AndyrooSC
IVE WAITED FOR THIS!!!
These are his combos, since with the timestop ability and the fact the number of curses give him different stuff I have at least for now just tried to detail the max damage and some set ups.
There are 4 currently known timestop moves: 1BB, 66A+BB, 46BB and RE B. Next to these moves you will see 'TS' meaning timestop with a number either 1,2 or 3 which means the number of curses on the opponent at the time.
Doing timestop combos can scale quite abit but useful if you needed that last bit of damage to win a round, I have included these enders to mainly launchers for an exmaple of a optimal with each number of possible curses.
When I refer to 'vortex' its a situation after a combo which leaves Zas BT and in range to apply a 50/50 low/mid mix up of his BT 2K/BT BB and both options ends with Zas BT again. here is a short video on what this is all about: https://streamable.com/qji1x
---------- Normal Hit:
66A - 6K (35)
SC 3AKB - 8B+K (62) (vortex)
3B - b:K - 46B - 66B (60)
3B - b:K - 8B+K (54) (vortex)
3B - b:K - 66B (51) (untechable KND oki)
3B - 46B - 66B (52) (all ranges its consistent and no JF)
3B - 46BB TS1 - 66A+B (71)
near wall/edge 3B 46BB TS1 - 4B+K - BT [B+K] (94)
3B - 46BB TS2/TS3 - 2A+B - 66A+B (91)
near wall/edge 3B 46BB TS2/TS3 - 2A+B - 4B+K - BT B+K (101)
1BB TS2 - 3AB (43) (Doesnt work on Asta/BT Voldo)
1BB TS2 - 46:B (43) (forward RO)
1BB TS3 - 44A+B - BT B+K (59)
up close 46BB TS1 - 6BB (52)
far hit 46BB TS1/TS2 - 66B (40)
near wall/edge 46BB TS1 - 2A+B - 66A+B (91) (can replace 66A+B with 4B+K - BT {B+K] for 100 if facing straight on to the wall)
up close 46BB TS2 - 66A+B (61)
up close 46BB TS3 - slight step forward 2A+B - 66A+B (91)
far hit 46BB TS3 - run up 66A+B (60)
22B - b:K - 46B - 66B (58)
22B - b:K - 8B+K (52) (vortex)
22B - b:K - 66B (49) (untechable KND oki)
22B - 46B - 66B (51) (no JF required)
22B - 46BB TS1 - 66A+B (67)
22B - 46BB TS2 - 2A+B - 66A+B (88)
22B - 66A+BB TS3 - G - 2A+B - 66A+B (97)
SC 22BBB - BT K - BT BB ( 83)
SC 22BBB - BT K - G - 8B+K (82) (vortex)
near wall behind SC 22BBB - BT K - G - 46:BB TS1 - 4B+K - BT [B+K] (120)
44(B) - 4B:B - BT K - BT BB (82)
44(B) - 6A+BB (76)
A+B - 6BK - 4B:B - BT K - BT BB (80)
66A+BB TS1 - BT B+K (63)
66A+BB TS2 - BT BB (77)
66A+BB TS3 - G - 2A+B - 66A+B (107)
66A+BB TS3 - G - 2A+B - 8B+K (98) (vortex)
44A+B - BT [B+K] (57)
tip range hit 44A+B - BT K - BT BB (72)
6B+KA - 6K (60)
66B+K - b:K - 46B - 66B (65)
66B+K - b:K - 8B+K (63) (vortex)
66B+K - 46B - 66B (62) (no JF)
66B+K - 46BB TS1 - 66A+B (71)
near wall 66B+K - 46BB TS1 - 4B+K - BT [B+K] (102)
66B+K - 46BB TS3 - 2A+B - 66A+B (100)
BT BB - 46B - 8B+K (86) (vortex)
BT 2K - 8B+K (30) (vortex)
RE A - BT B+K (50)
RE B : +10
RE BB TS1 : 6B+KA - 6K (81)
RE BB TS2 : CE (101)
RE BB TS3 : A+B - 6BK - 4B:B - BT K - BT BB (101)
RE B LH : 44A+B - BT B+K (63)
RE BB TS1 LH : 6BK - 4B:B - BT B+K (80)
RE BB TS2 : CE (81)
RE BB TS3 : A+B - 6BK - 4B:B - BT B - BT BB (88)
RE B guard break: 44B LH - 4B+K - BT B+K (70)
If in range of forward RO 46B can be used on any option, if the RE B was a LH then you can do 66B b:K 46B for extra distance.
