Yoshimitsu General Discussion

MarkMan

SDTEKKEN.COM / 8WR MOD TEAM
Hey all, here are some things I noticed about Yoshimitsu, not sure if has been mentioned before:

I was able to do some throws that weren't on the movelist. His old SC II throw etc.

After in a stance, Meditation/Intimidation/Flea or whatever, just do a throw... A+G will be his flip and stab throw, the other (B+G) will be his Yoshicopter throw...

His indian (sitting stance), you can do suicide 4A+K and he'll stab himself while sitting down. While in that state you can perform some unblockables on from when the sword is still in you. You lose life each time you do it.

You can also bow to your opponent with 4A+B or do A+B for a GI opportunity.
 
You can do the same with the suicide standing up. I don't use it much, though - mostly use the suicide in super dragon fly. Usually when they're backed into a corner - works about 70% of the time lol.
 
I need to test more but I may have found a problem with rainbow drop, just not sure if its a glitch or just poor level design.

On a stage with low walls like X/Kiliks stage (with dem urns) try doing RD near the low walls. Depending on the angle/distance from the edge, Yoshi will ring himself out while the opponent will land back on the stage. Kinda fishy if you ask me.

My friend also encounter similar problems with Mitsu's/Voldo's B grabs but on regular ring edges. Hopefully this can get fixed.
 
I've confirmed the issue on other stages as well -- it happens if you are at a precise distance from the edge of the ring. Just enough for the opponent to stay in, and just enough for Yoshi to fall out of the ring. :(

Masa
 
It really does feel like this initial release is just one giant beta test. I really hope these problems will be addressed (but hopefully a:B+K in juggles and doorknocker remains unchanged!).


Project Soul :mad:
 
I need to test more but I may have found a problem with rainbow drop, just not sure if its a glitch or just poor level design.

On a stage with low walls like X/Kiliks stage (with dem urns) try doing RD near the low walls. Depending on the angle/distance from the edge, Yoshi will ring himself out while the opponent will land back on the stage. Kinda fishy if you ask me.

My friend also encounter similar problems with Mitsu's/Voldo's B grabs but on regular ring edges. Hopefully this can get fixed.

Yep that has happened to me a couple of times. Was hilarious at first but now it's just annoying.
 
I've confirmed the issue on other stages as well -- it happens if you are at a precise distance from the edge of the ring. Just enough for the opponent to stay in, and just enough for Yoshi to fall out of the ring. :(

Masa


this existed in sc2 as well.
 
I saw this posted on Calibur Forums...


Interesting stuff! I didn't know about the wall stuff with 2A+B!
 
^Loving the 66A+B after the deathcopter now. If they try to tech or block after the deathcopter you can tack on a 3B after the 66A+B. I want there to be something else after that other than 3B, but it doesn't look like it :(
 
that vid is the exact reason why i play yoshi.

anyways, yosh doesn't really seem all that different in this iteration. a lot of his old stuff still works. as for the rainbow drop RO'ing yosh and not the opponent... that's old news. it's been a problem ever since they introduced walls to sc. for some reason the opponent gets glitched against a wall while yoshi flies off. it's happened countless times to me, but i don't get pissed about it; it's actually pretty funny.

anyways, 214a still ro's front, which is wicked retarded. when my opponent is near an edge i like to soldier roll, sometimes cancelling it to go into something else. gotta love it.

i don't really like doing aB+K 66B as a juggle and just sticking with 6k. 6k is really hard to screw up and the okizeme options are a helluva lot better. 09_03k is pretty much useless as it's really unsafe and it doesn't really launch that high. 9a is a great jumping low attack; i wouldn't abuse it but it definitely has use. 3a+b is also lame as hell, but it looks cool when it hits with the hold.

and, god damn, i love doing 6k as a juggle, 8a+k to get into super fly, 6a+b my ass over to the opponent and suiciding. gotta keep them on their toes, am i right?
 
Hey man, i was playing online with yoshi last night and i did the rainbow drop on someone near the edge and it did something a little different. Instead of accidentally ringing me out, it made the enemy fall but i stayed in the ring. Is that normal also?

I know you have your reasons tribaL but dont you think you are missing out on a lot of damage that way? If you say the wake ups are better can you tell me what i can do from there? that would awesome. Im pretty new with him...
 
What I am wondering is how he did the one move at 2:44,2:48-9,2:52, the flaming really fast forward thrust move that ends with you behind them. How did he do that move when it wasn't a counterhit? or was it?
 
b:a requires the fastest timing though. if you are even a little late the hit throw won't come out.

Hey man, i was playing online with yoshi last night and i did the rainbow drop on someone near the edge and it did something a little different. Instead of accidentally ringing me out, it made the enemy fall but i stayed in the ring. Is that normal also?

