally impossible. To perform an A attack while you're holding down the A button you'd have to press G, release A and then you're free to use that A attack. It's essentially the equivalent of a walking forward sonic boom or flash kick. Holding a charge is supposed to limit your options. Moreover, this caused her to be extremely vulnerable to throws. Especially command throws. If she's holding a charge she has to see the grab, release the button in question and then quickly press that same button again. When some throws have windows under 6 frames to break, it's pretty much impossible to do this while holding a charge. The broken way in which the button binds were implemented circumvented what seems to me like an obvious weakness designed into the character.
Of course. Banning binds is pretty much unenforceable and pad players all over would be shitting their pants. And that resulted in the clusterfuck of today.
Granted she would still have been top tier. Smart players who play her "the way she was meant to be played" know how to mask what buttons they're charging and her tools are all extremely good. Especially with Doom combo. But she wouldn't be nearly as overpowered (and broken) as she is now.
And here was my proposed solution that I proposed aeons ago:
I'm hoping they patch it so that buttons binds for each button are tied to the same "internal button". So pressing duplicate bind will just make it think the same button is still being pressed. I don't think that's too egregious a change on your part yes? It solves all our problems. Binds of all kinds can stay in and what seems to me like an obvious disadvantage designed into the character is preserved and we can all hug and stuff.
To elaborate, the game would internally only see 4 buttons like it should. And pressing a binded A while holding another binded A would only cause the game to see it as still being pressed as opposed to having it be "pressed again".
Please help me bring this issue up with Daishi by posting to his twitter. Thanks guys!