Due to the scaling of RE BB TS LH combos unless that extra 20 damage would kill id recommend just doing the RE B LH combo above to have oki and save curses
And never spend curse when RE B breaks guard since the combos spending curses do next to no extra damage so definitely keep them.
A handy training task id recommend for using this is set dummy to RE option: Random and practice doing the best follow ups from each RE situation so you dont get muggled up in a match. (last thing you want is curses accidentally spent)
RE K - 6K (30)
------------- Counter Hit:
CH 6AA - BT B+K (61)
tip range CH 6AA - BT K - BT BB (66)
CH 6AA - BT K (reverse RO)
CH 6AB - 6K (45)
CH 4B:B - BT [B+K] (62)
CH 4B:B - G - 46:BB TS1 - 66B (83)
near wall behind CH 4B:B - G - 46:BB TS3 - 2A+B - 4B+K - BT [B+K} (138)
CH 1B - 8B+K (44) (vortex)
CH 1BB TS3 - 6BK - 4B:B - BT [B+K] (63)
CH 66B - b:K - 46B - 66B (56)
CH 66B - b:K - 8B+K (53) (vortex)
CH 66B - 46B - 66B (53) (no JF)
CH 66B - 46BB TS1 - 66A+B (68)
near wall CH 66B - 46BB TS1 - 4B+K - BT [B+K] (90)
CH 66B - 46BB TS2/TS3 - 2A+B - 66A+B (85)
CH 1K - 46:B (35)
CH 1K - 46:BB TS1 - 6BB (57)
near wall CH 1K - 46:BB TS1 - 4B+K - BT K - BT BB (100)
CH 4B+K - BT K - BT BB (72)
CH 4B+K - BT K - G - 8B+K (71) (vortex)
--------------- Lethal Hit:
---6AB LH condition: when first hit whiffs and 2nd hit connects.
6AB LH - 6BK - 4B:B - BT K - BT BB (77)
6AB LH - 6BK - 4B:B - BT B+K (71)
6AB LH - 6BK - 1B - 8B+K (64) (non JF)
6AB LH - SC 2A+B (74)
---6BB LH condition: when it hits at tip range.
6BB LH - 6BK - 4B:B - BT K - BT BB (76)
6BB LH - 6bk - 4B:B - BT B+K (72)
6BB LH - 6BK - 1B - 8B+K (66) (vortex)
6BB LH - SC 2A+B (76)
---66B LH condition: when it lands as a counter hit when opponent has less than a bar of meter.
66B LH - 8A+B - 66A+B (71)
66B LH - 8A+B - 8B+K (66)
66B LH - 8A+B - 66A+BB TS1 - BT B+K (82)
66B LH - 8A+B - 66A+BB TS2 - BT BB (89)
66B LH - 8A+B - 66A+BB TS3 - G 2A+B - 66A+B (102)
---6K LH condition: when it is a counter hit vs a opponent attempting to do a fast attack.
6K LH - 8B+K (48)
6K LH - 46:BB TS1 - 66B (60)
6K LH - 46:BB TS2 - 66A+B (86)
near wall 6K LH - 46:BB TS3 - 2A+B - 4B+K - BT K - BT BB (123)
---4K LH condition: when its a counter hit vs a opponent attempting to do a slower attack.
4K LH - 6BK - 4B:B - BT K - BT BB (95)
4K LH - 6BK - 1B - 8B+K (79)
---44K LH condition: on successful aGI which is when used versus lows.
44K LH - 2A+B - 66A+B (89)
44K LH - 2A+B - 66A+BB TS1 - BT B+K (102)
44K LH - 2A+B - 66A+BB TS2 - BT BB (110)
44K LH - 66A+BB TS3 - G - 2A+B - 66A+B (135)
---A+B LH condition: impact counter (counter vs GI/RE)
A+B LH - 6BK - 4B:B - BT K - BT BB (80)
close up A+B LH - 4B+K - BT K - BT BB (79) (non JF)
---SC A+B LH condition: impact counter (counter vs GI/RE)
SC A+B LH - SC 2A+B (78)
SC A+B LH - SC 3AKB - 8B+K (67) (vortex)
---44A+B LH condition: backstep catch.