I know you have your reasons tribaL but dont you think you are missing out on a lot of damage that way? If you say the wake ups are better can you tell me what i can do from there? that would awesome. Im pretty new with him...

when you mix rainbow drops with walls anything can happen.

using 6k as a juggle ender once in a while is good when the opponent isn't expecting it. if your opponent likes getting up and blocking 9a+b,2 is a good one to throw out. i mean, just mixups in general. i can't really explain what i do. stance mixups, ub's, lows, throws, soldier roll cancels, etc.

BTW!!! soldier roll SUCKS for tracking now. it figures that namco would take yoshi's best tracking move (his only truly reliable one) and literally strip it of ALL it's tracking. i dont remember if it was like this in sc3, but it certainly sucks completely now. once ppl figure out you can step it all your soldier roll cancels are going to become worthless. like, the roll doesn't even try to follow the opponent now. it's literally straight trash now. awesome.
 
btw, just a lil fyi: amy is a bitch. 3ba is a cock tease move and is absolutely ridiculous. fortunately our yoshi actually has counter to it. in-between the hit go into pogo and a+b that shit and head-butt her ass in the air with b, or skip the a+b and just head-butt the whore. i'm seriously sick of seeing this damn girl everywhere being played with the same exact 4 moves.

she needs that shit toned down.
 
vs 3BA I do 8B+K into dragonfly B... free 3B into a:B+K, 66B after ^_^

If they don't finish the 3BA I still go for the mixup. 3B by itself recovers pretty slow... on block it's about -15 too.

Anyone use moves just because you like how they look? I've been using Yoshi's 22_88K a lot lol. That kick looks awesome.
 
vs 3BA I do 8B+K into dragonfly B... free 3B into a:B+K, 66B after ^_^

If they don't finish the 3BA I still go for the mixup. 3B by itself recovers pretty slow... on block it's about -15 too.

Anyone use moves just because you like how they look? I've been using Yoshi's 22_88K a lot lol. That kick looks awesome.

ah you bastard i was just about to post the drg thing up. good shit yo. way better than my first find, and much easier to pull off. damn you markman.

anyways, yes i do this often. bA isn't a bad move, but it's definitely not his best option, but i don't care. i also switch stances like a mf'er just because i can. 6b+k~b+k~8b+k~2b+k (int~fle~drg~med) looks sweet as hell and has great, fast, transitions.
 
ah you bastard i was just about to post the drg thing up. good shit yo. way better than my first find, and much easier to pull off. damn you markman.

anyways, yes i do this often. bA isn't a bad move, but it's definitely not his best option, but i don't care. i also switch stances like a mf'er just because i can. 6b+k~b+k~8b+k~2b+k (int~fle~drg~med) looks sweet as hell and has great, fast, transitions.

Switching stances more than once really isnt a good idea.... after that you will most likely be hit out of anything else you transition to....

as for the a:B+K juggle it also has good oki oppurtunities and provides you with space...

The best follow ups after your 6k juggle ender would be, THROW, 2A+B into flea mix up, DRG into dragonfly mix up, or 8A+K into SDRG mix up... The best move to fly above their heads would be if you ever hit them with 1K hit 8A+K then fly backward or foward depending on where u need to go and commit suicide ;) haha this combo leaves them with a sliver of life, easy 2k for the win....

I'm finding out more and more everyday with this guy... LOL I think i know to much and sometimes its a bad thing... but I'm getting pretty disgusting with him... I just wish i could get in some real time matches instead of online laggy crap....

haha i been using the med 4 or 6 A+B IMPRESSIVE mix up ;) that shit is funny when it hits people specially after i just did the suicide combo i described up there and they are scared.... or if your playing someone and dont want them to leave after u win just sit down and SAY IMPRESSIVE haha most of the time they dont quit that way...

Also another bad ass mix up is out of SDRG hit 2B+K and as your falling when u hit the ground hold foward to bounce towards them then as soon as that hits them or breaks their guard hit B for the unblockable ;) NICE! anyways my mix ups are gettin sick... sometimes i dont even know what i'm gonna do so i know they cant! haha
 
Switching stances more than once really isnt a good idea.... after that you will most likely be hit out of anything else you transition to....

as for the a:B+K juggle it also has good oki oppurtunities and provides you with space...

The best follow ups after your 6k juggle ender would be, THROW, 2A+B into flea mix up, DRG into dragonfly mix up, or 8A+K into SDRG mix up... The best move to fly above their heads would be if you ever hit them with 1K hit 8A+K then fly backward or foward depending on where u need to go and commit suicide ;) haha this combo leaves them with a sliver of life, easy 2k for the win....

well, that's the point. i don't switch stances to confuse the opponent, i do it because it's fun. i don't take online too seriously, although i'll admit my record is 111 - 8. truth be told, i live in japan so the connection is extremely good but the players mostly aren't. i switch stances at a distance and if i get knocked out of them... oh well, i don't really care. i play yoshi to have fun more than win, i just happen to accidentally win with him a lot.

yea post 6k in juggles i do a crapload of things. i just like screwing with my opponents because it's fun so i always do something different.
 
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