Yoda's Tech Traps

ZOMBIEBEAR666

[09] Warrior
Green Sexy's awesome tech traps...
Enjoy these and feel free to contribute...
F = foward/ B = backward/ L = left/ R = right/ G = hits grounded

CH 4A:
(delay) 6A - F/B/R
(delay) 236B - F/G/B
(delay) 3A - F/B/L
(delay) A+K - F/B

(near wall) 6B:
3BB - combo
A+K - combo
6B - combo (will land on opponent for damage, if close enough it will leave Yoda ~BT'd)
(very slight delay) 6A+K - F/B/L/R (hits ground rolling opponents)

3B:
1K - G (only)
1B - G (only)

CH 3K:
236B - G (combo, close range only, catches F/B/L with a very slight delay near walls or edges)
6A - F/R (catches B near wall or edge)
6B - G (only)

4K:
(delay) 6A - F/B/R
(delay) 3A - F/B/L
6B - G (combo)
A+K - F/B
66B - F/R/L

1K:
4K - F/B/L
(delay) 3A - F/B/L
(delay) 6A - F/B/R

1K, 1K (combo):
6A - F/B/R
3A - F/B/L/R
A+K - F/B
1B - G (combo)
3B - F/B/L/G (back tech catch is character dependant but guaranteed near a wall or edge)

236K:
(delay) 6A - F/B/R
(delay) 3A - F/B/L
(delay) A+K - F/B
(delay) 4K - F/B/L
(delay) 236K - F/B/R/L (crafty timing required)
6A+K - F/B/R/L (catches ground rolls)
1K - (combo)

JMP K:
1B - G (only)

BT 2K:
3B - G (combo)

CH A+B:
3A - F/B/R/L
3B - F/B/R/L/G
236B - F/B/R/L/G
A+K - F/B/R/L

2A+B:
236B - F/B/G
6A - F/B/R
(delay) 3A - F/B/R/L

A+K (near wall):
3B - F/B/L/G
3A - F/B/R/L
1K - F/B/R/L (catches ground rolls)

6A+K:
(delay) 6A - F/B/R
(delay) 3A - F/B/R/L
4K - F/B/L
JMP K - G (combo)
3B - G (combo)

66AA:
1B - G (only)

66BB*6B+KB (NCC) :
6A - F/B/R
(delay) 3A - F/B/R/L
3B - F/B/G
(delay) 1K - F/L (catches ground rolls)
1K - R (catches ground rolls)

6B+K (on airborne opponents):
6A - F/B/R
6B - G (only)
3B - G (combo)

6B+K, 6A+B+K (combo on airborne opponents):
6A - F/B/R
3A - F/B/L
A+K - F/B
236B - F/B/G

CH 66A+B*6A+B+K:
66B - F/B/R/L
6B - G (only)
1K - G (combo)

Thats it... I think...
 
2A+B:
6A F/B/L
236B F/B/R/L
3B F/B/R/L
3A F/B/R/L
A+K F/B/R/L

There is a lot of variety for 2A+B's tech traps, lol these are the only one's i have tested for now, and to successfully trigger the tech, you need to wait until Yoda goes back into neutral, that way it works 99% of the time.
 
3A is the way to go after 2A+B connects, didn't think 3B or 236B caught R/L, I know they catch R near a wall... If they stay down and 3A whiffs you can attempt 236K or 2B on wakeup... 6A closes distance after they tech backward... Good find though Oni...
 
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