44A+B LH - RE - 8A+B - 66A+B (107)
44A+B LH - RE - 8A+B - 8B+K (102)
44A+B LH - RE - 8A+B - 66A+BB TS1 - BT [B+K] (118)
44A+B LH - RE - 8A+B - 66A+BB TS2 - BT BB (124)
44A+B LH - RE - 8A+B - 66A+BB TS3 - G - 2A+B - 66A+B (146)
---44(B) LH condition: post guard burst.
44B LH - 4B+K - BT K - BT BB (96)
---66B+K LH condition: post level 3 GI.
66B+K LH - 8A+B - 8B+K (53)
66B+K LH - 8A+B - 66A+BB TS1 - BT [B+K] (64)
66B+K LH - 8A+B - 66A+BB TS2 - BT BB (69)
66B+K LH - 8A+B - 66A+BB TS3 - G - 2A+B - 66A+B (79)
--- RE LHs when succeed on 2nd round.
RE A LH - 6BK - 4B:B - BT [B+K] (72)
RE A LH - 6BK - 1B - 8B+K (66)
RE B LH - 3B - b:K - 46B - 66B (62)
RE K LH - 6BK - 4B:B - BT [B+K] - 66B (60)
-------------- Wall Combos:
CH 3AB w! - 6BK - 4B:B - BT K - BT BB (96)
CH 6AA - BT K w! - BT K w! - BT BB - 46B - 8B+K (83) (vortex)
CH 66A - BT K w! - BT K w! - BT BB - 46BB TS2 - 2A+B - 4B+K - BT [B+K] (107)
Any 3B/22B/1BB TS3 - 3B w! combo
6BK - 3K w! into either of these enders-
another 3K for 2 guaranteed curses total and +4
2B+K also leaves them standing at +10 and they cant step 3K after
46BB TS1 - 2A+B - 4B+K - BT [B+K] for max damage.
1BB TS2 - b:K w! - 3K w! - abpve options.
6A+GK w! - 3K w! - above enders.
A+B/6AB LH/6BB LH - 6BK - 3K w! - 3K w! - above enders.
46BB TS2 w! - b:K w! - 66B - b:K - 46B - 66B (82)
46BB TS3 w! - 3B w! - 6BK - 4B+K - BT [B+K] (100)
There are 4 currently known timestop moves: 1BB, 66A+BB, 46BB and RE B. Next to these moves you will see 'TS' meaning timestop with a number either 1,2 or 3 which means the number of curses on the opponent at the time.
Doing timestop combos can scale quite abit but useful if you needed that last bit of damage to win a round, I have included these enders to mainly launchers for an exmaple of a optimal with each number of possible curses.
When I refer to 'vortex' its a situation after a combo which leaves Zas BT and in range to apply a 50/50 low/mid mix up of his BT 2K/BT BB and both options ends with Zas BT again. here is a short video on what this is all about: https://streamable.com/qji1x
---------- Normal Hit:
66A - 6K (35)
SC 3AKB - 8B+K (62) (vortex)
3B - b:K - 46B - 66B (60)
3B - b:K - 8B+K (54) (vortex)
3B - b:K - 66B (51) (untechable KND oki)
3B - 46B - 66B (52) (all ranges its consistent and no JF)
3B - 46BB TS1 - 66A+B (71)
near wall/edge 3B 46BB TS1 - 4B+K - BT [B+K] (94)
3B - 46BB TS2/TS3 - 2A+B - 66A+B (91)
near wall/edge 3B 46BB TS2/TS3 - 2A+B - 4B+K - BT B+K (101)
1BB TS2 - 3AB (43) (Doesnt work on Asta/BT Voldo)
1BB TS2 - 46:B (43) (forward RO)
1BB TS3 - 44A+B - BT B+K (59)
up close 46BB TS1 - 6BB (52)
far hit 46BB TS1/TS2 - 66B (40)
near wall/edge 46BB TS1 - 2A+B - 66A+B (91) (can replace 66A+B with 4B+K - BT {B+K] for 100 if facing straight on to the wall)
up close 46BB TS2 - 66A+B (61)
up close 46BB TS3 - slight step forward 2A+B - 66A+B (91)
far hit 46BB TS3 - run up 66A+B (60)
22B - b:K - 46B - 66B (58)
22B - b:K - 8B+K (52) (vortex)
22B - b:K - 66B (49) (untechable KND oki)
22B - 46B - 66B (51) (no JF required)
22B - 46BB TS1 - 66A+B (67)
22B - 46BB TS2 - 2A+B - 66A+B (88)
22B - 66A+BB TS3 - G - 2A+B - 66A+B (97)
SC 22BBB - BT K - BT BB ( 83)
SC 22BBB - BT K - G - 8B+K (82) (vortex)
near wall behind SC 22BBB - BT K - G - 46:BB TS1 - 4B+K - BT [B+K] (120)
44(B) - 4B:B - BT K - BT BB (82)
44(B) - 6A+BB (76)
A+B - 6BK - 4B:B - BT K - BT BB (80)
66A+BB TS1 - BT B+K (63)
66A+BB TS2 - BT BB (77)
66A+BB TS3 - G - 2A+B - 66A+B (107)
66A+BB TS3 - G - 2A+B - 8B+K (98) (vortex)
44A+B - BT [B+K] (57)
tip range hit 44A+B - BT K - BT BB (72)
6B+KA - 6K (60)
66B+K - b:K - 46B - 66B (65)
66B+K - b:K - 8B+K (63) (vortex)
66B+K - 46B - 66B (62) (no JF)
66B+K - 46BB TS1 - 66A+B (71)
near wall 66B+K - 46BB TS1 - 4B+K - BT [B+K] (102)
66B+K - 46BB TS3 - 2A+B - 66A+B (100)
BT BB - 46B - 8B+K (86) (vortex)
BT 2K - 8B+K (30) (vortex)
RE A - BT B+K (50)
RE B : +10
RE BB TS1 : 6B+KA - 6K (81)
RE BB TS2 : CE (101)
RE BB TS3 : A+B - 6BK - 4B:B - BT K - BT BB (101)
RE B LH : 44A+B - BT B+K (63)
RE BB TS1 LH : 6BK - 4B:B - BT B+K (80)
RE BB TS2 : CE (81)
RE BB TS3 : A+B - 6BK - 4B:B - BT B - BT BB (88)
RE B guard break: 44B LH - 4B+K - BT B+K (70)
If in range of forward RO 46B can be used on any option, if the RE B was a LH then you can do 66B b:K 46B for extra distance.
Due to the scaling of RE BB TS LH combos unless that extra 20 damage would kill id recommend just doing the RE B LH combo above to have oki and save curses
And never spend curse when RE B breaks guard since the combos spending curses do next to no extra damage so definitely keep them.
A handy training task id recommend for using this is set dummy to RE option: Random and practice doing the best follow ups from each RE situation so you dont get muggled up in a match. (last thing you want is curses accidentally spent)
RE K - 6K (30)
------------- Counter Hit:
CH 6AA - BT B+K (61)
tip range CH 6AA - BT K - BT BB (66)
CH 6AA - BT K (reverse RO)
CH 6AB - 6K (45)
CH 4B:B - BT [B+K] (62)
CH 4B:B - G - 46:BB TS1 - 66B (83)
near wall behind CH 4B:B - G - 46:BB TS3 - 2A+B - 4B+K - BT [B+K} (138)
CH 1B - 8B+K (44) (vortex)
CH 1BB TS3 - 6BK - 4B:B - BT [B+K] (63)
CH 66B - b:K - 46B - 66B (56)
CH 66B - b:K - 8B+K (53) (vortex)
CH 66B - 46B - 66B (53) (no JF)
CH 66B - 46BB TS1 - 66A+B (68)
near wall CH 66B - 46BB TS1 - 4B+K - BT [B+K] (90)
CH 66B - 46BB TS2/TS3 - 2A+B - 66A+B (85)
CH 1K - 46:B (35)
CH 1K - 46:BB TS1 - 6BB (57)
near wall CH 1K - 46:BB TS1 - 4B+K - BT K - BT BB (100)
CH 4B+K - BT K - BT BB (72)
CH 4B+K - BT K - G - 8B+K (71) (vortex)
--------------- Lethal Hit:
---6AB LH condition: when first hit whiffs and 2nd hit connects.
6AB LH - 6BK - 4B:B - BT K - BT BB (77)
6AB LH - 6BK - 4B:B - BT B+K (71)
6AB LH - 6BK - 1B - 8B+K (64) (non JF)
6AB LH - SC 2A+B (74)
---6BB LH condition: when it hits at tip range.
6BB LH - 6BK - 4B:B - BT K - BT BB (76)
6BB LH - 6bk - 4B:B - BT B+K (72)
6BB LH - 6BK - 1B - 8B+K (66) (vortex)
6BB LH - SC 2A+B (76)
---66B LH condition: when it lands as a counter hit when opponent has less than a bar of meter.
66B LH - 8A+B - 66A+B (71)
66B LH - 8A+B - 8B+K (66)
66B LH - 8A+B - 66A+BB TS1 - BT B+K (82)
66B LH - 8A+B - 66A+BB TS2 - BT BB (89)
66B LH - 8A+B - 66A+BB TS3 - G 2A+B - 66A+B (102)
---6K LH condition: when it is a counter hit vs a opponent attempting to do a fast attack.
6K LH - 8B+K (48)
6K LH - 46:BB TS1 - 66B (60)
6K LH - 46:BB TS2 - 66A+B (86)
near wall 6K LH - 46:BB TS3 - 2A+B - 4B+K - BT K - BT BB (123)
---4K LH condition: when its a counter hit vs a opponent attempting to do a slower attack.
4K LH - 6BK - 4B:B - BT K - BT BB (95)
4K LH - 6BK - 1B - 8B+K (79)
---44K LH condition: on successful aGI which is when used versus lows.
44K LH - 2A+B - 66A+B (89)
44K LH - 2A+B - 66A+BB TS1 - BT B+K (102)
44K LH - 2A+B - 66A+BB TS2 - BT BB (110)
44K LH - 66A+BB TS3 - G - 2A+B - 66A+B (135)
---A+B LH condition: impact counter (counter vs GI/RE)
A+B LH - 6BK - 4B:B - BT K - BT BB (80)
close up A+B LH - 4B+K - BT K - BT BB (79) (non JF)
---SC A+B LH condition: impact counter (counter vs GI/RE)
SC A+B LH - SC 2A+B (78)
SC A+B LH - SC 3AKB - 8B+K (67) (vortex)
---44A+B LH condition: backstep catch.
44A+B LH - RE - 8A+B - 66A+B (107)
44A+B LH - RE - 8A+B - 8B+K (102)
44A+B LH - RE - 8A+B - 66A+BB TS1 - BT [B+K] (118)
44A+B LH - RE - 8A+B - 66A+BB TS2 - BT BB (124)
44A+B LH - RE - 8A+B - 66A+BB TS3 - G - 2A+B - 66A+B (146)
---44(B) LH condition: post guard burst.
44B LH - 4B+K - BT K - BT BB (96)
---66B+K LH condition: post level 3 GI.
66B+K LH - 8A+B - 8B+K (53)
66B+K LH - 8A+B - 66A+BB TS1 - BT [B+K] (64)
66B+K LH - 8A+B - 66A+BB TS2 - BT BB (69)
66B+K LH - 8A+B - 66A+BB TS3 - G - 2A+B - 66A+B (79)
--- RE LHs when succeed on 2nd round.
RE A LH - 6BK - 4B:B - BT [B+K] (72)
RE A LH - 6BK - 1B - 8B+K (66)
RE B LH - 3B - b:K - 46B - 66B (62)
RE K LH - 6BK - 4B:B - BT [B+K] - 66B (60)
-------------- Wall Combos:
CH 3AB w! - 6BK - 4B:B - BT K - BT BB (96)
CH 6AA - BT K w! - BT K w! - BT BB - 46B - 8B+K (83) (vortex)
CH 66A - BT K w! - BT K w! - BT BB - 46BB TS2 - 2A+B - 4B+K - BT [B+K] (107)
Any 3B/22B/1BB TS3 - 3B w! combo
6BK - 3K w! into either of these enders-
another 3K for 2 guaranteed curses total and +4
2B+K also leaves them standing at +10 and they cant step 3K after
46BB TS1 - 2A+B - 4B+K - BT [B+K] for max damage.
1BB TS2 - b:K w! - 3K w! - abpve options.
6A+GK w! - 3K w! - above enders.
A+B/6AB LH/6BB LH - 6BK - 3K w! - 3K w! - above enders.
46BB TS2 w! - b:K w! - 66B - b:K - 46B - 66B (82)
46BB TS3 w! - 3B w! - 6BK - 4B+K - BT [B+K] (100)
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